WHITE. BLACK.
1. P to K 4 1. P to K 4
2. Kt to K B 3 2. Kt to Q B 3
3. P to Q 4 3. P takes P
4. B to Q B 4 ...
The Pawn not being re-taken, as in the Scotch Game, constitutes the Scotch
Gambit.
... 4. B to B 4
5. Kt to Kt 5 5. Kt to R 3
Not 5. ... Kt to K 4, which most beginners are in the habit of playing,
because White would still proceed exactly as after the move given in the
text, and after the exchanges Black would have the K Kt not developed.
6. Kt takes B P 6. Kt takes Kt
7. B takes Kt: ch. 7. K takes B
8. Q to R 5: ch. 8. P to Kt 3
9. Q takes B 9. P to Q 4 (best)
10. P takes P ...
If 10. Q takes P: ch., then 10. ... Q takes Q; 11. P takes Q, Kt to Kt
5; 12. Kt to R 3, R to K sq.: ch.; 13. K to Q sq., Kt takes Q P, &c.
... 10. R to K sq.: ch.
11. K to Q sq. ...
Forming the position shown in Fig. 11.
Black.
+---------------------------------------+
| #R | | #B | #Q | #R | | | |
|---------------------------------------|
| #P | #P | #P | | | #K | | #P |
|---------------------------------------|
| | | #Kt| | | | #P | |
|---------------------------------------|
| | | ^Q | ^P | | | | |
|---------------------------------------|
| | | | #P | | | | |
|---------------------------------------|
| | | | | | | | |
|---------------------------------------|
| ^P | ^P | ^P | | | ^P | ^P | ^P |
|---------------------------------------|
| ^R | ^Kt| ^B | ^Q | | | | ^R |
+---------------------------------------+
White.
FIG. 11.
[POSITION AFTER WHITE'S 11TH MOVE.]
... 11. R to K 4
12. P to Q B 4 12. Q to R 5
13. Q to R 3 13. Q takes B P
14. Q to B 3: ch. 14. Q takes Q
15. P takes Q ...
Black has the better game.
{390}