Hoyle's Games
章节目录
共 461 题- HOYLE'S GAMES MODERNIZED
- Edited by
- PROFESSOR HOFFMANN
- NEW EDITION (Reset)
- Thoroughly Revised to 1909
- With the addition of Chapters on AUCTION BRIDGE and Three other New Games
- ERNEST BERGHOLT
- With Diagrams
- PREFACE
- LOUIS HOFFMANN.
- ERNEST BERGHOLT.
- CONTENTS
- PAGE
- BLIND HOOKEY 32
- POPE JOAN 137
- ALL-FOURS.
- METHOD OF PLAYING.
- FOUR-HANDED ALL-FOURS.
- BACCARAT.[4]
- BACCARAT CHEMIN DE FER.
- BACCARAT BANQUE.
- BEZIQUE.
- For the second seven of trumps 10
- For the last (_i.e._ thirty-second) trick 10
- For Four Queens, duly declared 60
- For Four Aces, duly declared 100
- HINTS FOR PLAY.
- RUBICON BEZIQUE.
- The scores at Rubicon Bezique are as under:--
- HOW THE SCORE IS DEALT WITH.
- THE LAWS OF RUBICON BEZIQUE.
- SHUFFLING.
- CUTTING.
- DEALING.
- CARTE BLANCHE.
- PLAYING.
- DRAWING.
- DECLARING.
- SCORING.
- 40.--A player declaring--
- THE LAST NINE TRICKS.
- COMPUTING THE GAME.
- INCORRECT PACKS.
- CHANGING CARDS.
- BYSTANDERS.
- BLIND HOOKEY.
- CRIBBAGE.
- The scores which may be made in course of play are as under:--
- Four fives (_Fifteen eight and a double pair-royal_) 20
- Three fives and a ten (_Fifteen eight and a pair-royal_) 14
- Two nines and two sixes (_Fifteen eight, and two pairs_) 12
- SIX-CARD CRIBBAGE.
- SEVEN-CARD CRIBBAGE.
- THREE-HANDED CRIBBAGE.
- FOUR-HANDED CRIBBAGE.
- ECARTE.
- LAWS OF ECARTE.
- The Club Code laws are--
- JEUX DE REGLE.
- EUCHRE.
- TWO-HANDED EUCHRE.
- Five points constitute "Game."
- FOUR-HANDED EUCHRE.
- THREE-HANDED EUCHRE
- MARKING THE SCORE.
- HINTS FOR PLAY.
- PASSING AND ORDERING UP.
- ASSISTING.
- TAKING UP THE TRUMP.
- MAKING THE TRUMP.
- THE BRIDGE.
- PLAYING ALONE.
- DISCARDING.
- LEADING.
- CONCLUDING HINTS.
- PROGRESSIVE EUCHRE.
- LOO.
- THREE-CARD LOO.
- FIVE-CARD LOO.
- THE LAWS OF LOO.
- 3.--If the dealer--
- 15.--If a player, having declared to play--
- NAPOLEON.
- There are two or three versions of Napoleon, or "Nap." We will begin with
- THE ORTHODOX GAME.
- THE VARIATIONS.
- THE POOL.
- THE GAME EXPLAINED FOR NOVICES.
- There are some few points to be remembered. {100}
- THE NUMBER OF PLAYERS.
- PIQUET.
- THE DEAL.
- It is customary to call the non-dealer the "elder hand." {105}
- DISCARDING AND TAKING IN.
- CALLING.
- THE PLAY.
- EXAMPLE.
- B (his last card): 23. {111}
- CARTE BLANCHE.
- REPIQUE.
- Thus, if the elder hand finds himself with, say--
- PIQUE.
- CAPOT.
- Add for the repique 60
- THE FINAL SCORE.
- APPLICATION OF SKILL.
- POKER.
- 1. A STRAIGHT FLUSH, _i.e._ a sequence of five cards, all of the same suit.
- 3. A FULL, _i.e._ three cards of the same denomination, and a pair.
- 4. A FLUSH, _i.e._ five cards of the same suit.
- 7. TWO PAIRS, with an indifferent card.
- 8. A PAIR, with three indifferent cards.
- THE STRADDLE.
- JACK-POTS.
- TABLE STAKES.
- STRAIGHT POKER.
- 3. The elder hand, or "Age," has no privilege.
- 4. The deal passes, not in rotation, but to the player who takes the pool.
- STUD POKER.
- WHISKEY POKER.
- MISTIGRIS.
- THE TIGER.
- POPE JOAN.
- SOLO WHIST.
- DESCRIPTION OF THE GAME.
