HINTS FOR PLAY.

A leading principle is to "make points" whenever you fairly can, especially

in or close to your home table. A second general principle is to avoid the

leaving of "blots," particularly where they are likely to be "hit" by the

adversary.[66] This latter principle is, however, subject to many

qualifications. The advantages of spreading your men, in readiness to make

points, may more than counterbalance the risk, and in certain critical

conditions of the game it is sometimes even desirable to be "hit," inasmuch

as it enables you to make a fresh start from your adversary's home table,

and so get the opportunity in turn of taking _him_ up.

At the opening of a game the men on both sides are in a uniform position,

and it is, consequently, possible to lay down specific rules as to the best

method of playing any given throw. We will go _seriatim_ through all the

possible throws. In some instances alternative methods will be given,

according as the player aims merely at securing a hit, and is content,

therefore, to play for safety, or elects to {278} play a more risky game

upon the chance of securing a gammon. This case often arises where the

player has already lost the first hit of a rubber, in which case, if he

loses the next game, he has lost the rubber also; but if he can secure a

gammon (reckoning as a double game), he becomes the winner of the rubber.

ACES.--(The best possible throw at starting.) Play two men on your "bar"

point, and two on your cinque point.[67]

DEUCE ACE.--For a hit, play the deuce from the five men in your adversary's

outer-table, and the ace from the ace point in his inner table. For a

gammon, play the ace from the six to the ace point in your own table.

DEUCES.--For a hit, play two from the six to the quatre point in your own

table, and the other two from the ace to the trois point in your opponent's

inner table. For a gammon, play the second pair from the five men in his

outer table.

TROIS ACE.--Make your cinque point.

TROIS DEUCE.--The approved play is to carry two men from the five in your

adversary's outer table to the quatre and cinque points in your own outer

table. This, of course, makes two blots. To avoid this, some, for a hit,

play one man from the same {279} point to the _deuce_ point in the

above-mentioned table, but the bolder play is to be preferred.

DOUBLE TROIS.--There are three ways of playing this throw. Some players

make the bar point. The more usual play is, for a hit, to play two to the

cinque point in the player's own, and the other two to the quatre point in

the adversary's table. For a gammon, play the last two from the six to the

trois point in your own table.

QUATRE ACE.--Play the quatre from the five men in your opponent's outer

table, and the ace from his ace point. (Timid players, fearing to leave two

blots, sometimes play the whole throw from the first-mentioned point, but

the plan is not to be recommended.)

QUATRE DEUCE.--Make your quatre point.

QUATRE TROIS.--Play two men from the five in your adversary's outer table.

DOUBLE QUATRE.--Play two men from the ace to the cinque point in the

adversary's inner table, and two from the five in his outer table. For a

gammon, play two men only, from the point last mentioned to the cinque

point in your own table.

CINQUE ACE.--Play the cinque from the five men in your adversary's outer

table, and the ace from the ace point in his inner table. For a gammon,

play the ace from the six to the cinque point in your own table.

CINQUE DEUCE.--Play both men from the five in your adversary's outer table.

CINQUE TROIS.--Make your trois point.

CINQUE QUATRE.--Move one man from your adversary's ace point to the trois

point in his outer table. {280}

DOUBLE CINQUE.--Carry two men from the five in the adversary's outer table,

and make your trois point.

SIX ACE.--Make your bar point.

SIX DEUCE.--Move a man from the five in your adversary's outer table to the

cinque point in your own table.

SIX TROIS, SIX QUATRE, SIX CINQUE.--Carry one man from your adversary's ace

point as far as the throw will permit.

SIXES.--Place two men on your adversary's bar point, and two on your own.

Of the above throws (at the outset of the game), double aces are reckoned

the best, and double sixes next best. Double trois comes third, followed by

trois ace and six ace. Doublets, if playable, are good, as covering greater

distance.

Any throw in which the higher of the two numbers is _two in advance of the

other_ (as cinque trois, trois ace) is also good, as enabling you to make a

point in your table.[68]

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Hoyle's Games Modernized · 第 280 / 461 题