THE TWO KNIGHTS' DEFENCE.

Reverting to the opening moves of the Giuoco Piano, in answer to 3. B to B

4, Black may play (instead of 3. ... B to B 4), 3. ... Kt to B 3. This

constitutes the _Two Knights' Defence_. White may continue with 4. P to Q

3, or Kt to B 3, or adopt a more spirited line of play with 4. Kt to Kt 5.

Black's defences being 4. ... P to Q 4. or 4. ... Kt takes P. We append one

or two leading variations:

WHITE. BLACK.

1. P to K 4 1. P to K 4

2. Kt to K B 3 2. Kt to Q B 3

3. B to B 4 3. Kt to B 3

4. Kt to Kt 5 ...

In the Giuoco Piano, where Black's Knight would be still at Kt sq., this

advance would be bad, because Black could reply 4. ... Kt to R 3, {374}

defending the K B P. Here, however, it is the best move. Black's best

defence is

... 4. P to Q 4

5. P takes P 5. Kt. takes P (?)

Not to be recommended. The best move is 5. ... Kt to Q R 4.

6. Kt takes B P (!) 6. K takes Kt

7. Q to B 3: ch. 7. K to K 3

{375} In order to defend the Knight, which is twice attacked. 7. ... Q to B

3 would be bad policy, for in such case White would play 8. B takes Kt:

ch., B to K 3; 9. B takes Kt, P takes B; 10. Q takes P, with three Pawns

ahead.

Hoyle's Games Modernized · 第 354 / 461 题