6. Q Kt to Q 2 ...

The object being to play this Knight to K B sq., and then to Kt 3. This

could also be done if White had played 6. Kt to B 3, then Kt to K 2, and Kt

to Kt 3. The manoeuvre in the text is generally adopted, because if 6. Kt

to B 3, Black could "pin" it with 6. ... B to R 4. {356}

... 6. Kt to B 3

7. P to B 3 ...

Intending to advance the Q P, and thus prepare the formation of a strong

centre.

... 7. B to Q 2

Threatening to attack and exchange White's Bishop, by playing upon his next

move, if feasible, 8. ... Kt to Q R 4. He could not have done so before,

because of White's reply, 8. B to Kt 5: ch., forcing the Knight back to B

3, or leaving it at R 4 out of play.

Hoyle's Games Modernized · 第 323 / 461 题