5. P to K R 3, B takes Kt; 6. Q takes B, may also be played.

... 5. B takes Kt

6. B takes B 6. Kt to Q B 3

7. P to Q Kt 4 7. B to Kt 3

8. P to Kt 5 8. Q Kt to K 2

9. P to Q 4 ...

And White has, so far, carried out his plan of establishing a centre. The

position is about even.

The following defence is known as the _Falkbeer Counter-Gambit_, after its

author:

WHITE. BLACK.

1. P to K 4 1. P to K 4

2. P to K B 4 2. P to Q 4

3. K P takes P ...

Not 3. B P takes P, because of 3. ... Q to R 5: ch., which would give Black

a winning game.

... 3. P to K 5

Black gives up a pawn for the attack, and a spirited game. It would be

disadvantageous for Black to play 3. ... Q takes P, because White would

then develop his pieces quicker, which it is the object of Black's

counter-gambit to prevent.

Hoyle's Games Modernized · 第 401 / 461 题