WHITE. BLACK.
1. P to K 4 1. P to K 4
2. Kt to K B 3 2. Kt to Q B 3
3. B to B 4 3. B to B 4
4. P to Q Kt 4 4. B takes P
5. P to B 3 5. B to R 4
By retiring the Bishop to R 4, instead of to B 4 as in the previous
variations, Black reserves the option of adopting either the "Compromised"
or the "Normal" Defence. {370}
6. P to Q 4 6. P takes P
7. Castles 7. P takes P
The capture of this, the third Pawn, constitutes the "Compromised" Defence,
so called because it was formerly considered that this capture compromised
Black's game.
8. Q to Kt 3 8. Q to B 3
9. P to K 5 9. Q to Kt 3
If 9. ... Kt takes P, White would win with 10. R to K sq., P to Q 3.
11. Kt takes Kt, P takes Kt. 12. Q to R 4, or Kt 5: ch., winning a
piece.
10. Kt takes P 10. K Kt to K 2
11. B to R 3 11. Castles
12. Kt to Q 5 12. Kt takes Kt
13. B takes Kt ...
If White were to capture the Rook, the course of the game would
probably be as follows--
13. B takes R 13. Kt to B 5 (!)
14. Kt to R 4 14. Q to Kt 5
15. Q to Kt 3 15. P to Q 4
16. Q takes Q 16. B takes Q
And White must lose one of the two attacked Bishops.
... 13. P to Q 3
14. P takes P 14. P takes P
15. Q R to Q sq. 15. R to Q sq.
16. Q to R 4 ...
Threatening to win a piece with 17. B takes Kt.
... 17. B to Kt 3
18. B takes Kt 18. P takes B
19. Q takes B P 19. R to Kt sq.
20. R takes P 20. B to K 3
The only defence, for Queen and Rook are {371} attacked, and he cannot play
20. ... R takes R, because of 21. Q to K 8 mate.