SIX-CARD CRIBBAGE.

In this form of the game _six_ cards are dealt to each player. Two being

laid out for crib, four are still left in hand, and the scores accordingly

average very much higher than in the five-card game. The only material

difference of procedure is {50} that in the six-card game the scoring of

three extra points by the non-dealer is omitted, both players being

considered to start on an equal footing; and secondly, that the cards,

instead of being thrown down as soon as thirty-one or the nearest possible

approach to it, is reached, are played out to the end. The player who

failed to score for the "go" leads again, giving the adversary the

opportunity to make fifteen, or pair him if he can. Each plays alternately

as before, the player of the "last card" scoring "one" for so doing. If

there is only one card left after the "go," the leader still scores it as

"last card." The general principles laid down as to five-card cribbage

apply equally to the six-card game, save that in the latter, as hand and

crib consist of the _same number_ of cards, the non-dealer is no longer

under the same compulsion to baulk the crib, even to the destruction of his

own hand. The two objects--preserving the hand and baulking the opponent's

crib--are in this case on the same level, and either may legitimately be

preferred, as the nature of the hand may render desirable.

In consequence of the greater facility of scoring, it is customary to play

six-card cribbage twice round the board, _i.e._ to make the game 121

points.

Hoyle's Games Modernized · 第 52 / 461 题