- THE STAKES.
- A DIGEST OF THE LAWS.
- A FEW MAXIMS.
- VINGT-UN.
- FRENCH VINGT-UN.
- WHIST.
- THE LAWS OF WHIST.
- CARDS.
- CUTTING OR DRAWING.
- FORMATION OF TABLE.
- PARTNERS.
- CUTTING OUT.
- ENTRY AND RE-ENTRY.
- SHUFFLING.
- THE DEAL.
- 29.--There must be a new deal by the same dealer[54]--
- II. If any card, excepting the last, be faced in the pack.
- III. If a player takes up another player's hand.
- A MISDEAL.
- 37.--It is a misdeal[55]--
- THE TRUMP CARD.
- THE RUBBER.
- SCORING.
- If a player and his partner, either separately or conjointly, hold--
- I. The four honours, they score four points.
- II. Any three honours, they score two points.
- 53.--The winners gain--
- CARDS LIABLE TO BE CALLED.
- 58.--The following are exposed cards:--
- I. Two or more cards played at once, face upwards.
- III. Every card named by the player holding it.
- IRREGULAR PLAY.
- THE REVOKE.
- 75.--The penalty for a revoke--
- III. Is applicable only to the score of the game in which it occurs;
- EXACTION OF PENALTIES.
- GENERAL RULES.
- THE ETIQUETTE OF WHIST.
- DUMMY
- The Laws are the same as those of Whist, with the following exceptions:--
- 1. Dummy deals at the commencement of each rubber.
- 3. There is no misdeal.
- DOUBLE DUMMY
- HOW TO LEARN WHIST, AND TO BECOME A GOOD PLAYER.
- LEADS.
- RETURN LEADS.
- SECOND IN HAND.
- WHAT TO PLAY THIRD HAND.
- 3. When a finesse is considered desirable.
- THE PLAY OF THE FOURTH HAND.
- WHIST CONVENTIONS.
- THE CALL FOR TRUMPS.
- THE ECHO TO THE CALL.
- DISCARDING.
- THE USE AND ABUSE OF TRUMPS.
- UNDERPLAY.
- FALSE CARDS.
- HOW TO PLAY WHIST.
- UNBLOCKING.
- ON PLACING THE LEAD.
- THE PLAY OF THE TWELFTH AND THIRTEENTH CARDS.
- MAXIMS.
- BOOKS ON WHIST.
- CAVENDISH ON WHIST.
- BRIDGE.
- 1. The manner of deciding the trump suit.
- 4. The dealer playing two hands, his partner becoming a "dummy."
- THE SCORE IN ACTUAL PRACTICE.
- BRIDGE SCORING BLOCK.
- HINTS FOR PLAY.
- THE LAWS OF BRIDGE (1904).
- THE RUBBER.
- SCORING.
- 6. Honours in trumps are thus reckoned:
- If a player and his partner conjointly hold--
- If a player in his own hand holds--
- 7. HONOURS, when there are no trumps, are thus reckoned:
- If a player and his partner conjointly hold--
- I. The four aces, they score for honours forty points.
- II. Any three aces, they score for honours thirty points.
- If a player in his own hand holds--
- 8. CHICANE is thus reckoned:
- 9. SLAM is thus reckoned:
- I. All thirteen tricks, they score for Grand Slam forty points.
- II. Twelve tricks, they score for Little Slam twenty points.
- CUTTING.
- 14. The ace is the lowest card.
- 15. In all cases, every player must cut from the same pack.
- 16. Should a player expose more than one card, he must cut again.
- FORMATION OF TABLE.
- CUTTING OUT.
- ENTRY AND RE-ENTRY.
- SHUFFLING.
- 28. The pack must not be shuffled during the play of the hand.
- THE DEAL.
- 34. Each player deals in his turn; the order of dealing goes to the left.
- A NEW DEAL.
- 39. There must be a new deal--
- II. If any card be faced in the pack.
- IV. Should the last card not come in its regular order to the dealer.
- DECLARING TRUMPS.
- I. That the declaration so made shall stand.
- II. That there shall be a new deal.
- I. That there shall be a new deal.
- II. That the dealer's partner shall himself make the declaration.
- 52. A declaration once made cannot be altered, save as provided above.
- DOUBLING AND RE-DOUBLING.
- 61. A declaration once made cannot be altered.
- DUMMY.
- EXPOSED CARDS.
- CARDS LIABLE TO BE CALLED.
- 73. The following are exposed cards:--
- I. Two or more cards played at once.
- 84. The call of a card may be repeated until such card has been played.
- CARDS PLAYED IN ERROR, OR NOT PLAYED TO A TRICK.
