THE PLAY.

The items in the elder hand thus being counted, the holder lays down one

card, thus beginning the "play." The dealer plays to this; but, immediately

before doing so, he calls and counts all _he_ has to score in his hand.

The play, the object of which is to gain tricks, follows the ordinary Whist

rule; the second player being obliged to follow suit, if he can, and the

best card winning. If he cannot follow suit, he loses the trick, throwing

away any card he pleases.

The scoring of the play is peculiar. The first player to every trick counts

one for the card he so plays; but if the second player wins the trick, he

{108} also counts one. The player who takes the last trick counts an extra

one for it.

If either player wins more than six tricks, he scores _ten_ "for the

cards," as it is called. If the two players win six tricks each, there is

no score "for the cards" on either side.

Hoyle's Games Modernized · 第 96 / 461 题