The Game of Memory Demonstration

Excellent practice and a great deal of pleasure can be had by letting

some one give the child a series of ten words to be remembered in

connection with the numbers which are written opposite them. They can

be given out of order and this will make a stronger impression and be

as easy for the child.

The numbers 1 to 10 will be represented in his mind by the Code words

TIE to TOES. Each will be pictured in turn with the word given for

the number. Let the one giving the words write the numbers 1 to 10

in a vertical line, and as he writes the word opposite tell them to

the child taking the demonstration. For example--5 is Window. This

immediately becomes a picture of the WHEEL (5) and a Window. Throw the

Wheel through the Window. Next he might be given 10, BOOK. A picture of

TOES and Book. 3 is FIRE, a picture of a HOME (3) on Fire. 1 is CANDY,

sticks of Candy bound up in a TIE (1).

Each word and number are to be visualized together. When the ten have

all been given, the child begins with 1 (TIE) and recalls the object

he pictured with it; next 2 (SNOW) and recalls the word pictured with

it, and so on to the end of the ten. Recall each one in sequence even

though given out of order.

A practice demonstration:

5--Window 1--Candy 4--Bank

10--Book 9--Fish 6--Apple

3--Fire 8--Auto 2--Stone

7--Horse

Begin with 1 and recall them in sequence.

Miller's Mind training for children Book 2 (of 3) A practical training for successful living; Educational games that train the senses · 第 141 / 185 题