- THE REVOKE.
- 90. The penalty for a revoke--
- II. Can be claimed for as many revokes as occur during the hand;
- III. Is applicable only to the score of the game in which it occurs;
- CALLING FOR NEW CARDS.
- GENERAL RULES.
- BOOKS ON BRIDGE.
- DOE, JOHN.--The Bridge Manual. (Frederick Warne and Co.)
- HOFFMANN, Professor.--Bridge. (Chas. Goodall & Son, Ld.)
- HELLESPONT.--The Laws and Principles of Bridge. (De la Rue, London)
- LYNX.--Bridge Topics. (W. Newman & Co., Calcutta.)
- AUCTION BRIDGE.
- THE LAWS OF AUCTION BRIDGE.
- 1. _As in Bridge._
- 3. _As in Bridge._
- 5 to 10. _As in Bridge._
- 12 to 46. _As in Bridge._
- 63 to 69. _As in Bridge._
- 72 to 89. _As in Bridge._
- 90. The penalty for each revoke shall be--
- 91 to 108. _As in Bridge._
- HINTS TO PLAYERS.
- The effect of this convention, plainly, is as follows:--
- GENERAL REMARKS.
- FIVE HUNDRED.
- REVOKES.
- The American rule is as follows:--
- Professor Hoffmann's rule is as follows:--
- BOOK ON FIVE HUNDRED.
- QUINTO.
- DUMMY (OR THREE-HANDED) QUINTO.
- BOOK ON QUINTO.
- POKER PATIENCE.
- Supposing five players have scored as follows.--
- SERPENT POKER PATIENCE.
- The twenty-five cards are dealt in the order specified:--
- BACKGAMMON.
- PLAYING.
- BEARING OFF THE MEN.
- HINTS FOR PLAY.
- BAGATELLE.
- BILLIARDS.
- The scores are counted as follows:--
- We next come to--
- MIDDLE-POCKET HAZARDS.
- POSITION.
- LOSING HAZARDS.
- WINNING HAZARDS.
- CANNONS.
- THE BILLIARDS CONTROL CLUB RULES.
- PENALTIES.
- PYRAMIDS.
- SHELL OUT.
- The order of play is drawn for at the beginning of each game. {323}
- WORKS OF REFERENCE.
- POOL.
- THE NATIONAL RULES OF POOL.
- 9. Only one star is allowed in a pool up to six.
- 10. The two last players cannot star.
- 13. The baulk is no protection.
- SNOOKER POOL.
- THE NATIONAL RULES OF SNOOKER POOL.
- CHESS.[73]
- THE MEN.
- WHITE'S FORCES. BLACK'S FORCES.
- THE MOVEMENTS OF THE MEN AND THEIR POWER TO TAKE.
- 1. THE KING.
- 2. THE ROOK.
- 3. THE BISHOP.
- 4. THE QUEEN.
- 5. THE KNIGHT.
- 6. THE PAWN.
- CHESS NOTATION.
- METHOD OF RECORDING GAMES.
- THE TECHNICAL TERMS USED IN THE GAME.
- FIG. 5. (Drawing by perpetual check.)
- FIG. 6. (Illustration of stalemate.)
- VALUE OF THE PIECES.
- THE OPENINGS.
- THE GIUOCO PIANO.
- 2. Kt to K B 3 ...
- 3. B to B 4 ...
- 6. Q Kt to Q 2 ...
- 8. B to Kt 3 ...
- 9. Q to K 2 9. P to K R 3
- 13. B to B 2 ...
- 16. Q R to Q sq. ...
- 20. B takes B 20. R P takes B
- 21. Q to K 2 ...
- 24. B takes B 24. Q takes B
- 25. P to R 3 25. Q to Q 3
- 26. Q to B 3 26. Q to K 3
- 27. Q to K 3 ...
- 30. Q to Kt 3 ...
- And wins, as the mate with Q to Kt 7 cannot be prevented.)
- 29. Kt takes P 29. Kt to K sq. (!)
- SECOND VARIATION. THIRD VARIATION.
- FOURTH VARIATION.
- THE EVANS GAMBIT.
- 4. B takes P
- 5. P to B 3 5. B to Q B 4
- 10. B to Kt 2 10. Kt to K 2 (!)
- 11. B to Q 3 ...
- 16. Q R to B sq. 16. R to Kt sq.
- 19. B to K 2 ...
- SECOND VARIATION.
- THIRD VARIATION.
- FOURTH VARIATION.
- THE "COMPROMISED" DEFENCE TO THE EVANS GAMBIT.
