FOUR-HANDED EUCHRE.

Where four players take part, two play in partnership against the other

two, partners facing each other, as at Whist. Five cards having been dealt

to {71} each, and the twenty-first turned up by way of trump, the elder

hand (_i.e._ the player to the left of the dealer) declares whether he will

"order up" the trump card or "pass." In the latter event, the option passes

to the dealer's partner; but he expresses it in a somewhat different

manner, inasmuch as he is dealing with a friend instead of an enemy. If he

thinks his hand good for two or more tricks he says, "I assist." This is

considered a call to his partner (the dealer) to take up the trump, which

he does accordingly, he himself having no choice in the matter. If the

second player passes, the option rests with the third player, who "orders

it up" or passes, as his hand may warrant. In the latter case the dealer

decides for himself whether to take it up or turn it down. If the trump has

either been ordered up or taken up voluntarily by the dealer, the play

proceeds as in the two-handed game. If, on the other hand, the dealer

"turns it down," the players, beginning with the elder hand, are invited in

succession to "make it" what they please; the challenging party in either

case being bound, in conjunction with his partner, to make three tricks,

under penalty of being euchred.

A player with an unusually strong hand may elect to "go alone." In such

case his partner turns his cards face downward on the table, and leaves the

"lone hand," as he is termed, to play the game singly against the two

opponents.

If a player "going alone" is lucky enough to win all five tricks, he scores

_four_ (instead of three) for the "march"; but if he make three or four

tricks only, he scores one for the point in the ordinary manner. {72}

Hoyle's Games Modernized · 第 63 / 461 题