THE NUMBER OF PLAYERS.

By far the best Nap table is made up of four players, because then dash and

prudence must be pretty well equalised to play well. With three players

great risks are commonly run, and with six, failures are so frequent that

the game often gets tedious through a monotonous series of "two" calls.

There are so many better games for two players that we need say little

about what is called Single Nap. It consists of a series of bluffing calls,

experience soon teaching that it is safer to call three or four on a weak

hand than to allow your adversary to take the lead.

"Three" Nap is very nearly a game of chance. Only fifteen cards, or

practically one quarter of the pack, are in play, so that the chances are

nearly three to one against any given card being out. Consequently great

risks are run, and these risks are for the most part justified. A player

should call Nap on any hand of one suit headed by an honour, however small

the remaining cards; while he has a tolerable chance of making the same

call upon any hand consisting of two suits, if he has four cards of the

first suit headed by an honour, and an ace, king, or queen to fill up his

hand. Where the hand consists of three or four suits, the cards that are

not trumps should be aces or kings to make the call a prudent one.

Reverting to the game as played by four or five players, the novice may be

advised to lead trumps against the caller when he only requires one more

trick, and, as a general rule, to let trumps alone when {103} the caller

has more than one trick to make to establish his declaration.

In conclusion, remember that on an ordinary call your first discard should

be from your shortest and weakest suit, and bear the fact in mind as you

note the discards of other players. In a Misery, your original discard

should be your highest card of your shortest suit--a single card for

preference, unless it be a deuce or tray.[31]

* * * * *

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Hoyle's Games Modernized · 第 90 / 461 题