ON PLACING THE LEAD.

The player who has to play last has an advantage over the other players. If

this last player hold the king and one other card of a suit, he is certain

to make a trick with the king, unless it be trumped. If this last player

hold ace, queen of a suit, he is certain to make them both, unless one or

the other is trumped. Towards the end of a hand, and when a fairly correct

estimate may be formed of where certain cards are located, it is of the

utmost importance to place the lead either to the right or left, according

as you wish your partner or yourself to be led up to as last player. Some

simple examples such as the following will illustrate these cases.

A player, Y, holds the king and one other trump (spades), and one trick is

required to win the game; he holds also a winning heart. His partner Z

plays a thirteenth diamond, which is not trumped by the second player, who

discards a heart. The ace and queen of spades are in hand somewhere, and

may both be held by an adversary. Y must therefore play his winning heart

on the thirteenth diamond, when the left adversary, after trumping, must

lead up to the king of spades guarded, when consequently the king must win

a trick, and the game. Simple {215} at this proceeding is, bad players will

frequently fail to grasp the situation, and will indulge in vain

imaginations, such as that their partner has played this thirteenth card in

order to ask for the best trump to be played on it. Or that the partner

holds the ace of trumps, and fears to play it out, lest he might catch his

partner's king, not perceiving that, if that is so, the game is a certainty

in any case. Such singular ideas are by no means uncommon with the bad

player.

Each time a player leads a fresh suit in which he is weak, he is playing a

dangerous game, inasmuch as he is giving an adversary the advantage of

being last player. It is a common error of the bad player to change the

suit at random, when he finds his partner possesses little strength in the

one originally led by him. He thus continues to sacrifice his partner, and

loses trick after trick. The following is an example from actual play. A

held queen, eight, five, and two of spades, ten, eight, and three of

diamonds (trumps), knave, eight, five, and two of clubs, the six and four

of hearts.

B, his partner, held king, and two small spades, king, and two small

diamonds (trumps), king, and three small clubs, king, and two small hearts.

A led two of spades, B played king third in hand, which was captured by ace

in the fourth (Z's) hand.

Z returned a spade, which A won with the queen.

A now led two of clubs, B played king, which was also captured by Z with

ace. Z returned a small club, which Y, his partner, won with queen.

Y then led a small heart, which Z won with queen, and returned ace, then a

small heart. A trumped the small heart, and B's king fell. A, after due

{216} consideration, now led one of his two remaining trumps. B's king was

captured by the ace; and thus, by his partner's changes of suit and

trumping, B, with four kings, did not win a trick with any one of them.

It is an old and well-known maxim, that a player should be cautious how he

changes suits. If the adversaries hold the best cards of a suit, they must

make these, and it is far better to let them do so by playing a third round

of that suit, and thus placing the lead in the hand of one of the

adversaries, than to open another suit in which no high card is held.

The following examples of placing the lead are useful, and should be

remembered, because either exactly such cases or others which are very

similar are perpetually recurring towards the end of a hand.

You hold the losing trump--one other in against you and to your left

(trumps being spades)--the ace, queen of clubs, the ace, queen of hearts.

The king of clubs and the king of hearts are somewhere in the other three

hands. Three tricks are required to win or save the game. The diamonds are

all out. To make a certainty of winning three tricks, play the losing

trump; you must then be led up to either in clubs, or hearts, and must win

three tricks out of your own hand.

It is sometimes advisable to throw away what would be the best card in your

hand in order to place the lead, or at least to attempt to place it. The

following is an example of such a case.

You hold four cards, the ace, queen of spades (trumps), the king and one

other heart. The king of spades was turned up to your right, and you know

{217} another trump guards the king; no trumps are in the other hands.

Your left adversary leads the ace of hearts; when he leads another heart

you must win with the king and must lead up to the king of trumps, when you

win only two tricks. If you throw your king of hearts on the ace, you avoid

obtaining the lead, and your partner may hold the queen, and your ace,

queen of trumps will then both win tricks. Should your partner not hold the

queen, you lose nothing by this play, as you must make your ace, queen of

trumps if you have not the lead, and if you retained the king of hearts you

could not by any possibility win more than two tricks.

Sometimes one holds what is called a trump too many; such a case is the

following. You hold ace, queen, and one small trump (spades), and a losing

diamond; your partner holds the best diamond. The king of spades is on your

right and is guarded, and this adversary has but two trumps. Your partner

has no trump, and leads the ace of hearts. If you discard your diamond on

this ace of hearts, you must trump the best diamond, and must then lead up

to the king of trumps, when you win only three tricks out of the four. If,

however, you trump your partner's ace of hearts, and lead the diamond, you

again transfer the lead to your partner, and you make all four tricks, as

the king of trumps cannot win.

In order to thoroughly master these simple problems, it is advisable to

place the cards on the table before you, and examine such cases. They

frequently occur, and are, more frequently than not, quite overlooked by

bad players, who would think {218} it quite absurd to trump a partner's

ace, and who omit to notice the importance of placing the lead.

It is by the manner in which the last four or five cards in a hand are

played that skill in Whist is shown; two and sometimes three or four tricks

are lost by bad play, when only five or six cards remain in each hand.

Hoyle's Games Modernized · 第 185 / 461 题