Miller's Mind
Miller's Mind training for children Book 2 (of 3) A practical training for successful living; Educational games that train the senses
作者:Miller, William Emer
体例:题 章数:185
字数:122,154 来源:Project Gutenberg
版本与结构
- 来源版本
- 本站收录 1 个来源:Project Gutenberg(122,154 字)。
- 分章依据
- 按「题」标记切分为 185 题(Gutenberg 卷册标记)。
- 篇幅分布
- 平均每题 660 字。
- 原文溯源
cache/epub/55508/pg55508.txt(Project Gutenberg)
章节目录
共 185 题- AUTHOR OF
- CONTENTS--BOOK TWO
- Page
- Training the Memory 7
- The Strongest Sense Is Sight 10
- Visual Impressions Most Accurate 12
- Nature's Special Memory Endowment 12
- A Memory Picture 12
- Value of Improved Imagination 18
- First Picture Association 19
- Two Mental Operations 23
- Reversing the Process 25
- Sharpening the Tools 27
- List for Memory Exercise 30
- To Develop Definite Pictures 31
- The Law of Association 32
- Reminder Pictures 34
- Forming a Health Habit 35
- Beware of Procrastination 39
- Attention and Memory 40
- Important Points to Be Followed 48
- Value of Forgetting 50
- Alphabetical Hitching Posts 50
- Filing Abstract Ideas 51
- Thinking by Pictures 53
- Uses of Hitching Posts 54
- Speaking Without Notes 55
- Two Results of Visualization 57
- To Preserve Early Memories 61
- TRAINING THE MEMORY
- Memory Most Valuable Faculty
- The Strongest Sense Is Sight
- Visual Impressions Most Accurate
- Nature's Special Memory Endowment
- A Memory Picture
- The Visual Impression Strengthened
- The First Aid--Exaggeration
- Others Make You Remember
- The Second Aid--Motion
- Third Aid--Unusual Associations
- Value of Improved Imagination
- Practice Makes Perfect
- First Picture Association
- Add Flowers to the List
- Flowers and Circus
- Circus and Soldier
- Soldier and Church
- Church and Rocks
- Rocks and Auto
- Auto and Shoes
- Shoes and Dishes
- Two Mental Operations
- Add to Your List
- Dishes and Wagon
- Wagon and Table
- Table and Carpet
- Carpet and Fence
- Fence and Bread
- You Can Reverse the Process
- Three Steps Necessary
- Sharpen the Tools
- Continue the Memory Pictures
- Have Learned Forty Words
- Be Gratified But Not Satisfied
- List for Memory Exercise
- To Develop Definite Pictures
- Exercise for definite Visualization
- Animal Lists
- Memory Exercise
- Memory Exercise
- The Law of Association
- Reminder Pictures
- Forming a Health Habit
- Beware of Procrastination
- Attention and Memory
- The Child's Code List
- Child's Code List
- The Game of Code
- Remembering Errands
- The Visual Result
- Another Practical Application
- Errands for Practice
- Always Be Systematic
- Applications Are Limitless
- Important Points to be Followed
- Value of Forgetting
- Alphabetical Hitching Posts
- Alphabetical Hitching Posts
- Filing Abstract Ideas
- Reminder Pictures
- Thought the Desired Result
- Thinking by Pictures
- Uses of Hitching Posts
- Speaking Without Notes
- Originality and Effort
- The Mind's Eye and the Story
- The Game of Story Telling
- Two Results of Visualization
- Learning Poetry and Prose
- The Land of Story Books
- The Hare and the Tortoise
- Somebody's Mother
- To Preserve Early Memories
- HOW TO REMEMBER FIGURES
- Familiar Numbers Helpful
- Analyze Numbers
- The Number Code
- M represents the 3 and there are three down strokes in the written M.
- L is the Roman numeral representing 50, similar to 5.
- C is the first letter and sound of the word Cipher.
- Acquaint Yourself With the Code
- A, E, I, O, U and W, H, Y Are Valueless
- Forming Number Words
- 15 can be converted into TaiL, TiLe, TeLl, or TooL.
- 41 into the words RaT, RaTe, wRiTe, RooT, RuT.
- 91 into the words PaT, PeT, PiT, PoT, PuT.
- Additional Letters
- C as in Can, hard C, has the sound of K and is 7.
- V has the sound of F, and either may be used for 8.
- The Complete Code
- Letters and Sounds Seldom Used
- X is pronounced EKS, has the KS sound and is 70.
- Silent Letters Have No Figure Value
- Double Letters Are Sounded as One
- Number Value of Code Words
- The Game of Number Code
- The Number Game
- The Game of Solitaire
- Another Game of Solitaire
- Code Words and Number Values
- All Hitching Posts Numbered
- Forming Larger Number Words
- Further Practice in Word Forming
- Adjectives as Helps
- Telephone Numbers
- Telephone Exchanges
- Remembering Addresses
- Remembering Fractions
- Remembering Department Numbers
- Remembering Color Numbers
- The Game of Memory Demonstration
- A Number Demonstration
- REMEMBERING PEOPLE'S NAMES
- To Remember Names
- The Name Picture
- Association Next Important Step
- To Remember Mr. King
- Associating Name and Face Pictures
- Obtain a Meaning by Change
- Meaning in First Syllable
- Meaning of Vocations
- Familiar Name Pictures
- Geographical Name Pictures
- Advertised Name Pictures
- Names Suggest Familiar Faces
- Historically Known Faces
- Other Well-Known Faces
- Make Use of Your Friends' Names
- Observe the Facial Appearance
- Other Helpful Associations
- To meet--
- Vocational Hints
- The Thought Channels
- Review Is Essential
- Methodical Review Best
- A Review Test
- Good Observation Necessary
- Systematic Observation of Faces
- The Game of Faces
- Progress by Practice
- The Name Game
- The Game for Quick Naming
- The Game of Introductions
- Suggestions to Travelers
- Same Principles Involved
- Remembering the Initial
- C. E., Christian Endeavor or Civil Engineer.
- D. R., Doctor.
- Make Initials Into Words
- Both Initials In One Word
- L. T. Robinson, LighT Robinson. (Mr. Robinson is a light blond.)
- M. L. Harber, MilL Harber.
- C. D. Dauchy, CarD Dauchy.
- The Price Must Be Paid
- TRANSCRIBER'S NOTES: