THREE KINGS TO TWO.

This, again, is a state of things of very frequent occurrence, and the

novice, even with the stronger game, may find it somewhat difficult to deal

with.

The proper course for White is either to pin one of Black's men, and then

go for the other, or to force an exchange, so as to be left with two Kings

to one, when the game, as we have seen, is a foregone conclusion. To avoid

this, Black naturally endeavours to reach the two double corners, so as to

have his men as far apart as possible, and to divide the attacking force.

Where Black adopts these tactics the proper play, on the part of White, is

to get his three Kings in a line on the same diagonal as Black's two. Thus,

if Black is at 32 and 5, White must manoeuvre to place his men upon squares

23, 18 and 14. If Black occupies 28 and 1, White must secure 19, 15 and 10.

In this position, however Black may play, he is compelled, on White's next

move, to accept the offer of an exchange. White has then two Kings to one,

and the game is practically at an end. {438}

_Position._

Black.

+---------------------------------------+

| | | | | | | | |

|---------------------------------------|

| BB | | | | | | | |

|---------------------------------------|

| | | | | | WW | | |

|---------------------------------------|

| | | | | WW | | | |

|---------------------------------------|

| | | | WW | | | | |

|---------------------------------------|

| | | | | | | | |

|---------------------------------------|

| | | | | | | | BB |

|---------------------------------------|

| | | | | | | | |

+---------------------------------------+

White.

FIG. 4.

[WHITE TO MOVE AND WIN.]

Hoyle's Games Modernized · 第 439 / 461 题