WINNING HAZARDS.

It is evident that after playing a winning hazard the position of the

object ball is known--viz., as a rule, on the spot. Should the player put

in the white, his only excuse must be to make a baulk; otherwise it is bad

play. His opponent, next time he plays, can spot his ball anywhere he likes

in the semicircle, and if the other balls are out of baulk, he is almost

certain to score. Consequently, the only winning hazards worth discussing

are red winning hazards. In making a winning hazard, the player, as a rule,

should try and get near the spot himself, so as to play for the spot, or

else play to leave his own ball where there would be an easy losing hazard

off the red on the spot next time. In Fig. 6 we give two illustrations.

Suppose, first of all, the red ball is over the right-hand middle pocket at

H. The proper professional play would be to put the ball in the pocket, and

then run up the table towards L, and try and get into position for the

spot, but the ordinary amateur, who, when he gets into position for the

spot, can only make one hazard and then breaks down, had better not play

for the spot at all. In the position given in the diagram, it would be

better play to put the red ball in the pocket, and try and leave your own

ball at H_1; then there is a certain losing hazard next time off the red

into the left-hand top pocket. {310}

[Illustration: FIG. 6.]

{311}

Again, suppose the balls are left in the position W (the white ball), and X

(the red ball), many beginners would play for the six stroke, but it would

be very bad play, as the red ball would be on the spot, and the striker in

hand. The proper play is to put the red ball in the pocket and leave your

own ball in the jaws of the pocket, thus leaving a certain losing

hazard--in off the red into the opposite top pocket--next time; a stroke,

too, in which it is always easy to leave the red ball over the middle

pocket in the stroke following.

However, as we have said, the chief difficulty in getting good position is

when playing--

Hoyle's Games Modernized · 第 288 / 461 题