WHIST.

Being a Few Hints How to Play the Game.

Whist is a well known game with cards. It requires close attention and

silence. Some people learn to play whist in fifteen minutes, but their

partners generally wear a worried look. There are other people who never

learn to play the game, but, unfortunately for humanity, they never

fully realize this fact. Their partners soon discover it, however, but

politeness forbids them making the discovery known to the wide, wide

world.

The following series of "Don'ts" may help you to understand some of the

intricacies of the delightful game of whist. If they do not help you the

only thing to do is to try pinochle:--

Don't get up and dance a serpentine dance every time you take a trick.

It is in very bad taste, unless you are a good dancer, and even then

your opponents may feel deeply chagrined.

Don't smile sweetly your partner and inform him in a few well-chosen

words that you have seven trumps in your hand. Your opponents may hear

you, and scowl darkly at you.

Don't fail to call the attention of your opponent to the fact that he or

she hasn't followed suit, being very careful to select a loud and

resonant tone of voice for the occasion. This compels your opponent to

look carefully through his or her cards and fervently wish that you had

sense enough to mind your own business.

Don't ask what's trumps more than eighteen times during one hand. The

limit used to be twenty-six times, but the best authorities on whist now

say eighteen.

Don't have a conniption fit every time you lose a trick. Conniption fits

are very bad form, and they delay the game.

Don't get excited and climb up on the table when the game is close. It

shows a want of refinement and breeding to climb up on the table,

especially if you are in a strange house.

Don't whistle softly while waiting for somebody to play. Whistling is

not in good taste. Go and perform on the piano. It has a much better

effect, particularly if your selection is something lively, like "El

Capitan" or "The Maiden's Prayer."

Don't talk politics while playing whist. Either whist or politics will

suffer if you do. Statisticians claim that 34,647,932 times out of

34,647,933 it is whist that suffers.

Don't, when drawing a trick towards you, pause in the act to smile

disdainfully upon your opponents. They may not admire a spectacular

arrangement of your features, and if they happen to be in a bad humor

your facial expression may be ruined for life.

Don't labor under the erroneous impression that your opponents have no

right to trump your ace if they can. Neither is it considered elegant or

refined to hit them carelessly across the forehead with the bric-a-brac

for so doing.

Don't make an earnest endeavor to split the table asunder when playing a

winning card. People may think you are eccentric if you try to make

kindling wood of the table every time you lay down an honor.

Don't lead the three of clubs in mistake for the ace of trumps, and then

get mad and jump seventeen feet in the air because you are not permitted

to pull it back. It isn't good form to jump seventeen feet in the air.

Besides, you might fall and hurt yourself and the neighborhood.

Don't hesitate to inquire what was led when there is but one card on the

table. It shows that you are taking a deep interest in the game, and it

makes the other players admire your elocutionary powers.

Don't fail to dispute the count after every hand has been played. It

draws attention to the fact that you are anxious to win. It also draws

uncomplimentary remarks from your opponents and sometimes occasions the

use of a club.

Don't fall off the chair in horrified dismay when your opponent puts

your ace to sleep with a little trump. Trumps were invented for that

purpose, and horrified dismay is not becoming to every style of beauty.

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