A game to develop accuracy and rapidity in the use of the words of this
Code List. Cut one hundred cards about two by three inches, or the size
of game cards. On one side of each print a word of the Code list.
Shuffle the cards, deal ten to each player and let the balance become
a draw pile. The one to the right of the dealer plays into the center
of the table any card which is the first of a series of ten Code words
as printed in the lists above, for example--Tie, Dot, Net, Meat, Heart,
Lady, Shed, Kite, Foot, Bath. All first cards as named must be played
first, then the cards containing words which follow consecutively in
the list must follow. All cards held by the player which can be played
on any series started on the table must be played in their proper turn,
including those in the played reserve piles.
If a card is played out of its proper sequence the first one noticing
the mistake calls "Code" and shall be entitled to give a card from his
hand into that of the player, who must correct the error and cease
playing.
When a player has completed his turn, has played all possible cards, or
has been stopped, he will place one card face up on the table in front
of him as a reserve pile. Each player is entitled to six reserve piles,
each lying face up and side by side. When a player cannot make at least
one play, he shall draw into his hand from the draw pile until he can
play or until the draw pile is exhausted. Each plays in turn until some
player has played all the cards from his hand, which entitles him to
the game. Any player who completes a series of Code words, puts on the
last word of the series of ten, takes away the set and these can be
shuffled and added to the draw pile if necessary.
The winner is entitled to one point for each card left in the hands and
reserve piles of the other players. The score of the game can be set
at any point above 200, and the first reaching this takes the set.