4. B takes P ...

Not 4. P takes P, because of 5. ... Q to R 5: ch.; 6. K to B sq., B to

Q 3; 7. Kt to K B 3, Q to R 4; 8. P to Q 4, Kt to K 2; 9. Kt to B 3,

Castles, with the better game.

... 4. Q to R 5: ch.

5. K to B sq. 5. P to K Kt 4

6. Kt to K B 3 6. Q to R 4

7. P to K R 4 ...

Upon the same principle as in the other Gambits (or, indeed, as in every

strong pawn position), viz., to attempt to break the force of the united

pawns.

... 7. B to Kt 2

Hoyle's Games Modernized · 第 395 / 461 题