FIG. 2.

The men being placed as shown in Fig. 1, the game is begun by each player

moving alternately one of his men along the diagonal on which it is

situated. The men can only move forward either to right or left one square

at a time, unless they have attained one of the four squares on the extreme

further side of the board (technically termed the "crown-head"). This done,

they become Kings, and can move either forward or backward. The {432}

pieces take in the direction they move, by leaping over any opposing man

that may be immediately contiguous, provided there be a vacant square

behind it. If several men should be exposed by having open spaces behind

them alternately, they may be all taken at one capture, and the capturing

piece is then placed on the square beyond the last man.

To explain the mode of capturing by a practical illustration, let us begin

by placing the men as for a game. You will perceive that Black, who always

plays first, can only move one of the men placed on 9, 10, 11, or 12;

supposing him, then, to play the man on 11 to 15, and White to answer this

by playing 22 to 18, Black can take the white man on 18 by leaping from 15

to 22, and removing the captured piece from the board. Should Black not

take the man on 18, but make another move--say 12 to 16, for instance--he

is liable to be "huffed"; that is, White may remove the man (that on 15)

with which Black should have taken, off the board for not taking. When one

party "huffs" the other in preference to compelling the take, he does not

replace the piece his opponent moved, but simply removes the man huffed

from the board, and then plays his own move.

Hoyle's Games Modernized · 第 434 / 461 题