WHITE. BLACK.
1. P to K 4 1. P to K 4
2. P to K B 4 2. P takes P
3. Kt to K B 3 3. P to K Kt 4
4. B to B 4 4. P to Kt 5
5. Castles ...
The Knight cannot go back to Kt sq., consequently White must either give it
up or play Kt to K 5, which will be treated in the Salvio Gambit. Leaving
the Knight _en prise_ constitutes the Muzio Gambit.
... 5. P takes Kt
The position is now as represented in Fig. 12.
Black.
+---------------------------------------+
| #R | #Kt| #B | #Q | #K | #B | #Kt| #R |
|---------------------------------------|
| #P | #P | #P | #P | | #P | | #P |
|---------------------------------------|
| | | | | | | | |
|---------------------------------------|
| | | | | | | | |
|---------------------------------------|
| | | ^B | | ^P | #P | | |
|---------------------------------------|
| | | | | | #P | | |
|---------------------------------------|
| ^P | ^P | ^P | ^P | | | ^P | ^P |
|---------------------------------------|
| ^R | ^Kt| ^B | ^Q | | ^R | ^K | |
+---------------------------------------+
White.
FIG. 12.
[POSITION AFTER BLACK'S 5TH MOVE.]
6. Q takes P 6. Q to B 3
7. P to K 5 ...
{395}
This further sacrifice may be regarded as compulsory. White gains time to
develop his pieces, as Black has, after the capture of the K P, both King
and Queen in an exposed position.
... 7. Q takes P
8. P to Q 3 8. B to R 3
9. B to Q 2 ...
{396}
Threatening 10. R to K sq.; or if Black plays 9. ... Q takes P; 10. B to B
3, &c. White has gained no material advantage.