APPLICATION OF SKILL.

The skill required in Piquet applies to the rejection of cards from the

original hand, and to the subsequent play, both of which offer excellent

scope for intelligence and judgment. It would be impossible, in the short

space at our disposal, to enter into all the complicated considerations

which influence this matter. These, therefore, must be studied in larger

works on the game.[33] The essay by Hoyle, printed in the modern editions

of his "Games," contains much useful instruction, though not very clearly

conveyed. The following are some hints taken from it:

In discarding, it is a great object to retain such cards as will be likely

to favour your winning "the {116} cards," _i.e._ making the majority of

tricks, which will generally make a difference of twenty-two or

twenty-three points to the score. Do not, therefore, throw out good

trick-making cards for the hope of getting high counting sequences or

quatorzes, the odds for which are considerably against you.

The next attention should be to your "point," which will induce you to keep

in that suit of which you have the most cards, or that which is your

strongest. Gaining the point generally makes ten difference in the score.

Good authorities attach even more importance to the point than to the

cards, because it scores earlier, and may save a pique or a repique.

Of course, you would retain a good sequence--good, that is, either in

respect to length or to rank of cards. A sequence of four is especially

valuable, because, if you happen to take in one card in addition to it, it

may add ten to your score. And even a sequence of three is not to be

despised, as that also invites useful increase from the take-in.

Of course, also, you would keep any quatorze if you have it, even if low,

as it would destroy three aces in the adversary's hand.

A trio should also be kept, if it can be done without detriment to the

cards or the point, as there is always a possibility of converting it into

a quatorze. (If you take in five cards, it is only three to one against

your doing so, _i.e._ you would probably succeed once in four times.)

But Hoyle gives a case to show caution in this respect. Suppose you have

ace, king, queen, and seven of hearts, and two other queens, and that it

was a question whether you should discard one of your queens or the seven

of hearts. If you discard {117} the latter, it is three to one against your

getting the queen quatorze; but if you discard the queen, it is five to two

that you will take in another heart, which would probably give you not only

the point, but also five certain tricks towards the "cards."

Suppose you, being elder hand, receive queen, ten, nine, eight, and seven

of clubs, knave, ten of diamonds; king, queen and knave of hearts; ace and

nine of spades, the natural impulse would be to retain the clubs intact for

the point and sequence, and discard from the other suits. But Hoyle

recommends you to _discard all the clubs_. It is true that if you took in

the knave of clubs it would be a good thing, but it is three to one against

it, whereas, if you keep the other suits intact, you will take in something

that will give you a better chance of scoring than you could have made by

the other course.

It may assist your discard to consider, by inference from your own hand,

what the adversary can or cannot possibly hold. For example, if you are

very short of a suit, he may have a long point or sequence in it. If you

have any honour or ten, he cannot hold a quatorze of that rank, but if you

are short of one, he may do so; also your holding a knave or ten, or some

other combinations, will prevent him from holding a quint in that suit, and

so on.

Beware how you unguard kings and queens. If, being elder hand, you reject a

guard to a king, it is probable that in taking five cards you may replace

it; but when you are younger hand, it is highly desirable to retain the

guard, and for this purpose it is considered further advisable to keep a

small card of a bad suit, that it may serve as a guard for a king if you

should take one in. {118}

In some positions you must regulate your discard according to the score.

Thus, if you only want a few points, it would be foolish to lay out with a

view to any large object; you would devote all your attention to what

counts first, namely, the point and sequences; success in which might carry

you out before your opponent could get in. On the other hand, if your

adversary is much in advance of you, you can probably only retrieve your

fortune by a large score, and you would discard with this view. To consider

the "cards," unless with a view to a capot, would be useless.

It is considered desirable for you, if elder hand, to take all five of your

cards, unless you have a chance of a great score, and there can be no

repique against you. The consideration is not only whether the cards will

benefit you, but also whether, if you leave them, they may not much more

benefit your adversary.

If the younger hand should have dealt to him a hand which will enable him

to make six tricks, Hoyle advises that he should not make such a discard as

will incur the risk of losing the "cards," unless he should be very

backward, and have a scheme for a great game.

In regard to the play of the hand, it is difficult to lay down rules, but

an acquaintance with Whist play will be a very useful general guide to the

student, showing him how to establish and bring in his suits, how to get

tenaces led up to, how to preserve guard to second-best cards, and so on.

The most essential thing is to secure the seventh trick, which scores the

"cards"; though, of course, every trick made is of importance to your

score, the last counting two. {119}

But the most important point in play is to discover and to take due

advantage of the contents of the adversary's hand. The compulsory calling

and showing of the various scoring elements give certain positive

indications; but many others may be obtained by a skilful player, by

inference from his own hand, and from the cards he may see of the stock,

and these indications may often be used to considerable advantage.

For this reason, there is an antagonistic exercise of skill in concealing

the contents of your hand from your adversary, in order to prevent his

drawing correct inferences. For example, a clever player will sometimes

refrain from claiming scoring-elements which he may hold, when he thinks

that by concealing them he may gain greater advantage in the play. This is

called "sinking."

With a bad hand great care is often necessary, by guarding second-best

cards, or otherwise, to gain a single trick and so save the capot, which

makes such a large score.

A more powerful aid to skill, both in discarding and playing, is to be

found in the study of the laws of probabilities, which are peculiarly

applicable at Piquet. Lengthy and elaborate statements of the chances will

be found in "Cavendish" and in the earlier editions of "Hoyle"; and are

well worth the attention of those who care to study the game fully.[34]

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Hoyle's Games Modernized · 第 106 / 461 题