Destruction and the Blitzkreig examples. It is questionable that a
decision to employ American force this ruthlessly in quasi- or real
assassination will ever be made by the U.S. Further, the standard to
maintain the ability to perform these missions is high and dependent
on both resources and on supporting intelligence, especially human
intelligence-not an American strong point.
Britain's Special Air Service provides the SAS example and is distinct
from the Blitzkreig or Sun Tzu categories because it focuses on
depriving an adversary of its senses in order to impose Shock and Awe.
The image here is the hostage rescue team employing stun grenades to
incapacitate an adversary, but on a far larger scale. The stun grenade
produces blinding light and deafening noise. The result shocks and
confuses the adversary and makes him senseless. The aim in this
example of achieving Shock and Awe is to produce so much light and
sound or the converse, to deprive the adversary of all senses, and
therefore to disable and to disarm. Without senses, the adversary
becomes impotent and entirely vulnerable.
A huge "battlefield" stun grenade that encompasses large areas is a
dramatic if unachievable illustration. Perhaps a high altitude nuclear
detonation that blacks out virtually all electronic and electrical
equipment better describes the intended effect regardless of
likelihood of use. Depriving the enemy, in specific areas, of the
ability to communicate, observe, and to interact is a more reasonable
and perhaps more achievable variant. This deprival of senses,
including all electronics and substitution of false signals or data to
create this feeling of impotence, is another variant. Above all, Shock
and Awe are imposed instantly and the mechanism or target is
deprivation of the senses.
The shortcomings of the SAS approach mirror in part shortcomings of
other approaches. Technological solutions are crucial but may not be
conceivable outside the EMP effects of nuclear weapons. Intelligence
is clearly vital. Without precise knowledge of who and what are to be
stunned, this example will not work.
The sixth example of applying Shock and Awe is the "Haitian" example
(or to the purist, the Potemkin Village example). It is based on
imposing Shock and Awe through a show of force and indeed through
deception, misinformation, and disinformation and is different from
the U.S. intervention in Haiti in 1995. In the early 1800s, native
Haitians were seeking to extricate their country from French control.
The Haitian leaders staged a martial parade for the visiting French
military contingent and marched, reportedly, a hand full of battalions
repeatedly in review. The French were deceived into believing that the
native forces numbered in the tens of thousands and concluded that
French military action was futile and that its forces would be
overwhelmed. As a result, the Haitians were able to achieve their
freedom without firing a shot.
To be sure, there are points of similarity between the Haitian example
and the others. Deception, disinformation, and guile are more crucial
in this regime. However, the target or focus is the will and
perception of the intended target. Perhaps the Sun Tzu category comes
closest to this one except that while Sun Tzu is selective in applying
force, it is clear that imposing actual pain and shock are essential
ingredients and deception, disin-formation, and guile are secondary.
Demonstrative uses of force are also important. The issue is how to
determine what demonstrations will affect the perceptions of the
intended target in line with the overall political aims.
The weakness of this form of Shock and Awe is its major dependency on
intelligence. One must be certain that the will and perceptions of the
adversary can be manipulated. The classic misfire is the adversary who
is not impressed and, instead, is further provoked to action by the
unintended actions of the aggressor. Saddam Hussein and the Iraqis'
invasion of Kuwait demonstrate when this Potemkin Village model can
backfire. Saddam simply let his bluff be called.
The next example is that of "The Roman Legions." Achieving Shock and
Awe rests in the ability to deter and overpower an adversary through
the adversary's perception and fear of his vulnerability and our own
invincibility, even though applying ultimate retribution could take a
considerable period of time. The target set encompasses both military
and societal values. In occupying a vast empire stretching from the
Atlantic to the Red Sea, Rome could deploy relatively small number of
forces to secure each of these territories. In the first place, Roman
forces were far superior to native forces individually and
collectively. In the second place, if an untoward act occurred, the
perpetrator could rest assured that Roman vengeance ultimately would
take place. This was similar to British "Gunboat Diplomacy" of the
nineteenth century when the British fleet would return to the scene of
any crime against the crown and extract its retribution through the
wholesale destruction of offending villages.
There were several vital factors in Rome's ability to achieve Shock
and Awe. The invincibility of its Legions, or the perception of that
prowess, and the inevitability of retribution were among the most
significant factors. In other words, reprisals and the use of force to
exact a severe punishment, as well as the certainty that this sword of
Damocles would descend, were essential ingredients. The distinction
between this category and the others is the ex post facto nature of
achieving Shock and Awe. In the other categories, there is the need
for seizing the initiative and applying con-temporaneous force to
achieve Shock and Awe. With the Roman example, the Shock and Awe have
already been achieved. It is the breakdown of this regime or the rise
of new and as yet unbowed adversaries that leads to the reactive use
of force.
