THE KING'S KNIGHT'S GAMBIT.

WHITE. BLACK.

1. P to K 4 1. P to K 4

2. P to K B 4 2. P takes P

3. Kt to K B 3 ...

This move completes the Gambit.

... 3. P to K Kt 4

This move has a double object. First, it protects the Gambit pawn, which

would be attacked after White's necessary P to Q 4, and then it enables

Black to post his B at Kt 2, which is essential, as in some variations

White might play P to K R 4, when without the B at Kt 2, Black could not

reply P to K R 3, because his Rook would not then be protected, and his

pawns on the King's side would be broken up.

4. B to B 4 4. B to Kt 2

5. P to Q 4 5. P to Q 3

6. P to K R 4 6. P to K R 3

See previous remark. Of course, were Black now to advance the attacked

pawn, he would weaken the Gambit pawn. {394}

7. P takes P 7. P takes P

8. R takes R 8. B takes R

9. Q to Q 3 ...

The intention being to play P to K 5 and Q to R 7, attacking two pieces,

and threatening mate. Black prevents this by--

... 9. Kt to K R 3

White has not as yet gained any marked advantage to compensate for the

sacrificed pawn.

Black's best defence in the King's Knight's Gambit is to play 4. ... P to

Kt 5, thereby forcing White to adopt either the Muzio or the Salvio attack,

in either of which cases Black should get the best of the game, as we

proceed to show.

Hoyle's Games Modernized · 第 382 / 461 题