Not 4. P takes P, because of 5. ... Q to R 5: ch.; 6. K to B sq., B to
Q 3; 7. Kt to K B 3, Q to R 4; 8. P to Q 4, Kt to K 2; 9. Kt to B 3,
Castles, with the better game.
... 4. Q to R 5: ch.
5. K to B sq. 5. P to K Kt 4
6. Kt to K B 3 6. Q to R 4
7. P to K R 4 ...
Upon the same principle as in the other Gambits (or, indeed, as in every
strong pawn position), viz., to attempt to break the force of the united
pawns.
... 7. B to Kt 2