FALSE CARDS.

False cards are played either in consequence of ignorance, or for the

purpose of deception. A player who has never troubled himself to learn the

leads is perpetually playing false cards, and deceiving his partner. Thus,

with a suit of five headed by one honour (not the ace), a player who leads

the lowest of this suit, instead of the fourth best, has led a false card,

and has, according to Whist rules, told his partner a falsehood, viz. that

he holds only four instead of five cards in this suit.

A player who holds ace, king, and queen of a suit, and leads king then ace,

also tells his partner a {210} falsehood, inasmuch as he makes the cards

say: "I don't hold the queen of this suit."

False cards, played deliberately, are those which a player knows he ought

not to play according to rule; such, for example, as winning a trick with

the ace when it could have been won with the king, or playing the queen of

a suit on an adversary's king when the knave was held.

The cases in which false cards can be played with advantage are rare, but

sometimes, especially in trumps, success may follow the play of a false

card. The following is an example:--A holds ace, king, ten, and eight of

diamonds (trumps). When Y, the left-hand adversary, obtains the lead, he

plays a small diamond; Z, the right-hand adversary, plays queen third in

hand. A may now win with ace, thus stating, in effect, that he does not

hold the king.

Y may now conclude that his partner probably holds the king, and, on again

obtaining the lead, may play another diamond up to king, ten, eight, when A

is certain to make both king and ten.

Hoyle's Games Modernized · 第 182 / 461 题