The major shortcoming is the assumption of the inevitability of
reprisals and the capacity to take punitive action. That is not and
may not always be the case with the United States, although we can
attempt to make others believe it will be. The takeover of the Embassy
in Tehran by dissident "students" in 1979 and American impotence in
the aftermath are suggestive of the shortcoming. That aside, the
example or perception of the invincibility of American military power
is not a bad one to embellish.
The next category for achieving Shock and Awe is termed the Decay and
Default model and is based on the imposition of societal breakdown
over a lengthy period but without the application of massive
destruction. This example is obviously not rapid but cumulative. In
this example, both military and societal values are targets. Selective
and focused force is applied. It is the long-term corrosive effects of
the continuing breakdown in the system and society that ultimately
compels an adversary to surrender or to accept terms. Shock and Awe
are therefore not immediate either in application or in producing the
end result. Economic embargoes, long-term policies that harass and
aggravate the adversary, and other types of punitive actions that do
not threaten the entire society but apply pressure as in the Chinese
water torture, a drop at a time, are the mechanisms. Finally, the
preoccupation with the decay and disruption of society produces a
variant of Shock and Awe in the form of frustration collapsing the
will to resist.
The significant weakness of this approach is time duration. In many
cases, the time required to impose such a regime of Shock and Awe is
unacceptably long or simply cannot be achieved by conventional or
politically acceptable means.
The final example is that of "The Royal Canadian Mounted Police,"
whose unofficial motto was "never send a man where you can send a
bullet." The distinction between this example and the others is that
this example is even more selective than Sun Tzu and implies that
standoff capabilities as opposed to forces in place can achieve the
required objectives. There should not be too fine a point, however, in
belaboring differences with the other examples in this regard over
standoff. A stealthy aircraft bombing unimpededly is not distinct from
a cruise missile fired at 1,000 miles regarding the effect of ordnance
on target.
A few observations about these examples offer insights on which to
test and evaluate means of applying Rapid Dominance. It is clear that
the targets in each category include military, civilian, industrial,
infrastructure, and societal components of a country or group. In
certain cases, time is the crucial consideration in imposing Shock and
Awe and in most of the examples, emphasis is on a rapid or sudden
imposition of Shock and Awe. However, in several examples, the effects
of Shock and Awe must be and are cumulative. They are either achieved
over time or achieved through earlier conditioning and experiences.
Not all of these categories are dependent on technology or on new
technological breakthroughs. What is relatively new or different is
the extent to which brilliance and competence in using force, in
understanding where an adversary's weak points lie and in executing
military operations with deftness, are vital. While this recognition
is not new, emphasis is crucial on exploiting brilliance and therefore
on the presumption that brilliance may be taught or institutionalized
and is not a function only of gifted individuals.
There is also a key distinction between selective or precise and
massive application of force. Technology, in the form of "zero CEP"
weapons, may provide the seemingly contradictory capability of systems
that are both precise and have the net consequence of imposing massive
disruption, destruction, or damage. This damage goes beyond the loss
of power grids and other easily identifiable industrial targeting
sets. Loss of all communications can have a massively destructive
impact even though physical destruction can be relatively limited.
In some of the examples, the objective is to apply brutal levels of
power and force to achieve Shock and Awe. In the attempt to keep war
"immaculate," at least in limiting collateral damage, one point should
not be forgotten. Above all, war is a nasty business or, as Sherman
put it, "war is hell." While there are surely humanitarian
considerations that cannot or should not be ignored, the ability to
Shock and Awe ultimately rests in the ability to frighten, scare,
intimidate, and disarm. The Clausewitzian dictum concerning the
violent nature of war is dismissed only at our peril.
For a policy maker in the White House or Pentagon and the concerned
Member of Congress with responsibility for providing for the common
defense, what lessons emerge from these examples and hierarchies?
First, there are always broader sets of operational concepts and
constructs available for achieving political objectives than may be
realized. Not all of these alternatives are necessarily better or
feasible. However, the examples suggest that further intellectual and
conceptual effort is a worthwhile investment in dealing with national
security options in the future.
Second, time becomes an opportunity as well as a constraint in
generating new thinking. In many past cases, time was generally viewed
as an adversary. We had to race against several clocks to arrive
"firstest with the mostest," to prevent an enemy from advancing, or to
ensure we had ample forces on station should they be required. Rapid
Dominance would alleviate many of these constraints as we would have
the capacity to deploy effective forces far more quickly. Therefore,
in this case, we can view time as an ally. The political issue rests
in longstanding arguments to limit the President from having the
capacity to deploy or use force quickly, thereby involving the nation
without conferring with full consultation with Congress. While this is
an obvious point, it should not eliminate alternative types of force
packages derived from Rapid Dominance from full consideration and
experimentation. Indeed, our experience with nuclear weapons and
emergency release procedures shows that delegating instant
presidential authority can be handled responsibly.
Responding to the precise, rapid, and massive criteria of several
models, it is clear that one capability not presently in the arsenal
is a "zero-CEP" weapon, meaning one that is precise and timely. It is
also clear that, while deception, guile, and brilliance are important
attributes in war, there are no guarantees that they can be
institutionalized in any military force.
Another capability that Rapid Dominance would stress relates to the
Sun Tzu example. Suppose there are "EMP-like" or High Powered
Microwave (HPM) systems that can be fielded and provide broad ability
to incapacitate even a relatively primitive society. In using these
weapons, the nerve centers of that society would be attacked rather
than using this illustrative system to achieve hard target kill
because there were few hard targets. To be sure, HPM and EMP-like
systems have been and are being carefully researched.
Finally, to return to the idea that deception, disinformation, and
misinformation are crucial aspects of waging war, Rapid Dominance
would seek to achieve several further capabilities. By using complete
signature management, larger formations could be made to look like
smaller and smaller formations made to seem larger. At sea, carrier
battle groups could be disguised and smaller warships could be made to
appear as large formations. This signature management would apply
across the entire spectrum of the senses and not just radar or
electronic ranges. Indeed, gaining the ability to regulate what
information and intelligence are both available and not available to
the adversary is a key aim. This is more than denial or deception. It
is control in the fullest sense of the word.
The next step is to match the four significant characteristics that
define Rapid Dominance- knowledge, rapidity, brilliance, and
control-with Shock and Awe against achievable military objectives in
order to derive suitable strategies and doctrines, configure forces
and force packages accordingly, and determine those integrated systems
and innovative uses of technologies and capabilities that will provide
the necessary means to achieve these objectives in conditions that
include both the MRC and OOTW.
Strategic, Policy, and Operational Application
In assessing the future utility and applicability of Rapid Dominance,
it is crucial to consider the political context in which force is
likely to be employed. As we enter the next century, the probability
is low that an overriding, massive, direct threat posed by a
peer-competitor to the U.S. will emerge in the near term. Without
compelling reasons, public tolerance toward American sacrifice abroad
will remain low and may even decrease. This reluctance on the part of
Americans to tolerate pain is directly correlated to perceptions of
threat to U.S. interests. Without a clear and present danger, the
definition of national interest may remain narrow.
Americans have always appreciated rapid and decisive military
solutions. But, many challenges or crises in the future are likely to
be marginal to U.S. interests and therefore may not be resolvable
before American political staying power is exhausted. In this period,
political micro-management and fine tuning are likely to be even more
prevalent as administrations respond to public sentiments for
minimizing casualties and, without a threat or compelling reason, U.S.
involvement.
Future actions and measures may likely reflect "politically correct"
alternatives. In 1991, the Gulf War came close to presenting the
nearly optimal situation for prosecution to a decisive and
irreversible conclusion. Such a course, however, was not politically
feasible because it would have shattered the allied coalition while
exceeding the authority of the UN mandate. Military operations that
impact across a whole population or cause "innocent civilians" to
suffer (e.g., some economic sanctions, collateral damage from raids)
also are likely to be only politically acceptable in aggravated
situations. For example, if economic sanctions cause malnutrition or
other health problems or collateral damage from bombing or shelling
impacts hospitals, schools, orphanages, or refugee camps, the policy
may be the ultimate victim.
The U.S. military is more likely to find itself in a supporting
foreign policy role with discrete missions that are only one facet of
a larger political context. This context is almost certainly going to
expand into militarily grey areas of OOTW, including those impinging
on law enforcement and ensuring political stability. Forces may be
called upon to deal with or control situations on the margin rather
than to achieve total submission or defeat of an opponent. The
prevailing political preference is likely to continue to be to try to
bound these complex challenges through fine tuning, artificial
constructs, and discretely limited tasks, often performed in the midst
of internal conflict. Economic sanctions (e.g., Serbia, Iraq), "no
fly" zones (e.g., Southern and Northern Iraq and Bosnia), "safe
havens" (e.g., Bosnia), humanitarian relief delivered by "all means
necessary" (e.g., Somalia, Bosnia), and embassy protection and
evacuation (e.g., Liberia in 1991 and again in 1996) are the kinds of
OOTW tasks more likely to be assigned by policy makers. Such tasks
tend to be inconclusive and of long duration. They also increase
vulnerability to terrorist attack such as the bombing of the Kolbah
Barracks in Riyadh in June 1996.
Americans prefer not to intervene, especially when the direct threat
to the U.S. is ambiguous, tenuous, or difficult to define. Therefore,
when intervention is necessary there is likely to be both a political
and practical imperative to have allied or international involvement
or at least the political cover of the UN, NATO, or appropriate NGOs.
As more states (and sub-national groups) acquire nuclear, chemical,
and biological weapons of mass destruction (WMD) capabilities and
longer range delivery means, the ability for rogues to inflict pain
will increase as will the ability to ratchet up the political risks.
WMD can easily complicate our ability to influence positive and
constructive behavior of possessors. Because of the threat of
retaliation, WMD capabilities may become politically acceptable
targets provided collateral damage to civilians is minimized.
Preemption may become a more realistic option along the lines of
Israel's strikes against Syria's nuclear reactors in 1982. It is,
however, a responsible state's worst nightmare to have successfully
struck a chemical, biological, or nuclear production facility with
precision only to learn the next day that hundreds of civilians have
been killed due to the inadvertent release of chemical, biological, or
nuclear materials.
There must also be an appropriate political context that justifies the
use of preemptive force, as opposed to less destructive or non-lethal
types of sanctions (e.g., responses to terrorism in the case of Libya,
invasion of Kuwait by Iraq, exports of WMD to a threatening country
such as Iran, the North Korean threat to South Korea and Japan).
The U.S. will, nevertheless, need to maintain the capability to deter
and defeat both strategic and other direct threats to its vital
interests, preferably on a decisive basis. In an unsettled, less
structured, and volatile world, the ability to use force with
precision, effectiveness, impunity, and, when needed, rapidity, will
still be a powerful influence on cooperation, stability, and, where
relevant, submission.
Imposing Rapid Dominance on a nation, group, or situation, if
achievable, will be a highly desirable and relevant asset in this
turbulent period. Bosnia offers an example. At the outset of the
breakup of Yugoslavia, if we had had this type of capability, without
potentially high costs, to counter effectively the widely predicted
invasion of Bosnia, the U.S. strategy for dealing with that tangled
and messy situation might have been much different. Thousands of lives
might have been spared. In other grey or marginal situations Rapid
Dominance could make the difference between a politically acceptable
response or inadequate action with consequences similar to what
happened in Bosnia.
In considering how Rapid Dominance might apply and might be used, it
is first important to know what it is that we want to achieve with
military force. We need to consider whether the application of force
will allow us to influence and control an adversary's will or merely
exacerbate a bad situation. Therefore, it is essential to know what is
of value to that adversary. An objective, realistic, and in-depth
situational grasp will be essential to such an understanding. For
example, disarming or destroying may produce unintended consequences.
For a conventional foe that values its military and depends on
technology, Rapid Dominance should be particularly effective and
persuasive. In the case of less developed nations, however, the
opportunity for exercising influence in this way and against military
formations may be considerably less and must be carefully assessed.
As noted, in cases of marginal direct threats to U.S. security, the
cost in casualties needs to be low. To be effective, we must take away
an opponent's ability to make it cost us in terms of casualty levels
we consider intolerable. In applying Rapid Dominance we also must be
defending something which is of value to us. The lower the value in
terms of our national interests, the lower the price we are likely to
be willing to pay.
In MRC situations, we need to have the capability to defeat, destroy,
or incapacitate an opponent. On the other hand, in OOTW, other
non-military factors are likely to be involved and goals made more
limited. For example, it may be necessary to intimidate or capture the
leadership in order to restore order or reverse an action, or it may
simply be necessary to anticipate, prevent, and counter opposition to
conduct of a more limited mission (e.g., feeding the starving or
protecting innocent people from genocide).
In U.S. planning for OOTW, it is a virtual given that risk will be
minimized and there will be a discrete and proportional use of force
with minimal collateral damage. This means that there must be a belief
that a mission can be accomplished and is worth the resources
necessary to do so. Before initiating action in these often confusing
situations, objectives must be clearly established and, once engaged,
there should be a willingness to persevere through the inevitable
rough patches.
Whether in an MRC or in OOTW, we first will need to know what we want
to achieve with Rapid Dominance. This is a task for political
leadership which is informed with military advice concerning what is
feasible, what is not, and what is uncertain. The extent of the
mission must be clearly defined. Is it to defeat an enemy so it will
no longer pose a threat? Do we only need to stop an adversary from
carrying out a particular act? Must we control a situation entirely or
only sufficiently to be able to carry out a specific mission? Can we
really affect the adversary's will?
Recent events give us examples of outcomes likely to be relevant in
the future. MRCs call for the full spectrum of outcomes-from reversing
military action (e.g., the invasion of Kuwait); to establishing a
government more acceptable to the U.S. and the world, probably using
military coercion (Haiti, Panama); to eliminating a threat to the U.S.
or its allies. We may want to persuade an adversary to cease an
aggression or act of interference or otherwise change behavior we
cannot accept or tolerate. Political expectations in MRCs are for the
effective use of force and for rapid success or at least steady
progress. Casualties should be moderate or at least acceptable, with
the threshold of American pain dependent on the directness of the
threat to U.S. interests and with the degree of compellance
appropriate to the political rationale.
OOTW present a different set of challenges. These challenges are
likely to require discrete dominance of specific circumstances rather
than total dominance. The general tasks may include a wide variety of
requirements. For example, it may be necessary to try to prevent or
stop genocide (e.g., Rwanda) and ethnic cleansing (e.g., Bosnia). The
task may be to cooperate with a humanitarian relief effort (e.g.,
prevention of starvation in Somalia or Bosnia). The goal of employing
force may be free and fair elections (e.g., Cambodia, Bosnia). The
requirement could be to destroy a limited objective (e.g., an
above-ground or underground chemical weapons plant or documented
nuclear weapons facilities developed by hostile or unfriendly states).
Other tasks could simply be to preserve international rights (e.g.,
protecting the neutral shipping of the western oil flow in the Gulf
during the Iran-Iraq war). A more testing challenge might be to
accomplish a limited political goal (e.g., gesture to deal with
Israeli incursion in Lebanon in 1982). We undoubtedly will face the
future requirement to reverse a potential threat to Americans or to a
region of importance with a limited military action (e.g., in Grenada
in 1983 or the Mayaguez rescue in Cambodia in 1975). Discrete moves to
bolster preventive diplomacy and/or overt measures to demonstrate
preparedness to assist (e.g., forces sent to Sudan to support Chad
under threat of invasion from Libya and recent Navy operations in the
Taiwan Strait) will still be relevant.
Countering terrorism also will be part of a continuing agenda (hostage
rescue-e.g., Iran, Lebanon; hijacking-e.g., _Achille Lauro_; deterrent
to further moves-e.g., the Higgins operation, Libyan raids, missile
attack on Iraq after the threat to former President Bush). We may also
need to interdict weapons, terrorists, or other discrete cargoes
moving between nations (e.g., North Korean missile shipments to Iran,
Iranian and Libyan arms exchanges).
Economic sanctions are likely to continue to be a preferable political
alternative or a necessary political prelude to an offensive military
step (e.g., implemented as the first step in actions to counter
Libyan-sponsored terrorism; tried first as an alternative to war with
Iraq; used ineffectively against the Serbs to try to convince them not
to continue to support Bosnian Serb aggression; and tried with Haiti
as an unsuccessful alternative to occupation). Our past experience has
been that we seldom have had decisive or immediate results from these
economic measures, sanctions, and embargoes. Considerable time is
required to have impact and we have not been particularly efficient in
controlling the leakage and spillover in these situations. Sanctions
almost always require full international cooperation which cannot be
assumed or guaranteed. In Bosnia, of course, some portions of the arms
embargo were deliberately allowed to be permeable and the U.S. turned
a blind eye to Iran's support of the Bosnians.
Past experience also has taught us some relevant lessons about the
potential of Shock and Awe. Improvements in the capabilities enhancing
these outcomes could make a decisive difference in dealing with future
challenges. History also cautions us as well that there will be
restraints in employing Rapid Dominance and that there are fundamental
differences in MRC and OOTW applications.
Shock and Awe, when properly applied, have been very effective in the
past. They will be effective in the future, even when applied in
limited ways that do not reflect the more encompassing impact
envisioned by Rapid Dominance. There are many examples of how a very
limited application of force made a significant difference through the
mechanisms of Shock and Awe. Experiences, including successes and
failures, illustrate some of the potential of Rapid Dominance if
implemented effectively.
