FIG. 5. (Drawing by perpetual check.)

5. Through "perpetual check"; for instance, if a player, having otherwise a

lost game, can save it by constantly forcing the opponent to move his King

by repeated checks. In Fig. 5 Black is threatened with checkmate by Q to R

8, or Q to Kt 7. But, {349} it being Black's move, he would play Kt to Kt

6: ch.; White _must_ play K to R 2; Black returns to his old position

again, checking, and as there is nothing to prevent his repeating these two

moves _ad infinitum_, the game is drawn.

Black.

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| | #K | | | | | | |

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| | ^P | | | | | | |

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| | ^K | | | | | | |

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White.

Hoyle's Games Modernized · 第 316 / 461 题