MIDDLE-POCKET HAZARDS.

We will suppose that the beginner has now fairly learned how to play losing

hazards in the top pockets, and also how to spot his ball for the natural

angle. In playing losing hazards into the middle pockets, it is quite as

important that this angle, and this only, should be used. In Fig. 5 we give

two illustrations of simple hazards into the middle pockets. The hazards

themselves are, comparatively speaking, easy; but the chief point to be

borne in mind is position--that is, having made the hazard, how can we

leave the red ball so that there shall be another easy hazard next time?

The endeavour should be to keep the red ball _in the centre of the table_

as much as possible. As a rule, the game is to play to bring down the red

ball over the middle pocket again. Now, in Fig. 5, suppose the player at H

tries to go into the right-hand middle pocket off a ball at D, the proper

play would be to strike the red ball so that it goes up the table, and,

following the dotted lines, returns to D_1. If the player hits the red a

trifle too fine the red ball would travel to the left of this dotted line,

and a losing hazard would be left off the red into one of the top pockets.

If, however, in playing the stroke, the player hits his ball a trifle too

full, the red ball would then probably travel along the dotted line

terminating in D_2, and there would be no score left next time. {306}

[Illustration: FIG. 5.]

{307}

A similar stroke is shown in the left-hand middle pocket. The striker spots

his ball at B, and goes into the middle pocket off a ball at A. The

endeavour should be to send the red ball up the table in the direction

shown by the dotted line A C.

If the red is sent up the table to the left of this line, unless very

accurate strength is played, there will be probably no score left next

time. If, however, the player is careful not to hit the ball at A too full,

the ball will travel rather to the right of the line A C, and then, being

in the middle of the table, if the strength is insufficient to bring the

ball over the _middle_ pocket, there will still be a losing hazard left

into one of the top pockets. This is the chief point to be considered in

making losing hazards in the middle pockets, and naturally introduces that

all-important subject for consideration in learning to play Billiards,

viz.--

Hoyle's Games Modernized · 第 285 / 461 题