Never lose sight of the state of the game. When the score is four all,
adopt or make a trump upon a weak hand.
When the game stands three to three, hesitate before you adopt or make a
trump upon a weak hand, for a euchre will put your adversaries out.
When you are one and your opponents have scored four, you may risk trying
to make it alone upon a weaker hand than if the score were more favourable
to you.
When you are elder hand, and the score stands four for you, and one for
your opponents, do not fail to order up the trump, to prevent either of
them from going alone. Of course, you need not do this if you hold the
Right Bower, or the Left Bower guarded. {84}
When playing second, do not ruff a small card the first time round, but
leave it to your partner. Throw away any single card lower than an ace, so
that you may afterwards ruff the suit you throw away.
When your partner assists, and you hold a card next higher than the turn-up
card, ruff with it when an opportunity occurs.
When third player, ruff with high or medium trumps, so as to force the high
trumps of the dealer.
When your partner leads the ace of a plain suit, and you have none, do not
trump it; but if you have a single card, throw it away upon it.
When second hand, if compelled to follow suit, head the trick if possible.
When you cannot follow suit or trump, throw away your weakest card.