Two nines and two sixes (_Fifteen eight, and two pairs_) 12

Two fives, a ten, and a court card (_Fifteen eight

and a pair_) 10

Two sixes, a seven, and an eight (_Fifteen two, pair,

and double run of three_) 10

A five and any three court cards in sequence, or

ten, knave, queen (_Fifteen six and run of three_) 9

A five and three court cards, or a ten and court

cards, in sequence (_Fifteen six and run of three_) 9

Any sequence of three cards, with a duplicate of

one of them, but no "fifteen" (_Pair and double

run of three_) 8

Where the four cards of the hand (or all four of the crib, and the start)

are of the same suit, the value of the flush (four or five, as the case may

be) must be added. Where either includes a knave of {40} the same suit as

the start, one "for his nob" will be scored in addition.

A study of the foregoing table should be a material aid to the player in

discarding for "crib." If he is dealer, he desires the crib to be as

productive as possible; if non-dealer, the reverse. On the other side, he

desires to retain such cards as shall be likely to score best in his hand,

and these two objects frequently clash. It is therefore, important to know

which to prefer.

We will first examine the question from the dealer's point of view. Both

hand and crib belong to him, but the hand consists (including the start),

of _four_ cards only, while the crib has _five_. The possible combinations

of five cards are so numerous that space will only permit us to give

examples of a few leading hands. The highest possible score is twenty-nine,

which is made by three fives and a knave, with a fourth five, of the same

suit as the knave, turned up by way of start.[16]

The mode of reckoning is as follows: the four fives, in four combinations

of three, score fifteen eight. Each of them again scores a fifteen in

conjunction with the knave, making eight more. To these are added twelve

for the double pair-royal, and "one for his nob," making twenty-nine.

Two fives, two fours, and a six } _Fifteen eight, two

Two fives, two sixes, and a four } pairs, and a run

Two fours, two sixes, and a five } of three four times

Two sevens, two eights, and a } repeated_ 24

nine }

{41}

Four threes and a nine (_Fifteen twelve and a

double pair-royal_) 24

Three fives, a four, and a six (_Fifteen eight, a pair-royal,

and run of three thrice repeated_) 23

Three fours, a five, and a six }

Three sixes, a four, and a five } _Fifteen six, a

Three sevens, an eight, and a } pair-royal, and

nine } run of three

Three eights, a seven, and a } thrice repeated_ 21

nine }

Four twos and a nine } _Fifteen eight and a double

Four threes and a six } pair-royal_ 20

Two sixes, two sevens, and an }

eight } _Fifteen four, two

Two sevens, an eight, and two } pairs, and run

nines } of three four

Two eights, a seven, and two } times repeated_ 20

nines }

Three tens, or court cards of }

like denomination, and two } _Fifteen twelve,

fives } pair-royal, and

Three threes and two nines } pair_ 20

Three sevens and two aces }

Three threes and two sixes[17] (_Fifteen ten, pair, and

pair-royal_) 18

Three fours, three, and five (_Fifteen two, pair-royal,

and run of three thrice repeated_) 17

Three tenth cards in sequence and two fives (_Fifteen

twelve, pair, and run of three_)[18] 11

Any three cards in sequence, with duplicates of

two of them, but no "fifteen" (_Two pairs and

run of three four times repeated_) 16

Any three cards in sequence, with one of them

thrice repeated, but no "fifteen" (_Pair-royal

and run of three thrice repeated_) 15

As for combinations of minor value, their name is legion.

{42}

With four cards only, the general average is very much lower, as will have

been seen from the table on p. 39.

A comparison of the foregoing tables show that the crib at five-card

Cribbage is likely to be much more important than the hand, and this

furnishes us with a safe principle for the guidance of the player in laying

out. In the case of the dealer, he should lay out for crib such cards as

are most likely to form valuable combinations, even though he may, to some

extent, sacrifice the scoring value of his hand. Conversely, it is to the

interest of the non-dealer to lay out such cards as are likely to "baulk

the crib," as it is termed, even though he may to some extent injure his

own hand in doing so. On close examination of the tables, it will be found

that the cards most likely to help the crib are _pairs_. If the other three

cards chance to be in sequence, they are worth, standing alone, three only,

but the addition of duplicates of either of the series will bring their

value (for runs and pair-royal) up to fifteen, independently of any other

points they may contain. Or suppose, with six as start, that the dealer has

thrown out a four and a five, these are worth five only; but if the

non-dealer had been rash enough to throw out a pair, either of fours or

sixes, the score would run up to twenty-one. If the non-dealer had thrown

out a pair of fives, it would have been twenty-three.

