PLAYING.

The game is commenced by each player throwing on the centre of the board a

single die, the higher throw of the two giving the right to begin. In the

event of a tie, the players throw again. All subsequent throws are with

both dice.

The thrower of the higher number may either adopt the points shown by the

two dice as his own throw, or throw again. After throwing, he calls the

number of the throw, the higher number first, as "six deuce," "cinque

trois," "quatre ace," or as the case may be, and then proceeds to make his

move in accordance with it. The movement of the men of each player is from

the ace point in his opponent's home table towards the like point in his

own, though for many purposes it suffices if he can play them into his own

table, independently of their reaching any particular point therein, the

object of the game being first to get all the player's men into his own

inner table, and then to play them out of it again, according to certain

rules to be hereafter stated. The number uppermost on each die entitles the

player to move one man forward a corresponding number of points. Thus if he

threw "six trois," he is entitled to move one man six points onward, and

then the same or another man {274} three points onward. In the event of his

throwing the same points with both dice (known as "doublets"), he is

entitled to play the throw twice over. Suppose, for example, that he throws

two aces; he may move one or more men forward to an aggregate extent of

four points. If he throw double deuces, he may move to an aggregate extent

of eight points; if double threes, twelve points, and so on.

The right to move is subject to a certain qualification--viz., that a man

can only be played to a point which is either vacant or occupied by one or

more men of the player, or by one man only of the adversary. A player

getting two men on a given point is said to "make" such point, and as he

thereby secures such men from capture, and at the same time impedes the

onward march of the enemy, it is always an object to do this. A single man

on a given point is known as a "blot," and not only does not prevent the

enemy playing to that point, but in the event of its being "hit"--_i.e._,

reached by an adverse throw, it is "taken up" (placed on the bar between

the two tables), and, however far advanced it may have been, has to begin

its journey anew from the inner table of the adversary. Nor can such man

again start on its journey until its owner is fortunate enough to make a

throw corresponding with a vacant point or blot in such table. Until he

does this, the play of his other men is suspended. If the adverse player's

home table is completely full--_i.e._, each point occupied by two or more

men, his play is altogether suspended, the adversary continuing to throw

and move until the course of play again throws open one or more points in

his table. {275}

Any part of a throw which cannot be played is lost to the thrower, but

every player is compelled to play the whole of his throw if it is possible

to do so.

Hoyle's Games Modernized · 第 278 / 461 题