HINTS FOR PLAY.

In the earlier stage of the game, tricks are of no value save in so far as

they contain brisques, or enable the winner to "declare," the scoring of

the different combinations being the main object of the game. The player

will probably at the outset find that he has in hand _some_ of the

component parts of two or more combinations; but as he must furnish a card

to each trick, he will be forced to abandon {16} the one or the other. In

choosing between them, two points should be considered; viz. first, the

value of the combination, and, secondly, the prospect of making it. As to

the last point, he may derive important information from the cards declared

by his opponent. Suppose, for instance, that he holds a queen of spades and

two knaves of diamonds. These he would naturally retain at any cost, in the

hope of making Double Bezique; but should his adversary declare a marriage

in spades, showing that he holds the remaining queen of that suit, all hope

of Double Bezique is clearly at an end. In the case supposed, it would be

the policy of the opponent, knowing or suspecting that Double Bezique was

aimed at, to keep the queen of spades in his hand as long as he possibly

could, even at some considerable sacrifice.

When a brisque is led, the second player should win the trick if he can do

so without too great a cost, for, though a brisque only scores ten to the

winner, the capture of the trick means a loss of ten to the opposite party,

and practically, therefore, makes a difference of twenty to the score.

Unless a brisque be led, or you have something to declare, pass the trick

or win it with a brisque. The best cards to throw away are the sevens,

eights, nines, and knaves of plain suits (other than the knave of diamonds,

which should be retained on the chance of making Bezique).

It is generally better to risk losing an ace than a queen or king, the two

latter having the greater chance of scoring.

If you chance to hold three aces at an early stage of the game, with no

prospect of a more valuable combination, retain them, in the hope of

drawing a {17} fourth. In any other case, make tricks with aces in plain

suits whenever you can.

"Sequence" cards should be kept in reserve as long as possible. A duplicate

of a sequence card, though valueless for scoring purposes, should still be

held up, as the uncertainty respecting it may hamper your opponent.

Even more important than sequence cards are the bezique cards. After

scoring Bezique, the declared cards should still be retained until it

becomes clear that Double Bezique is unattainable.

At a late period of the game, when the opportunities for declaration are

growing limited, it is often wise to declare (say) Double Bezique without

previously declaring single Bezique, or Sequence without previously

declaring a Royal Marriage. If you declare the smaller score, and do not

again win a trick, you lose the larger score altogether.

When the stock is nearly exhausted, take a trick whenever you can, as you

thereby deprive the adversary of the opportunity of scoring his remaining

cards. Note at this stage the exposed cards of the adversary, as you will

thereby play the last eight tricks to greater advantage.

In the play of the last eight tricks, your main object is to make your

brisques, and capture those of the enemy. Reserve, if possible, a good

trump wherewith to secure the last trick.

Hoyle's Games Modernized · 第 27 / 461 题