To prevent the King from returning to Kt sq. if the Kt moves. {423}

... 14. K to K sq.

15. Kt to K 5 15. K to Q sq.

16. B to K 4 16. K to B 2

17. Kt to B 4 ...

The Black King is now gradually forced on to the fatal White corner.

... 17. K to Q 2

18. K to B 7 18. K to Q sq.

19. B to B 6 19. K to B 2

20. B to Kt 5 ...

Not to R 4, because at Kt 5 the Bishop guards the additional square R 6.

... 20. K to Q sq.

21. K to K 6 21. K to B sq.

22. K to Q 6 22. K to Q sq.

23. Kt to R 5 23. K to B sq.

24. B to Q 7: ch. 24. K to Kt sq.

If 24. ... K to Q sq., then 25. Kt to B 6, checkmate.

25. K to B 6 25. K to R 2

26. Kt to B 4 26. K to R 3

27. K to B 7 27. K to R 2

28. B to B 8 28. K to R sq.

29. Kt to R 5 29. K to R 2

30. Kt to B 6: ch. 30. K to R sq.

31. B to Kt 7, checkmate.

Hoyle's Games Modernized · 第 424 / 461 题