THE MUZIO GAMBIT.

WHITE. BLACK.

1. P to K 4 1. P to K 4

2. P to K B 4 2. P takes P

3. Kt to K B 3 3. P to K Kt 4

4. B to B 4 4. P to Kt 5

5. Castles ...

The Knight cannot go back to Kt sq., consequently White must either give it

up or play Kt to K 5, which will be treated in the Salvio Gambit. Leaving

the Knight _en prise_ constitutes the Muzio Gambit.

... 5. P takes Kt

The position is now as represented in Fig. 12.

Black.

+---------------------------------------+

| #R | #Kt| #B | #Q | #K | #B | #Kt| #R |

|---------------------------------------|

| #P | #P | #P | #P | | #P | | #P |

|---------------------------------------|

| | | | | | | | |

|---------------------------------------|

| | | | | | | | |

|---------------------------------------|

| | | ^B | | ^P | #P | | |

|---------------------------------------|

| | | | | | #P | | |

|---------------------------------------|

| ^P | ^P | ^P | ^P | | | ^P | ^P |

|---------------------------------------|

| ^R | ^Kt| ^B | ^Q | | ^R | ^K | |

+---------------------------------------+

White.

FIG. 12.

[POSITION AFTER BLACK'S 5TH MOVE.]

6. Q takes P 6. Q to B 3

7. P to K 5 ...

{395}

This further sacrifice may be regarded as compulsory. White gains time to

develop his pieces, as Black has, after the capture of the K P, both King

and Queen in an exposed position.

... 7. Q takes P

8. P to Q 3 8. B to R 3

9. B to Q 2 ...

{396}

Threatening 10. R to K sq.; or if Black plays 9. ... Q takes P; 10. B to B

3, &c. White has gained no material advantage.

Hoyle's Games Modernized · 第 383 / 461 题