PART IV

WATER POLO

AS A PASTIME

Water polo has become one of the most popular and fascinating of all

water sports. It can be indulged in by very good swimmers only. It

affords abundant opportunity for the exhibition of skill and endurance.

For the following account of water polo the author is indebted to a

volume from Spalding's Athletic Library, entitled "Water Polo," written

by L. de B. Handley, permission to use it having kindly been granted by

the publishers:

The value of an athletic game or contest is determined by four things:

Its physical-culture merits; its utility; its attractiveness as a

pastime, and its spectacular features.

Water polo has few equals as a means of developing the body. The

swimming alone in it would insure general and symmetrical development,

but the player wrestles besides, during a game, and every part of the

body is given its proportionate share of this gruelling work,

developing all muscles in a uniform way.

As to its utility, it is self-evident. Swimming has come to be looked

upon as a necessity, simply because it may be the means of saving life,

and in this water polo is the most practical of teachers. A player is

coached on how to free himself from every kind of a tackle, how to

assist an exhausted team-mate and how to apply the best methods of

resuscitation when any one is knocked out. Then these teachings have to

be practised frequently while the team is at work, and one becomes

proficient insensibly and as a matter of course. It is a revelation to

see an expert player handle a drowning person, and more especially a

frantic one. The rescue is performed in such an easy, matter-of-fact way

as to lead one to wonder at the halo of heroism that surrounds most

cases of life-saving. Hardly a player but has several rescues to his

credit, which he looks upon as a series of trifling services rendered to

a fellow mortal, and no more.

As a pastime water polo is among the leaders. Hard and exhausting it

may be, but there is an exhilaration in dashing about the pool, fighting

one's way to goal, that no other game gives. And it has a feature that

appeals strongly to the man who has attained manhood and its numerous

responsibilities--the rarity of accidents. Bruises and knockouts one

gets a-plenty, but those serious injuries which mar football, hockey and

lacrosse are totally unknown.

ITS EVOLUTION IN AMERICA

There is a belief that a game similar to water polo was played by the

ancients, but no actual proof of it has been found. Rules were first

formulated in England in 1870, and we adopted them in America about

1890, but our present game bears absolutely no resemblance to the one

that was then played. In the latter, points were scored by throwing an

inflated rubber ball nine inches in diameter through an open goal marked

by uprights and a cross-bar; and passing was the feature of the game.

Americans found it unsuited. The few available tanks were so small that

there was no place for action, and the outdoor season was too short to

be satisfactory.

The idea was then conceived of changing the goal into a solid surface,

four feet by one in size, and to oblige the scorer to touch the ball to

the goal while holding it, instead of passing it.

The innovation met ready favor, but, as may be imagined, transformed the

game. From an open passing one water polo became one of close formations

and fierce scrimmages. These, at first, were disorderly scuffles, where

weight and brute strength reigned supreme, but little by little strict

rules were formulated to eliminate rough tactics, and then science

became an important factor.

In 1897 a man entered the field who was destined to revolutionize the

system of play.

Harold H. Reeder, of the late Knickerbocker Athletic A.C., besides being

a good leader and a brilliant individual player, knew how to handle men.

He realized that in a growing sport new ideas would mean development,

and he made it possible for the members of his squad to experiment with

those they had. The system he used is worth a few words of explanation,

because it was accountable for the wonderful strides made since 1897,

and because every team will profit by its adoption.

Reeder, well aided by Prof. Alex. Meffett, began by teaching every

candidate the rudiments of the game; veterans and greenhorns alike were

put through the mill. Each was schooled in the principles of swimming,

diving, catching, passing, scoring, interfering, tackling and breaking,

until these points had been thoroughly mastered, and only then did the

team practise begin. But again, no player was allowed in unprepared.

Reeder instituted blackboard practise and saw that every one attended

it. Placing before his assembled squad the possible formations, he made

players selected at random explain the duties of every position in each

formation. By this system he obliged every player to use his brains, and

he found out the amount of water-polo intelligence that each possest. He

also imparted to each the ideas of all the others, he taught them how to

fill every position and he brought to light many new plays.

