KING AND TWO BISHOPS AGAINST KING.

Black.

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| | | | | | #K | ^B | ^B |

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| ^K | | | | | | | |

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White.

FIG. 19.

[WHITE TO MOVE AND WIN.]

To checkmate with two Bishops is comparatively easy. Fig. 19 illustrates

the most unfavourable position for White, and the solution given is the

shortest attainable.

{420}

WHITE. BLACK.

1. B to Q sq. 1. K to K 6

2. K to Kt 2 2. K to Q 7

3. B to Q B 2 3. K to K 6

4. K to B 3 4. K to B 6

5. K to Q 4 5. K to Kt 5

6. B to K sq. 6. K to B 6

7. B to Q 3 7. K to B 5

8. B to K 4 8. K to Kt 4

9. K to K 5 9. K to Kt 5

10. B to K B 2 10. K to Kt 4

11. B to K B 5 11. K to R 3

12. K to B 6 12. K to R 4

13. B to K 6 13. K to R 3

14. B to Kt 4 14. K to R 2

15. K to B 7 15. K to R 3

White must he careful not to stalemate the Black King. For instance, if

Black were to play here 15. ... K to R sq., White could not play 16. B

to K B 5; but must play 16. B to K 3, K to R 2; 17. B to B 5: ch., K to

R sq.; 18. B to Q 4 mate.

16. B to K 3: ch. 16. K to R 2

17. B to B 5: ch. 17. K to R sq.

18. B to Q 4, checkmate.

Hoyle's Games Modernized · 第 422 / 461 题