Next to a pair, two cards forming a fifteen, or two cards in sequence, are

most likely to help the crib, and should therefore be preferred by the

dealer, and eschewed by the non-dealer--the more so, if they chance to

answer both conditions--_e.g._ a seven {43} and eight. Next to cards in

sequence come cards only one or two points apart, as the cards of the

opposite player may fill up the gap, and convert them into sequence cards.

Of single cards, a five is the most likely to score, inasmuch as there are

sixteen tenth cards to four of any other denomination, and the chances of

its forming part of one or more fifteens are therefore considerable. The

cards which are least likely to make for crib are king and ace, inasmuch as

nothing save queen, knave can convert a king into a sequence card, and

nothing save a two and three can convert the ace into a sequence card. The

best cards for the non-dealer to throw out are therefore a king or ace, and

some second card so far removed from the first that the two cannot form

part of the same sequence. King or queen, with nine, eight, seven, six, or

ace, are good "baulking" cards; likewise two or ace, with seven, eight,

nine, or ten. The non-dealer should never throw out a knave if he can help

it, as the start may cause it to score a point for "nob." In like manner,

the non-dealer should avoid laying out two cards of the same suit, as he

thereby runs the risk of a flush in crib.

In the play of the hand the guiding principle should be to give to the

adversary the fewest possible opportunities of scoring. Bearing this in

mind, it will be seen that the best card to lead at the outset is an ace,

two, three, or four, as the second player cannot make fifteen, and the

chance of doing so will revert to the first player. A five, on the other

hand, is a very bad lead, inasmuch as, from the greater number of tenth

cards in the pack, it gives the second player the best possible opportunity

of making fifteen. If the leader holds duplicates of {44} ace, two, three,

or four, one of them is a very good lead; for if the second player should

pair, the leader will have the opportunity of making a pair-royal. Failing

pairs, if the leader hold two cards which together make five, _i.e._ two

and three, or ace and four, it is good to play one of them, when, if the

adversary play a tenth card, the leader will be enabled to make fifteen.

Likewise, if the leader hold a six and a three, a four and a seven, or a

three and a nine, the first card of the couple is a safe lead, for if it is

paired, the second will make fifteen. On the other hand, should the second

player play a tenth card to the lead, the first player may pair it with

perfect safety, for no pair-royal can be made without overpassing the

limit, thirty-one.

As regards the second player, he will generally do well to make fifteen if

he can. If a low card, _i.e._ a four or less, has been led, he has no

choice, in the majority of cases, but to leave the fifteen to his

adversary; but he should carefully avoid playing such a card as will enable

the adversary to score not merely the fifteen, but a pair or sequence in

addition. On a four led, for instance, it would be very unwise to play

either a six or a five, as in such cases respectively, a five or six played

by the first player would give him both fifteen and a sequence. On a three

it would be equally wrong to play a six; on a seven a four; on a nine a

three, or on an ace a seven; for a like card played by the first player

would give him both fifteen and a pair. Again, it is in general unwise for

second player to play a close card (_i.e._ next or next but one to the

lead), as he thereby gives the adversary the chance of a "run." If he is in

a position to continue the run, he may of course play {45} a close card

with impunity. The points of "five" and "twenty-one" are to be avoided, as

a tenth card played by the adversary will in such case make him fifteen or

thirty-one. Similarly, it is bad play to make fourteen or thirty (_i.e._

one short of fifteen or thirty-one) with an _ace_; to make thirteen or

twenty-nine (_two_ short) with a _two_; twelve or twenty-eight with a

_three_; eleven or twenty-seven with a _four_; as in either of such cases,

should the adversary be able to pair, he will thereby score four holes. The

only exception is where the player chances to hold two deuces or aces, in

which case it will be worth while to make twenty-nine or thirty

respectively with one of such cards, on the chance of the opponent holding

no deuce or ace, in which case the first player will himself gain the

advantage of the double score.

Some discretion is needful in pairing the card first led, as the first

player may be aiming at a pair-royal, and the temporary gain of two points

may be counter-balanced by six to the adversary. Where, however, the player

holds two of the card led, it may be paired without hesitation. The chances

are much against the dealer's being in a position to make a pair-royal, and

if he should, it can be capped (unless the card be over seven) by the

double pair-royal of the last player.

