... 5. B takes Kt
6. B takes B 6. Kt to Q B 3
7. P to Q Kt 4 7. B to Kt 3
8. P to Kt 5 8. Q Kt to K 2
9. P to Q 4 ...
And White has, so far, carried out his plan of establishing a centre. The
position is about even.
The following defence is known as the _Falkbeer Counter-Gambit_, after its
author:
WHITE. BLACK.
1. P to K 4 1. P to K 4
2. P to K B 4 2. P to Q 4
3. K P takes P ...
Not 3. B P takes P, because of 3. ... Q to R 5: ch., which would give Black
a winning game.
... 3. P to K 5
Black gives up a pawn for the attack, and a spirited game. It would be
disadvantageous for Black to play 3. ... Q takes P, because White would
then develop his pieces quicker, which it is the object of Black's
counter-gambit to prevent.