The Game of Code

A game to develop accuracy and rapidity in the use of the words of this

Code List. Cut one hundred cards about two by three inches, or the size

of game cards. On one side of each print a word of the Code list.

Shuffle the cards, deal ten to each player and let the balance become

a draw pile. The one to the right of the dealer plays into the center

of the table any card which is the first of a series of ten Code words

as printed in the lists above, for example--Tie, Dot, Net, Meat, Heart,

Lady, Shed, Kite, Foot, Bath. All first cards as named must be played

first, then the cards containing words which follow consecutively in

the list must follow. All cards held by the player which can be played

on any series started on the table must be played in their proper turn,

including those in the played reserve piles.

If a card is played out of its proper sequence the first one noticing

the mistake calls "Code" and shall be entitled to give a card from his

hand into that of the player, who must correct the error and cease

playing.

When a player has completed his turn, has played all possible cards, or

has been stopped, he will place one card face up on the table in front

of him as a reserve pile. Each player is entitled to six reserve piles,

each lying face up and side by side. When a player cannot make at least

one play, he shall draw into his hand from the draw pile until he can

play or until the draw pile is exhausted. Each plays in turn until some

player has played all the cards from his hand, which entitles him to

the game. Any player who completes a series of Code words, puts on the

last word of the series of ten, takes away the set and these can be

shuffled and added to the draw pile if necessary.

The winner is entitled to one point for each card left in the hands and

reserve piles of the other players. The score of the game can be set

at any point above 200, and the first reaching this takes the set.

Miller's Mind training for children Book 2 (of 3) A practical training for successful living; Educational games that train the senses · 第 78 / 185 题