IV. Should the last card not come in its regular order to the dealer.

V. Should a player have more than thirteen cards, and any one or more

of the others less than thirteen cards.

VI. Should the dealer deal two cards at once, or two cards to the same

hand, and then deal a third; but if, prior to dealing that card, the

dealer can, by altering the position of one card only, rectify such

error, he may do so.

VII. Should the dealer omit to have the pack cut to him, and the

adversaries discover the error prior to the last card being dealt, and

before looking at their cards; but not after having done so.

40. If, whilst dealing, a card be exposed by either of the dealer's

adversaries, the dealer or his partner may claim a new deal. A card

similarly exposed by the dealer or his partner gives the same claim to each

adversary. The claim may not be made by a player {235} who has looked at

any of his cards. If a new deal does not take place, the exposed card

cannot be called.

41. If, in dealing, one of the last cards be exposed, and the dealer

completes the deal before there is reasonable time to decide as to a fresh

deal, the privilege is not thereby lost.

42. If the dealer, before he has dealt fifty-one cards, look at any card,

his adversaries have a right to see it, and may exact a new deal.

43. Should three players have their right number of cards--the fourth have

less than thirteen, and not discover such deficiency until he has played

any of his cards, the deal stands good; should he have played, he is as

answerable for any revoke he may have made as if the missing card or cards

had been in his hand; he may search the other pack for it, or them.

44. If a pack, during or after a rubber, be proved incorrect or imperfect,

such proof does not alter any past score, game, or rubber; that hand in

which the imperfection was detected is null and void; the dealer deals

again.

45. Any one dealing out of turn, or with the adversary's cards, may be

stopped before the last card is dealt, otherwise the deal stands good, and

the game must proceed as if no mistake had been made.

46 A player can neither shuffle, cut, nor deal for his partner without the

permission of his opponents.

Hoyle's Games Modernized · 第 225 / 461 题