A further point to be considered, in deciding whether to make a pair or

sequence, is the state of the score. It is calculated that the non-dealer,

at five-card cribbage, should make, on an average, _six_ in hand and play;

the dealer _eleven_, or a shade more, in hand, play, and crib. When each

has dealt once, they should stand abreast at seventeen {46} to eighteen,

and so on throughout the game. The player who has maintained this average

is said to be "home," and a player who is in this condition at an advanced

state of the game, should run as few risks as possible; should avoid

pairing, play wide cards to avoid sequences, and so on. This is known as

"playing off." If, on the other hand, he is behind his proper position, his

chance of winning will depend, in a great degree, on his making more than

the average number of points in play. In such case, he should embrace every

opportunity of making a fifteen, a pair, or a sequence, even at the risk of

giving opportunities to the enemy. This is known as "playing on." As there

are sixteen tenth cards in the pack, and ten out of fifty-two are dealt,

the probabilities are in favour of the players holding originally three

between them, and this probability should be borne in mind, as the so doing

will often help the player to a thirty-one. Suppose that the leader starts

with queen, and that the other player has no tenth card, but has a seven

and a four, an eight and a three, or a nine and a two. In such case it is

good policy to play the seven, eight, or nine. If the first player again

plays a tenth card, the second will be enabled, with his small card, to

score thirty-one. If the second player have no tenth card in his own hand,

the probability of his opponent holding more than one is proportionately

increased.

It may be useful to illustrate these elementary principles by the play of a

couple of imaginary hands. Let us suppose that A (elder hand) has the queen

and six of hearts, nine of clubs, eight of diamonds and seven of spades.

And B (dealer) the {47} ace and ten of hearts, ten of clubs, five of

spades, and four of diamonds.

It will be observed that A has four cards, six, seven, eight, nine, in

sequence, of which either the six and nine or the seven and eight will form

a fifteen. His fifth card, the queen, does not and cannot score with either

of the others. Obviously the queen should form one card of his lay-out. Of

the four remaining, he will naturally keep three in sequence. Which shall

he throw out, the six or the nine? The six in one respect is preferable,

inasmuch as it cannot be brought into sequence with the queen, whereas the

nine might possibly be so. On the other hand, the six is of the same suit

as the queen, and might help towards a flush. He decides, therefore, to

throw out queen, nine, retaining the six, seven, and eight.

B's proper course is clearly to throw out the ace of hearts and four of

diamonds, retaining the two tens and the five, which are good for six

points, viz. fifteen four and a pair, and with a five or ten start would be

worth twelve. On the other hand, should there be one or more tenth cards in

the crib, the four and ace will give them a scoring value.

The cards are cut, and B turns up the queen of clubs.

A leads the seven of spades, saying, "seven." This is his best lead. If B

should play an eight, making fifteen, A will be enabled to continue with

the six, and so score a run of three.[19] But B cannot make a fifteen, and

it is therefore his best policy to {48} go beyond that point. He plays the

ten of hearts, saying, "Seventeen," or more shortly, "'-teen." A has no

card which will score, and he therefore plays his highest, as the nearer he

gets to thirty-one the fewer chances does he leave his opponent of getting

closer to that number. He plays the eight of diamonds, saying,

"Twenty-five." B plays the five of spades--"Thirty." "Go," says A. B scores

one for last card, and the play of the hand is at an end.

The cards are turned up, and A counts his hand. The start has left him "no

better." He scores fifteen two for the seven and eight, and three points

for the run--five in all.

B is rather better off. With the start he has fifteen six and a pair--eight

in all. In crib the start has helped him considerably. Without it he had

fifteen two only--the ace and four combining with the queen of hearts; with

the start he has six--fifteen four and a pair. The nine is useless.

A having taken his three points as non-dealer, the score stands eight to

fifteen. It is now A's turn to deal, and the cards fall as follows: B has

king and eight of hearts, seven of spades, eight of diamonds and three of

clubs. And A (dealer) five and nine of diamonds, three of spades, ten of

hearts and six of clubs.

B throws out the king of hearts and three of clubs; A, the six of clubs and

nine of diamonds. The cards are cut, and the six of diamonds is turned up.

B leads the eight of hearts. This is a safe lead, for, if A scores fifteen,

B can pair him; if A pairs, B can make a pair-royal. A, not being able to

do {49} either, plays the ten of hearts, making eighteen. This prevents all

possibility of B's making fifteen; and should B play a tenth card, A's

three will make thirty-one. There is a possibility of B's playing a nine,

and so making three for the run, but this risk must be taken. Should he do

so, A will in all probability score one for last card; but B, having only a

seven and an eight, plays the latter, making twenty-six. This is a shade

the better card, inasmuch as it brings the score one point nearer

thirty-one. As it happens, the choice was unfortunate, for A, having a

five, is able to make thirty-one exactly, scoring two points accordingly.

The cards are shown: B scores fifteen four, a pair, and a run of three

twice over--twelve in all. A has in hand fifteen two only; but in crib he

has fifteen six and a pair, making eight in all.

The game now stands--A 20, B 27. Both have made their full average in the

two deals; but B's seven points ahead give him a decided advantage, and, on

the principle already explained he will do well to "play off" during the

remainder of the hand.[20]

Hoyle's Games Modernized · 第 51 / 461 题