- 21. K R to Q sq.
- SECOND VARIATION.
- THE EVANS GAMBIT DECLINED.
- 9. Kt takes P ...
- THE TWO KNIGHTS' DEFENCE.
- 8. Kt to B 3 8. Kt to K 2
- 9. P to Q 4 9. P to B 3
- 10. B to K Kt 5 ...
- SECOND VARIATION.
- THIRD VARIATION.
- THE RUY LOPEZ.
- SECOND VARIATION.
- THIRD VARIATION.
- FOURTH VARIATION.
- PHILIDOR'S DEFENCE.
- SECOND VARIATION.
- THIRD VARIATION.
- THREE KNIGHTS' GAME.
- FOUR KNIGHTS' GAME.
- THE VIENNA OPENING.
- SECOND VARIATION. THIRD VARIATION.
- THE STEINITZ GAMBIT.
- THE SCOTCH GAME AND SCOTCH GAMBIT.
- SECOND VARIATION.
- THIRD VARIATION.
- THE SCOTCH GAMBIT.
- SECOND VARIATION.
- THE DANISH AND CENTRE GAMBITS.
- THE DANISH GAMBIT.
- THE CENTRE GAMBIT.
- PETROFF'S DEFENCE.
- THE KING'S GAMBITS.
- THE KING'S KNIGHT'S GAMBIT.
- THE MUZIO GAMBIT.
- SECOND VARIATION.
- 6. P to Q 4 ...
- THE SALVIO GAMBIT.
- THE KIESERITZKY GAMBIT.
- 6. P to Q 4 ...
- THE ALLGAIER GAMBIT.
- 14. P to Q Kt 3 ...
- Black has slightly the advantage. {400}
- THE CUNNINGHAM GAMBIT.
- The game may proceed as follows--
- THE BISHOP'S GAMBIT.
- 4. B takes P ...
- SECOND VARIATION.
- THIRD VARIATION.
- FOURTH VARIATION.
- FIFTH VARIATION.
- THE GAMBIT DECLINED.
- 5. P to K R 3, B takes Kt; 6. Q takes B, may also be played.
- 4. B to Kt 5: ch. 4. P to B 3
- 5. P takes P 5. P takes P
- 6. B to B 4 6. Kt to B 3
- CLOSE GAMES.
- THE FRENCH DEFENCE.
- SECOND VARIATION.
- 6. P takes P 6. Kt to Q B 3
- THE SICILIAN DEFENCE.
- 2. Kt to Q B 3 2. Kt to Q B 3
- THE QUEEN'S GAMBIT.
- THE FIANCHETTO.[105]
- THE END GAME.
- KING AND PAWN AGAINST KING.
- And the pawn cannot be prevented from queening. {415}
- KING AND QUEEN AGAINST KING.
- FIG. 16.
- TWO ROOKS AND KING AGAINST KING.
- FIG. 17.
- KING AND ROOK AGAINST KING.
- FIG. 18.
- KING AND TWO BISHOPS AGAINST KING.
- KING, BISHOP, AND KNIGHT AGAINST KING.
- To prevent the King from returning to Kt sq. if the Kt moves. {423}
- END GAME WITH TWO KNIGHTS.
- GENERAL OBSERVATIONS.
- BIBLIOGRAPHY OF CHESS.
- To more advanced players may be recommended, in addition--
- THE CHESS-PLAYER'S HANDBOOK. By Howard Staunton. Bell & Sons. 5s. {426}
- DRAUGHTS.
- The essential rules of the game are as under--
- The men shall be placed on the black squares.[107]
- FIG. 1.
- FIG. 2.
- GENERAL ADVICE.
- THE NAMES OF THE VARIOUS OPENINGS AND HOW FORMED.
- END GAMES.
- TWO KINGS TO ONE.
- THREE KINGS TO TWO.
- THE ELEMENTARY POSITIONS.
- FIRST POSITION.
- VARIATION 1.
- VARIATION 2.
- SECOND POSITION.
- THIRD POSITION.
- VARIATION 1.
- VARIATION 2.
- VARIATION 3.
- VARIATION 4.
- FOURTH POSITION.
- ROULETTE AS PLAYED AT MONTE CARLO.
- BY CAPTAIN BROWNING.
- TRENTE ET QUARANTE.
- BY CAPTAIN BROWNING.
- The game of Trente et Quarante is sometimes called "Rouge et Noir."
- He is 918 units to the good, and his next stake would be 348![115]
- NOTES
- Additional material for Project Gutenberg Edition
- Forsyth-Edwards Notation for Chess and Draughts figures
- CHESS
- DRAUGHTS