The progress which the innovation was responsible for no one realized

until the aggregation of yearlings from the Knickerbocker Athletic Club

defeated the formidable array of champions representing the New York

Athletic Club. Reeder abandoned the game two years later, but his good

work lived after him, and some of his team-mates held the championship

for many years by following his teachings.

HOW THE GAME IS NOW PLAYED

Water polo as played to-day in America is rather dangerous for outdoors,

and indoor pools are generally used. It is a contest between two teams

of six, having as object the touching of the opponent's goalboard with

an inflated rubber ball seven inches in diameter, which the referee

throws into the water at start of play.

In order to score, the ball has to be touched to the goal while in the

hand of a player; it can not be thrown. The goals are spaces four by one

foot, situated at each short end of the playing area, eighteen inches

above the water level. The size of the playing area is optional, tho the

recognized dimensions are 60 x 40 feet or 25 x 75 feet, with a uniform

depth of seven feet of water. Imaginary lines are drawn across the tank

(see Fig. T), parallel to the short ends, at four and fifteen feet from

them. The first, called four-foot line, serves as protection to the

goal-tenders and can not be crossed until the ball is within; the other

is the foul line, and serves to mark the spot on which the forwards

line up on being given a free trial. The four-foot line also marks the

goal section, a space 4 x 8 feet, in which indiscriminate tackling is

allowed when the ball is within.

Each team of six is divided into a forward line (center, right forward

and left forward) whose duty it is to attack the opponent's goal; and a

backfield of three (half-back, right goal-tender and left goal-tender),

upon whom devolves the defense of the home goal.

At the start of play the two teams line up their respective ends, the

referee places the ball in the middle of the playing area and then blows

a whistle. At this signal the twelve players dive in, the forwards to

make a dash for the ball, the backs to take up their positions. The

forward who first reaches the ball tosses it back to the defense men,

who hold it until the line of attack is formed and then pass it back.

Immediately a fierce scrimmage takes place and either a score is made or

the ball changes side and a scrimmage occurs at the other end. After the

score the teams line up as at start of play.

[Illustration: Courtesy of "Spaulding's Athletic Library." WATER POLO]

Time of play is sixteen minutes, actual, divided into two halves of

eight minutes each, with an intermission of five minutes between halves.

Only two substitutes are allowed, and they can only be used to replace

an injured or exhausted player.

PREPARATORY WORK

No man should attempt to play water polo who is not in the best possible

physical condition. Before joining the squad, every candidate, be he a

novice coming to learn the game, or a veteran resuming training, should

prepare himself for the hard work in sight. I don't mean that he should

be down to edge, but in good ruddy health. As a matter of fact, a man is

far better off if he can start the season with eight or ten pounds of

extra avoirdupois; and four or five pounds above "pink of condition" may

be carried throughout the season with good results. They will prevent

one's getting cold while in the water and keep one from going stale, a

very easy matter in water polo.

Preliminary exercise should be taken daily for a week or two in

anticipation of starting practise. Long swims are advisable at this

early date, but should be abandoned while preparing for a contest, as

one sprints only in a game.

The best system to follow is a very simple one.

A few minutes in the steam-room (not more than five) or some

calisthenics to warm up the blood, then a fast hundred. This done, rest

until you have regained your breath. Taking the water-polo ball next,

pass it to given points of the tank to secure accuracy, and sprint after

it each time. Then get against the side of the tank, and placing the

ball ten or twelve feet away, try to secure it with one hand on a

push-off. This, done half a dozen times daily, will insure accurate

passing, catching and obviate fumbling.

Another excellent exercise is to place the ball fifteen or twenty feet

from you and then swim after it under water, trying to get it without

coming to the surface. This has the double object of getting you used to

under-water work and accustoms you to looking for the ball while

submerged in a scrimmage.

Gymnasium work is not advisable unless one's physical condition is badly

in need of building up, and even then only the lightest kind should be

taken. It has too great a tendency to harden the muscles; a swimmer's

should be soft and pliable.

Breathing exercises can be highly recommended; there is nothing better

for the wind. A good system is to take it while walking in the open air.

By inhaling for the space of six steps, and exhaling for six, the lungs

are properly worked. In cold weather breathe through the nose.