The Vietnam War provides certain lessons. When B-52 strikes, which
made the ground rumble, were added to the equation during the
Christmas 1972 bombing of Hanoi, dragging negotiations with the North
Vietnamese on a peace agreement moved swiftly to an acceptable
conclusion. Daily reports following the controversial B-52 "carpet"
bombing raids in Cambodia talked of North Vietnamese/Vietcong soldiers
wandering around in a daze due to shock and concussion. Both B-52s and
naval gunfire, especially from 16 inch guns of a battleship, had a
similar impact on invading North Vietnamese troop concentrations. The
mining of Haiphong Harbor, although initiated late in the war, was
equally effective in immediately stopping shipping in and out of North
Vietnam.
When President Nixon wanted to deal with the perplexing problems of
our POWs and failing domestic morale, as well as take away substantial
political leverage from the North Vietnamese, he directed the raid to
rescue prisoners jailed just outside Hanoi. The raid itself was well
executed. American forces reached and searched the prison and returned
safely. But no Americans were freed because a last minute transfer of
the POWs from the prison had not been detected. If there had been
prisoners still there to be rescued, the operation would have been a
highly dramatic and influential event. The point is that accurate and
timely intelligence remains crucial.
There seems to be little doubt that the combined F-111 and naval air
strike against Libya in 1986 in response to the discotheque terrorist
attack in Germany gave Gadhafi pause. The perception that he
personally might be targeted appeared to get Gadhafi's attention.
When our troops were having difficulty dislodging Grenadian soldiers
from their main fortress, Marine tanks were sailed around the island
to confront them. At the sight of tank guns, the seemingly stubborn
occupants surrendered almost immediately without a fight.
The cease fire in the bloody Iran-Iraq war was quick to follow after
the commencement of daily Iraqi long-range rocket bombardments of
Tehran that amounted to a reign of terror. Given that both sides were
exhausted at that point, a show of force could have been convincing.
Strong U.S. action in response to Iran's mining of neutral waters may
also have had a sobering effect on the mullahs. Not only were Iran's
vulnerable oil-producing platforms in the Gulf boarded and destroyed
with impunity by the U.S., but Iranian naval forces that had come out
to challenge the U.S. Navy were destroyed. Iraq's reign of terror, and
the strong American message to Iran, possibly helped end the war.
In our troublesome stay in Somalia, AC-130 gunships earned immediate
respect from potential troublemakers with their ability to see wide
areas night or day, remain on station for hours as night patrols, and
strike with precision and relative impunity. The methodical drone of
AC-130s circling in the air was enough to restore some order, although
a few civilians found the noise unsettling. In another situation, the
aftermath of systematic UN efforts to destroy faction leader Mohamed
Aideed's illegal arms facilities generated an unexpected reaction from
other warlords, including those colluding with him, which was to
volunteer to hand over their own weapons storage areas. For a fleeting
moment, Shock and Awe created an important opportunity.
During the many vagaries of the Bosnia tragedy, it would appear that
when NATO accurately delivered potent doses of air power, rather than
occasional pin pricks, the Serbs seemed finally to understand that an
appearance of cooperation rather than defiance was in their interest.
This NATO message in the form of air power, of course, was
strengthened by the effectiveness of the accompanying Croatian/Muslim
counter-offensive and the fatigue of Bosnian Serb fighters. Sustaining
the shock effect with forces on the ground was a necessary combination
to gain the staying power effect to change the will of the Serbs. It
was not accomplished by air alone. Timing remains important.
Past failures also offer examples of how Rapid Dominance might have
made a difference in reacting to those difficult situations. Rapid
Dominance might have provided a better response to those setbacks or
might have offered a more effective alternative that would have
avoided the vulnerabilities in those situations in the first place
(e.g., Bay of Pigs, Iran embassy rescue in 1980, Lebanon Marine
barracks bombing in 1983, response to the Pueblo seizure by North
Korea in 1968, and the reaction to the downed helicopters during the
Ranger raid in Somalia).
We should also learn from other states who have demonstrated effective
application of the characteristics of Rapid Dominance. Israel's rout
of Syria's air force and missile defenses in Lebanon's Baaka Valley
shows how dramatic success can have political spillover. On the other
hand, Japan's surprise attack on Pearl Harbor produced the reverse
effects of Shock and Awe and had the unintended consequence of
galvanizing the U.S. into action.
Even without a Rapid Dominance capability or when facing a more
technologically dependent opponent, it is clear from these examples
and many others in recent U.S. experiences that certain improvements
in capabilities would provide us with greater flexibility in the
future. This is especially true in OOTW situations, which require a
multiplicity of effective instruments at our disposal. It is also true
that certain operations such as peacekeeping tend to be manpower
intensive.
