VINGT-UN.

Vingt-Un derives its name from the fact that each player aims at making, by

the cards he holds, "twenty-one." Any number may play. The full pack of

fifty-two cards is used. After they have been duly shuffled and cut, the

dealer[44] distributes one card, face downwards, to each of the other

players (whom we will call the punters), and one to himself. The punters

look at their cards, and each places on, or beside his card, the coin (or

counters representing coin) he proposes to stake. A _maximum_ and _minimum_

stake are usually fixed beforehand, and a prudent player will make a

practice of always {158} staking, according to the nature of his hand,

either the _maximum_ or the _minimum_, never an intermediate amount. The

reason of this is obvious. With certain cards,[45] say, eight, nine, ten

(or a tenth card), or ace, the holder has the chances in his favour, as a

tenth card, of which there are sixteen, will give him a good hand. With any

other as his first card, the chances are against him, and he should

therefore risk as little as possible.

The dealer also looks at his card, and, if he thinks fit, says, "I double

you," or simply "Double," the effect of his so doing being that he will

receive or pay, as the case may be, _double_ the stakes offered by the

punters. In deciding whether to double or not, he has two points to

consider, viz. (1) the fact of himself holding an exceptionally good card,

and (2) the absence or rarity of high stakes among the punters, indicating

that their cards are not such as they feel safe in backing freely. It must,

however, be remembered that the dealer has the important advantage of

receiving from ties, also from all players who overdraw. These two points

make a considerable percentage in his favour. With an ace, tenth card,

nine, or eight, he should _always_ double; and the weighty authority of

"Cavendish" is in favour of his doubling with a seven, or even a lower

card. In these latter cases, however, we think the amounts of the stakes

should be taken into consideration, as affording some gauge of the probable

strength of the enemy.

All court cards at this game count ten; an "ace," eleven or one, at the

option of the holder; all other {159} cards according to the number of

their pips. Differences of suit are not recognized.

The object of the game is, as we have said, to make twenty-one, and this

may be made either by the conjunction of an ace and a court or other tenth

card, called a "natural," or by three or more cards, say a five, six and

ten; ace, five, seven, eight; or ace, seven, three.

The ace is, as will readily be perceived, the most valuable card; not

merely from the fact that there are sixteen cards out of the fifty-two that

will form a "natural" with it, but from the fact that (counting as eleven

or one at pleasure), it gives the holder a double chance of making a

winning number.

The stakes having been made, and the dealer having decided whether to

"double" or not (in the latter case, silence is a sufficient negative), he

deals a second round of cards, still face downwards.

Each player again looks at his cards. If those of the dealer form a

"natural," he turns them up, and receives from each player double the

amount of his stake, or, if he has "doubled," quadruple.[46] (The

proportionate increase in the latter case will henceforth be taken for

granted.) What cards the other players may hold is, in this case

immaterial, save in the event of some one of them holding a second

"natural," in which case the two cancel, neither paying nor receiving.

We will now take the case of the dealer finding that his two cards do _not_

constitute a "natural." {160} If there be any such among the punters, the

holder turns up his cards, and receives double the amount of his stake. To

all other players, beginning with the elder hand, the dealer is bound to

offer cards. This he does by the interrogative, "Do you stand?" or "Card?"

The elder hand looks at his cards. If he has sixteen points or more, he

will usually decide not to draw, conveying his decision by the word,

"Stand," or "Content."[47] If he has less than sixteen, which is generally

accepted as the average limit, he will probably draw a card, intimating his

desire to do so, by replying, "Card," "Please," or "Yes." He may now be in

three different positions. The card given him (as where, holding a six and

an eight, he has received a ten), may make his total more than twenty-one.

In such case he is "over," and at once hands his stake to the dealer, and

throws his cards, face downwards, in the middle of the table, where they

are collected by the player to the right of the dealer, known as the

_pone_.[48]

The dealer then asks the same question of the next player. We will suppose

that his hand consists of an ace and a two.

