LOSING HAZARDS.

In playing for any losing hazard, it should be remembered that the position

of one ball after the stroke is fixed: the striker's own ball will be "in

hand." Hence, he has only to consider the position of the object ball,

which we will suppose to be the red. Now, the object of the player is to

leave an easy stroke next time. As a rule, the red ball must be hit in a

certain spot to ensure the hazard, the only exception being when the red

ball is close to the pocket, and the player's ball close to the red. In

this latter case it is often the best plan to just touch or graze the red

ball so as hardly to move it, and--supposing, of course, it is not one of

the bottom pockets--to leave the red ball over the pocket where it is. If,

however, you are some way off the red ball, you will have to hit it in one

place in order to make certain of the hazard. Consequently, position will

simply depend upon _strength_. It is as well to remember that if a ball is

left anywhere near the middle of the table, there is always an easy hazard

left next time.

No player can leave a ball on a certain spot _exactly_. The greatest expert

cannot do more than leave it "there or thereabouts." In fact, very often,

in playing a losing hazard, all we have to do is not so much to play where

to leave the red, but _where not_ to leave the red.

Sometimes it may be the best play to try and leave the red ball close to

the white ball, so that the {309} next stroke will be an easy cannon. As a

rule, however, the best play is to leave the red ball over a pocket, so

that you can go in off it again next time. All the best "all-round" breaks

are made by a series of losing hazards with occasional cannons. It is in

playing cannons that the chief difficulty arises in getting position, but

before we discuss cannons, a few words about--

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