5. THE KNIGHT.

Black.

+---------------------------------------+

| | | | | | | | |

|---------------------------------------|

| | | | | | | | |

|---------------------------------------|

| | | | Q6 | | #Kt| | |

|---------------------------------------|

| | | QB5| #R | #Q | #P |KKt5| |

|---------------------------------------|

| | | | ^R | ^Kt| #P | | |

|---------------------------------------|

| | | QB3| ^B | ^P | #B | #P | |

|---------------------------------------|

| | | | ^Q | | KB2| | |

|---------------------------------------|

| | | | | | | | |

+---------------------------------------+

White.

FIG. 2.--The Knight's Move.

The movement of the Knight is more complicated than that of any other

piece. One move of the Knight combines two King's moves: one square

straight, and one square diagonally to any but the adjoining squares to its

starting-point. Unlike any other piece, it may leap over any piece or pawn

of its own or the opposite colour intervening between {341} its

starting-point and the square to which it moves. Thus, in Fig. 2, the white

Knight may move to K B 2, K Kt 5, Q 6, Q B 5, or Q B 3, but not to Q 2,

that square being occupied by a piece of its own colour.[74] It may take

the black pawn at K Kt 3, or the black Knight at K B 6. It will be noticed

that with every move the Knight changes colour--viz., from a white to a

black square, and _vice versa_.

Hoyle's Games Modernized · 第 311 / 461 题