If we are to stay ahead of an adversary and deny things of value to
that adversary, dynamic, accurate, and integrated intelligence is
essential. Intelligence needs to move to levels unprecedented in
scope, timeliness, accuracy, and availability in real time. The Gulf
War, despite its success, showed classic limitations in intelligence.
Even though we had nearly every intelligence asset designed to deal
with the USSR available for use, we were unable to detect the full
extent of Iraq's WMD capability; unable to find mobile missile
launchers even with a major expenditure of on-scene assets; in some
cases, we could only "see" kilometers in front of our advancing
forces; and we mistakenly attacked targets we thought were legitimate
but had civilians inside. In some instances, only reliable human
intelligence may provide the necessary information (for example, in
order to understand what is happening in deep underground facilities).
Another important capability we should try to achieve in the future is
the ability to intimidate, capture, convince, or significantly
influence the perceptions and understanding of individual
troublemakers. This need has been demonstrated repeatedly in recent
years (e.g., Gadhafi in Libya, Aideed in Somalia, Saddam Hussein in
Iraq, Noreiga in Panama). Such a perception is particularly relevant
when the problem appears not to be caused by a unified population but
by the ambitions of individual leaders who have intimidated or killed
off any likely internal opposition. Such a capability requires
effective real-time intelligence and a variety of methods for
accomplishing the task (from exceptionally precise weapons to
effective "snatch" operations).
In a world in which non-lethal sanctions are a political imperative,
we will continue to need the ability to shut down all commerce into
and out of any country from shipping, air, rail, and roads. We ought
to be able to do this in a much more thorough, decisive, and shocking
way than we have in the past. The ability to apply pressure or cause
acquiescence employing non-lethal means also will be important in some
circumstances. Weapons that shock and awe, stun and paralyze, but do
not kill in significant numbers may be the only ones that are
politically acceptable in the future. This also means that crowd
control with minimum violence may be needed. In certain circumstances,
the costs of having to resort to lethal force may be too politically
expensive in terms of local support as well as support in the U.S. and
internationally.
As is already well recognized, we need to be able to shut down key
electronic communications to, from, and within a country (or within a
specific sub-group or faction). We also need the ability to control
radio and television within a country. It is important, however, in
all cases, to be able to deny an adversary's ability to communicate
and to have our own means of reaching the population with appropriate
messages.
In addition to being able to eliminate military capabilities
selectively, including weapons systems, overt and covert stockpiles,
fuel, WMD, and related logistics, we will need to have the capability
selectively to incapacitate, neutralize, or destroy other things
considered of great value to opponents. Increased targeting precision
will compound effectiveness as well as help to avoid the political
pitfalls of using force such as the inevitable, unintended collateral
damage that has been the pattern of the past.
More surgical and carefully crafted applications of force, however,
will only partially reduce the restraints and limits on utilizing
Rapid Dominance in MRCs and OOTW. There are substantial differences in
the political constraints likely to be imposed in dealing with MRCs
and with OOTW. For example, there is much greater latitude to use
dominant force and Shock and Awe in MRCs than in OOTW.
In MRC situations, we are often likely to face conventional powers
which are well organized, well equipped, and broadly dependent on
technology. Although more powerful, these developed states are also
likely to be especially vulnerable to a technologically sophisticated
approach such as Rapid Dominance as long as we maintain this military
edge and the ability to neutralize their military systems. Even in the
most compelling circumstance where a Rapid Dominance force is used,
however, support from other nations will be politically desirable.
In most circumstances there will be limits to the targets of value to
an adversary which can be destroyed as well as to the numbers and
types of weapons that can be employed. For example, the political
circumstances in which nuclear weapons could be employed are quite
limited. In both MRCs and OOTW, certain actions are politically as
well as morally unacceptable except in extreme cases. Such
restrictions are likely to apply to targets affecting control of
access to food, water, and clean air, and to destruction of religious
and cultural centers, even if there is low collateral damage.
In OOTW situations, we are much more vulnerable to criticism of using
excessive force, especially if there is civilian or collateral damage.
The concept of proportionality is likely to remain an operative
principle in U.S. policy and may be taken to extremes, especially if
the marginal nature of a situation leads to a marginal and ineffective
response. Some people, both military and civilian, even argue that
superior technology should not be employed in such situations and that
an adversary should be fought on his own terms. While such arguments
should be rejected, they nonetheless sometimes have a political
influence that must be considered. We should always use technology to
minimize our casualties, give us every advantage, reduce collateral
damage, and make us look more formidable. At the same time, there
needs to be sufficient provocation to warrant destruction or denial.
