THE USE AND ABUSE OF TRUMPS.

The suit that is trumps is the most powerful suit of all. A two of trumps

will beat the ace of another suit. Consequently, it is of the utmost

importance that trumps be treated with the greatest respect. As a general

rule, the original leader with a strong numerical hand of trumps should

lead them, six or even five trumps being numerical strength, even though no

honour is held. If the original leader {206} hold six trumps, there are

only seven others against him; and if these be divided as they most

generally will be, viz. two each in two hands and three in one other, three

rounds of trumps will extract all the trumps except the three remaining in

the leader's hand; in which case three certain tricks are held by the

leader. If one player hold six trumps, it is probable that his partner

holds a long suit (not trumps); and if trumps be extracted, his partner may

make several tricks in this long suit. There is no fear of the adversaries

doing so, as the long suit would be trumped by the leader who held

originally five or six trumps. If, on the contrary, partner has no good

cards, a valuable score can hardly be made by any method of play.

Therefore, to lead trumps, if strong in them, is almost imperative,

although the leader may hold no winning card in any other suit. If the

partner only hold one trump, which will be discovered in the second round,

it is advisable to continue leading a trump in order to draw two of the

adversaries' trumps together, and thus to prevent them from making these

separately.

One of the great difficulties which players only partially acquainted with

the game experience, is when to trump or not to trump a doubtful card.

It has been laid down as a law not to trump a doubtful card if strong in

trumps, and many players will never trump a doubtful card if they hold only

four small trumps, as they seem to consider such a hand is strong.

It must be remembered that refusing to trump a doubtful card is in reality

declining to make certain of a trick, in exchange for a possibility that

one's partner may hold the winning card of the suit. If {207} the adversary

hold the winning card, then a trick has been actually lost by declining to

trump. How, then, can the loss of this trick be recovered? It may be

recovered if the player who refused to trump is able to extract the

adversaries' trumps, and bring in one or more cards of a long suit, a

proceeding which he would have been unable to accomplish had he trumped the

doubtful card. Also, the player who refused to trump may get rid of a

worthless card of some other suit, which he may then be able to trump

should the winning card of that suit be against him.

When, however, no card that is worthless can be thrown away, and when

strength in trumps has been indicated against him, a player can with

advantage trump a doubtful card, even though he hold four trumps, one of

which is an honour.

Another important item in connection with trumping a doubtful card is

whether one desires the lead, or does not wish for it. If the lead would be

disadvantageous, then the doubtful card should _not_ be trumped, and _vice

versa_.

When one's partner has either led or has called for trumps, then the

doubtful card should be trumped without hesitation, and the best trump led

to the partner's call or lead of trumps.

One very common and oft-repeated error of the bad player is to refuse to

trump a winning card merely because he holds four trumps with one honour.

He will refuse to trump more than once, and imagines he is playing a strong

winning game by discarding one or more worthless cards of a short suit,

which he believes he will be able to trump when this suit is led. {208}

With a hand of trumps not sufficiently strong to make certain of extracting

all the trumps and remaining with the lead, it is advisable to consider how

many tricks are likely to be won by the trumps in one's own hand. For

example, the trumps held are queen, nine, four, and two. It is not likely

that more than one trump will make a trick, and possibly not one. We have

the chance of trumping a doubtful card, and we refuse to make even one of

our trumps, and throw away a certain trick if our partner does not hold the

winning card of that suit. If our partner does hold the winning card of the

suit, he may not be obliged to play it on our trump; and it is no severe

loss to make one trump out of four, even if the partner does hold the

winning card.

It cannot be too strongly impressed on the young player that the great

object of Whist is to win tricks, and to refuse to win a trick when you can

do so is to accept a dangerous responsibility.

Hoyle's Games Modernized · 第 180 / 461 题