COMPUTING THE GAME.

56.--The brisques (aces and tens) score ten each to the player having them

in his tricks; but the brisques are only taken into account as provided in

Laws 60 and 61.

57.--The winner of the game deducts the score of the loser from his own

(excluding fractions of a hundred), and the difference, with five hundred

added for the game, is the number of points won. If the difference between

the scores be less than a hundred, the winner adds a hundred to the score

of five hundred for the game.

58.--If the loser fail to score a thousand, he is rubiconed. The winner,

whether his score reach a thousand or not, adds the score of the loser to

his own (excluding fractions of a hundred) and the sum, with thirteen

hundred added for the game, is the number of points won.

59.--If a player who is rubiconed has scored less than a hundred, the

winner adds a hundred to his score, in addition to the score of thirteen

hundred for the game.

60.--If the loser of a game fail to score a thousand, but have in his

tricks a sufficient number of brisques to bring his total score to a

thousand, he is not rubiconed. Each player adds his brisques to his score,

and the game is computed as provided in Law 57.

61.--If the scores be so nearly equal that the brisques must be taken into

account in order to decide who wins the game, and the loser be not

rubiconed, each player adds his brisques to the score, and the game is then

computed as provided in {31} Law 57; but if the loser be rubiconed, the

brisques, though taken into account in order to decide who wins the game,

are not added to the scores, and the game is computed as provided in Law

58. In the case of a tie after adding the brisques, the game is null and

void.

Hoyle's Games Modernized · 第 42 / 461 题