HOW TO DEVELOP THE NEW PLAYER

The game of water polo is such a strenuous one that even the best of men

often tackle it with misgivings. The new player should on no account

attempt to take part in a scrub game until he has thoroughly mastered

the rudiments. The man who goes in against an experienced tackler,

ignorant of the means of protecting himself, receives punishment so

severe as to give him a completely erroneous idea of the game.

If the candidate has followed the suggestions given above he will be

physically able to stand the gruelling, but more is needed; he should be

able to take care of himself. To teach him how, he must be taken in hand

alone, and shown the various tackles and breaks.

This is best done on _terra firma_; in the water the man will be

thinking of the ducking in sight and his mind will not be in receptive

mood. It is also essential to make him understand a hold thoroughly

before proceeding with another.

Once a man has the movements learned, he can be put in the water with a

skilled player and allowed to practise on the latter, who should let him

secure the holds without opposition at first, but gradually increase the

resistance until he becomes proficient. If there is no one to coach and

no good player to practise against, the new men should work on each

other.

Water-polo holds are a good deal a matter of individuality; each man

builds up a set of his own, but one tackle and one break will serve as a

foundation for all.

To learn the tackle, give your coworker the ball and let him come toward

you. When he's a couple of feet off, take a good, hard stroke, lift

yourself as high out of the water as you can throw your arm around his

neck, and pulling his head down until it is jammed hard against your

chest, wind your legs around his body. Then you have him at your mercy,

and you can proceed to take the ball away from him. This tackle should

be learned by forwards and backs alike; all need it.

The best break known is the following: We will suppose that you carry

the ball in the right hand. On approaching your opponent throw your

left shoulder forward, presenting a three-quarter view. To tackle you

effectively he must use his right arm, as you could easily repel a

left-handed one in your position. As soon as his right arm goes up,

place your left hand squarely under his armpit and let yourself sink,

twisting around, face toward him, as you pass under, and as soon as you

are on your back force his body over you. Then plant both feet on him

and shove off. In most cases, if you succeed, you will find yourself

between your opponent and his goal, where all you have to do is to touch

the board for a score.

To use the legs at every possible chance should be a principle of the

player. Once an opponent is caught in a good leg-hold he is rendered

helpless. Incidentally, the wise player ceases struggling when he

recognizes that he is caught beyond freeing. It is an excellent rule

also to avoid being tackled uselessly; if a body encounter is liable to

let you out best, or will help your side, go into it heart and soul,

just as hard as you know how, but never make a senseless sacrifice.

Passing and catching are all important factors in water polo and should

be practised constantly. In passing it is well to bear in mind that the

object in view is to give the ball securely to one's team-mate. Pass

high and carefully; a low throw may be intercepted and a hard one

fumbled. Specially in close quarters high passing is essential.

To cover one's opponent when the other side has the ball and get away

from him when one's own has it, should be the religion of every player.

In covering him, always stay back of him, where you can watch him, and

tackle him just in the nick of time if the ball is passed to him.

Many new men have an idea that one knows intuitively how to score, but

it is not so. The various ways must be learned. One only does in a game

what one has become used to in practise, for there is little time or

chance to think in the excitement of a keen contest, and it is those

things which have been ground into one by dint of repetition that stand

by one. To get used to scoring, place yourself three or four yards from

goal and then sink yourself, or let some one else put you under, and try

to come up and hit the board with eyes closed; you will soon find what

a difference practise makes. You must also learn how to hurdle by

letting some one tread water between you and goal and score by placing

your free hand on his shoulder and lifting yourself over.

A short course of the above, and you will be ready to line up.

A FEW POINTS

On entering the tank for an important game, every player should forget

his individuality and submit passively to the orders of the captain.

There must be only one head for a team to succeed, and an order should

be executed without hesitation and without questioning; right or wrong,

the best results come through blind obedience. The man giving the orders

often sees an opening that the other does not.

Let no personal difference affect your game; play to win, not to pay off

an old score. It is the goals made, not the men disabled, that give one

victory, and victory is what every player should seek.

