THE NAMES OF THE VARIOUS OPENINGS AND HOW FORMED.

1. The "Ayrshire Lassie" is formed by the first four moves (counting the

play on both sides): 11 to 15, 24 to 20, 8 to 11, 28 to 24. {434}

2. The "Bristol" is formed by the first three moves: 11 to 16, 24 to 20, 16

to 19. It was so named in compliment to the players of that city for

services rendered to the late Andrew Anderson, one of the greatest masters

of the game.

3. The "Cross" is formed by the first two moves: 11 to 15, 23 to 18. It is

so named because the second move is played across the direction of the

first.

4. The "Defiance" is formed by the first four moves: 11 to 15, 23 to 19, 9

to 14, 27 to 23. It is so named because it defies or prevents the formation

of the "Fife" game.

5. The "Dyke" is formed by the first three moves: 11 to 15, 22 to 17, 15 to

19.

6. The "Fife" is formed by the first five moves: 11 to 15, 23 to 19, 9 to

14, 22 to 17, 5 to 9. It has been so called since 1847, when Wyllie,

hailing from Fifeshire, played it against Anderson.

7. The "Glasgow" is formed by the first five moves: 11 to 15, 23 to 19, 8

to 11, 22 to 17, 11 to 16. It has been known by this name since Sinclair,

of Glasgow, played it against Anderson at a match in 1828.

8. The "Laird and Lady" is formed by the first five moves: 11 to 15, 23 to

19, 8 to 11, 22 to 17, 9 to 13. It was so called from its having been the

favourite opening of Laird and Lady Cather Cambusnethan, Lanarkshire.

9. "The Maid of the Mill" is formed by the first five moves: 11 to 15, 22

to 17, 8 to 11, 17 to 13, 15 to 18. It was so named in compliment to a

miller's daughter, who was an excellent player, and partial to this

opening. {435}

10. The "Old Fourteenth" is formed by the first five moves: 11 to 15, 23 to

19, 8 to 11, 22 to 17,4 to 8. It was so named through being familiar to

players as the fourteenth game in Joshua Sturge's _Guide to the Game of

Draughts_, published in 1800, which for many years was the leading

authority on the game.

11. The "Second Double Corner" is formed by the first two moves: 11 to 15,

24 to 19. It is so named because the first move of the _second_ player is

from the one double corner towards the other.

12. The "Single Corner" is formed by the first two moves: 11 to 15, 22 to

18. It is so named from the fact of each of these moves being played from

one single corner towards the other.

13. The "Souter" is formed by the first five moves: 11 to 15, 23 to 19, 9

to 14, 22 to 17, 6 to 9. The game was so named owing to its being the

favourite of an old Paisley shoemaker (_Scottice_, souter).

14. The "Whilter" is formed by the first five moves: 11 to 15, 23 to 19, 9

to 14, 22 to 17, 7 to 11. "Whilter" or "Wholter," in Scotch, signifies an

overturning, or a change productive of confusion.

15. The "Will-o'-the-Wisp" is formed by the first three moves: 11 to 15, 23

to 19, 9 to 13.

N.B.--The reader should observe, in studying the position following, that

the numbering of the squares always starts from the _black_ side of the

board, whether black occupy the upper or the lower rows. {436}

Hoyle's Games Modernized · 第 436 / 461 题