SOLO WHIST.

Solo Whist has features in common with both Whist and Napoleon, and as both

these games are described in the present volume, it will only be necessary

to briefly state the points of resemblance. Like Whist, it is played with

the full pack of fifty-two cards, which range in value from ace, highest,

to deuce, lowest; the last or fifty-second card being turned up to fix the

trump suit. Tricks are made as at Whist, and form the basis of the score.

The affinity to Napoleon is traceable in the various calls that the players

make, and in the further fact that every hand is a separate game, upon

which stakes are won and lost. Solo Whist, however, possesses special

features of its own--viz., that the partnerships or combinations are always

changing round after round, and that there is a special call named

Misere,[42] which is a declaration to _lose_ the whole of the thirteen

tricks.

Hoyle's Games Modernized · 第 124 / 461 题