To the forward, discrimination is a valuable asset. When caught in a

tackle so far away from goal that getting free will not help you pass

the ball at once, don't allow your opponent to punish you. But if you

are nailed within easy reach of goal, fight as long as there is breath

of life in you. Never mind how helpless the task may seem, a team-mate

may come to the rescue at any moment, and then you'll score.

The forward should always play the ball in preference to the man and

keep free as much as possible. And above all--play fast and hard.

AMERICAN RULES

1. The ball shall be the regulation white rubber association football

not less than 7 nor more than 8 inches in diameter.

2. The goals shall be spaces 4 feet long and 12 inches wide marked

"Goal" in large letters. One shall be placed at either end of the tank,

18 inches above the water-line equally distant from either side.

3. To score a goal the goal must be touched by the ball in the hand of

an opposing player and the greatest number of goals shall count game.

4. The ball shall be kept on or as near the surface of the water as

possible, and shall never intentionally be carried under water. No goal

shall be allowed when scored by an under-water pass.

5. The contesting teams shall consist of six a side, with two reserve

men who can be substituted at any time when the ball is not in play. A

player withdrawn can not return to play. Only six prizes shall be given

to the winning team.

6. Time of play shall be 16 minutes actual time, divided in two halves

of 8 minutes each and 5 minutes rest between halves. Time occupied by

disputes, free trials for goal, repairing suits, and lining up after a

goal has been scored shall not be reckoned as time of play.

7. The captains shall be playing members of teams they represent and

shall toss for choice of ends of tank. The ends shall be changed at half

time.

8. The referee shall throw the ball in the center of the tank and the

start for the ball be made only at the sound of the whistle.

9. A ball going out of the tank shall be returned to the place from

which it was thrown and given to the opposing team.

10. A mark shall be made four feet from each goal on the side of the

tank and an imaginary line between these marks shall be called the

four-foot line. No man will be allowed within this line until the ball

is within it. The goal-tenders, limited to two, of the defending side

are alone exempt from this rule. When the ball is within the goal-line

the goal-tenders shall not be allowed any artificial support other than

the bottom of the tank.

11. No player is allowed to interfere with an opponent unless such an

opponent is within four feet of the ball, except when the ball is within

the goal section, when indiscriminate tackling will be allowed in the

goal section, the goal section to be a space of four feet by eight feet

within the goal-line and between two parallel lines drawn at right

angles to the goal-line and distant two feet from either end of the

goal.

12. Upon a goal being gained, the opposite teams shall go to their own

end of the tank, and the ball shall be thrown by the referee into the

center and play started as at beginning of game.

13. Each team shall have two judges, one at each goal-line, who, upon a

goal being made, shall notify the referee and announce the same.

Only in case the judges disagree shall the referee have power to decide

whether a goal be fairly made or not.

14. The referee shall decide all fouls, and if in his opinion a player

commits a foul he shall caution the team for the first offense and give

the opponents a free trial for goal at each succeeding foul.

A free trial for goal will be given by lining up three backs of the

defending team within the 4-foot line and giving three forwards of the

opposing team the ball on the 15-foot line, when they may try for a goal

until a goal is scored or the ball goes outside the 15-foot line. Only

three men from each side will be allowed within the 15-foot line, until

the ball goes outside that line or a goal is scored.

FOULS.--It shall be foul to tackle an opponent if the ball is not within

four feet of him or to hold him by any part of his costume. It shall be

a foul to cross the 4-foot line ahead of the ball, unless forced over by

an opponent, or to hang on to the sides of the tank except for the

purpose of resting.

Unnecessary rough work may, within the discrimination of the referee,

either be counted a foul or the referee may put the offender out of the

tank until a goal is scored or the half ends.

+------+

| GOAL |

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| | GOAL | |

| | SECTION | |

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| 4 FT. LINE |

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| 15 FT. LINE |

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| CENTER LINE |

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|------------------------------------------------|

| 15 FT. LINE |

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| 4 FT. LINE |

|------------------------------------------------|

| | GOAL | |

| | SECTION | |

+------------------------------------------------+

| GOAL |

+------+

Swimming scientifically taught · 第 4 / 5 章