This, according to the value put upon the ace, will represent either three

or thirteen. Thirteen is not good enough to stand upon, and the player

accordingly draws a card. (This third card, and all following, are dealt

face upwards.) He receives, say, a second "two," making him fifteen. Not

{161} caring to stand on this amount, he draws another card, and receives a

"seven," making him twenty-two, or twelve. With twenty-two he would be

over, and with twelve he is worse off than when he started. Again he says,

"Card," and receives, say, a "three," making him still only fifteen. He

draws again, and this time receives, we will suppose, a "five," when he of

course "stands."

And so the game proceeds, all who overdraw paying and throwing up their

cards forthwith. Last comes the turn of the dealer himself. If his cards

are eighteen or upwards, he will "stand." At seventeen, he should usually

stand. At fifteen, or sixteen, it is an open question, to be decided partly

by the number of punters who may be still standing (and who, if numerous,

will probably have some low hands amongst them), partly by his knowledge of

the idiosyncrasies of his opponents, and partly by the nature of the cards

which have been "drawn" by the other players. Should he go "over," he pays

all, with the exception of those who, having overdrawn, have already paid

up their stakes. If otherwise, he pays or receives as the cards of the

punter, or his own, are nearest to the critical "twenty-one." Should the

cards of any punter amount to exactly twenty-one, he will receive double

the amount of his stake. In like manner, should the dealer's cards make

exactly twenty-one points, each of the punters pays double the amount of

his stake. In the event of "ties" (twenty-ones included), the punter pays

the dealer. It must, however, be remembered that a natural vingt-un always

takes precedence over one made by drawing. {162}

Should a punter, on receiving his second card, find that both are alike,

_e.g._ two aces, two kings, or two queens, he may, if he pleases, go on

both. In such case, he places the second card parallel to the first, at a

few inches' distance, and on it a separate stake, of the same amount as

staked on the first card. When it becomes his turn to draw, he says, "I go

on both," and the dealer then gives him another card, face downwards, on

each. The player then draws as he pleases to complete each hand, but must

finish the drawing on one, before beginning on the other. Should the third

card dealt be the same as the first two, _i.e._ a third ace, king, or

queen, he can go on all three in like manner. Likewise on a fourth, should

the first four be alike. Each hand pays or receives on its own merits, as

though belonging to an independent punter.

Where the two first cards are aces, it is a matter of course to go on both.

With a pair of tenth cards, it is more prudent to stand. Two nines, or two

eights (from the probability of a tenth card being dealt to one or both of

them) are favourable cards whereon to go double.

The occurrence of a natural in any hand but the dealer's usually terminates

the deal. By way of a sort of grace, however, it does not have this effect

in the first round of a deal. Sometimes, by agreement, the deal is made to

consist of a given number of rounds; say, till all the pack is exhausted,

or till two packs are exhausted, the two being shuffled together. Where the

first mentioned rule prevails, the pone collects the cards thrown up at the

end of each hand, and shuffles them in readiness for the {163} use of the

dealer, but does not hand them to him till the first supply is exhausted.

Should the dealer have gone right through the pack without the occurrence

of a natural, he throws the last card, face upwards, on the table, and,

receiving the remade cards from the pone, gives them a final shuffle,

offers them to be cut, and proceeds as before.

In some circles the deal does not pass in rotation, but the holder of a

natural (other than in the first round of a deal) becomes thereby entitled

to the next deal. The practice, however, is a bad one, for the deal being

an advantage, it is but fair that each should enjoy such advantage in turn.

There is no authoritative Code of Laws for Vingt-Un. A Code which covers,

we believe, all points as to which any difficulty is likely to arise will

be found in _The Book of Card and Table Games_. A slightly different Code,

which has received the approval of the Editors of the _Field_ and _Bell's

Life_, will be found in _Round Games at Cards_, by "Cavendish" (De la Rue

and Co.).

Hoyle's Games Modernized · 第 129 / 461 题