THE NATIONAL RULES OF SNOOKER POOL.

(Reprinted _verbatim_, by permission of Messrs. Burroughes and Watts,

Limited.)

1. This game is played on a Billiard Table, and may be played by any number

of players. Any one wishing to join after the commencement of the game may

do so at the end of a round, but does not play until last. Any player

wishing to leave off during the game must declare his intention of doing so

in lieu of playing, when it shall be his turn to play, but shall be counted

as a player until another round be played.

2. Fifteen red balls are placed on the table as in {333} "Pyramids," and

six coloured[71] balls, placed thus: Yellow on left-hand spot of D [the

half-circle], Green on centre spot of D, Brown on right-hand spot of D,

Blue on middle spot of table, Pink at apex of triangle, Black on the

billiard spot. The value of the balls shall be: Red 1, Yellow 2, Green 3,

Brown 4, Blue 5, Pink 6, Black 7.

3. The player must first play at a Red ball, and may not play at a coloured

ball until he shall have first pocketed a Red ball, but after taking a

coloured ball, shall again play on and take a Red ball before he can again

play on any coloured ball.

4. A player having taken a Red ball, and then pocketed a coloured ball,

must replace the latter on the original spot before playing another stroke.

For every coloured ball not replaced each player shall pay a penalty of one

point for each stroke made by him, until such ball be replaced.

5. A player is responsible that all the balls are in their proper place

before he plays. He is liable to a penalty of one point for every ball not

in its right place previous to making a stroke. The striker may be called

upon to replace any ball not in its right place.

6. When all the Red balls have been pocketed, the coloured balls shall be

played at according to their value. (_Vide_ Rule 2.)

7. For each ball pocketed by the striker he shall receive its value from

each player, all forfeits having been first deducted; and if he has

incurred any penalties pay their value to each player.

8. If the player shall strike one or more balls, and {334} then pocket his

own ball, he shall pay the value of the ball first struck, and shall

forfeit any points he may have gained during that stroke.

9. If a striker shall pocket a ball, and then cannon on to one or more

coloured balls and pocket them, he shall receive the value of the ball he

originally played at, and shall pay the value of the highest coloured ball

he may have pocketed in the same stroke. This does not apply in the case of

Red balls, any number of which may be pocketed in the same stroke.

10. If a Red ball is covered by a coloured ball, and such coloured ball be

pocketed, it shall count, provided the player was entitled to play at that

coloured ball. Only the coloured ball aimed at may be taken. It counts even

if it goes in off other balls. Only one coloured ball may be taken at the

same stroke.

11. For making a miss, or making a miss and running in, the striker shall

lose one point, except when he must play on a coloured ball, when he loses

the value of that ball.

12. When playing on a Red ball, if the striker misses, and hits a coloured

ball, and at the same stroke accidentally pockets one or more Red balls, he

loses the value of the coloured ball first hit, and cannot score. The Red

balls so pocketed shall be replaced on the table.

13. For striking a wrong ball, the striker shall pay the value of the ball

hit.

14. When the Red balls are all pocketed, if the player shall pocket a

coloured ball, and then cannon on to one or more coloured balls and pocket

them, he shall receive the value of the ball he first played at, and shall

pay the value of the highest coloured ball he may have pocketed in the same

stroke. {335}

15. When the Red balls are all pocketed, if the player pocket his own ball

as well as the coloured ball played at, the ball which is pocketed shall be

placed on the table, and the player shall lose the value of the coloured

ball.

16. If the White ball be touching a coloured ball, the striker cannot

score; he must play his stroke and shall be liable to any penalties

incurred.

17. If more than one error be committed in the same stroke, the highest

penalty only shall be exacted. Penalties shall not hold good after one

complete round shall have been played.

18. If a player force a ball off the table, he shall pay the value of that

ball, or, in the case of the White ball, as if he had made a _coup_.[72]

19. For making a foul stroke, or fouling another ball, a player cannot

score.

20. For playing out of turn, the striker shall pay one point to each player

besides any penalties incurred, but shall not receive any points he may

have won.

21. No ball may be temporarily taken up. No Red ball shall be replaced on

the table except when forced off, or for a foul stroke, or under Rules 12

and 15.

22. When it is required to replace a coloured ball and its spot is

occupied, it is to be placed on the nearest vacant spot. In the case of the

Brown, if the green and yellow spots are vacant, it is to be put on the

green spot; if all the spots are occupied, then as near as possible to its

own spot in the direction of the top of the table.

23. All disputes are to be decided by a majority of the players or by the

referee.

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{336}

Hoyle's Games Modernized · 第 302 / 461 题