Our actions must always be consistent with our own system of values.
The "rapid" component of Rapid Dominance is one of the most appealing
aspects of the concept, both politically and militarily. The ability
to take action that is timely and decisive multiplies substantially
the chances of ultimate success. Action needs to be taken precisely
when it will have greatest impact. Often initial public outrage and
political support for action in response to a provocation subsides if
a prolonged buildup is necessary in order to prepare to take action.
The ability to react faster than an adversary, to assimilate
information and act on it effectively, is also an important advantage.
In a NATO region-wide dynamic computer war game a few years ago, it
was clear that the simulated enemy was advancing faster than the
defensive chain of command could make counter moves. The tradition of
sending decisions up the line was simply too slow to cope with the
dynamic challenge posed by the adversary. Commanders on scene lacked
the authority to respond and adjust to rapidly changing situations.
The exercise graphically demonstrated to the country involved the need
to institute fundamental command and control streamlining. It also
demonstrated the advantages of being able to make local decisions in
real time while still effectively coordinating and optimizing the
overall effort.
The Navy's "command by negation" concept evolved in the 1980s in order
to deal with the rapidity of the air/missile threat and the need to
integrate dynamically the offensive and defensive missile, air, sea,
and undersea capabilities of a battle group and its joint components
(e.g., AWACs). This concept was one way of solving the time problem
while keeping the overall commander in the picture. The commander
could then intervene and modify actions as necessary to conform to the
broader strategy. This type of control was helped by the evolution of
electronic links and secure communications and the availability of
satellites.
Commanders employing Rapid Dominance will need to orchestrate it using
similar principles, while applying greater selective ability to turn
on and off a variety of systems, sensors, and devices influencing the
whole operational picture. Technology should also give commanders a
much better grasp of what is evolving during a battle. Just as the
American military of today has made "owning the night" part of its
tactical advantage, "owning" the dimension of time will be critical to
the success of Rapid Dominance.
In conceptual terms, the following is suggestive of a future force
configuration and the design of a mission capability package (MCP)
based on Rapid Dominance.
Operational Construct
Rapid Dominance is based on affecting the adversary's will,
perception, and knowledge through imposing sufficient Shock and Awe to
overcome resistance, allowing us to achieve our aims. Four
characteristics are vital: knowledge, rapidity, brilliance, and
control of the environment.
Application of all or of selective capabilities within the Rapid
Dominance systems of systems will then decisively direct the
application of military/defense resources and produce the requisite
outcome. Rapid Dominance envisages the execution of specific actions
in real or near real time to counter actions or intentions deemed
detrimental to U.S. interests. On the high end of conflict, Rapid
Dominance would introduce a reaction of Shock and Awe in areas of
highest value to the threatening individual, group, or state. In many
cases, prior understanding of the power of Rapid Dominance would act
as a deterrent to the objectionable action. When used, Rapid Dominance
would ensure favorable early resolution of issues with minimal loss of
lives and collateral damage. The concept theoretically should be able
to impact adversarial situations that apply across the board to high,
mid, low, no, or minimal technology threats.
Rapid Dominance expands the art of joint combined arms war fighting
capabilities to a new level. Rapid Dominance requires a sophisticated,
interconnected, and interoperable grid of netted intelligence,
surveillance, reconnaissance, communications systems, data analysis,
and real-time deliverable actionable information to the shooter. This
network must provide total situational awareness and supporting nodal
analysis that enables U.S. forces to act inside the adversary's
decision loop in a manner that on the high end produces Shock and Awe
among the threat parties. Properly detailed nodal analysis of this
knowledge grid will enable the shutting down of specific functions or
all essential functions near simultaneously. This will often times be
netted pieces of data where the sum of the parts gives the answer and
the battlefield advantage to the force possessing this rapidly netted
information.
The "rapid" part of the equation becomes the ability to get real-time
actionable targeting information to the appropriate shooter, whether
the shooter is a tank division, an individual tank, an artillery
battery, an individual rifle man, a naval battle group, an individual
ship, an air wing/squadron, or an aircraft in flight. This means the
need to have the right shooter in the right place; locating and
identifying the target correctly and quickly; allocating and assigning
targets rapidly; getting the "shoot" order or general authority to the
shooter; and then assessing the battle damage accurately.
At whatever the unit level, Shock and Awe are provided by the speed
and effectiveness of this cycle. Then, the ability to do this
simultaneously throughout the battlefield creates a strategic Shock
and Awe on the opposing forces, their leadership, and populous. This
simultaneity and concurrency are central tenets of imposing Shock and
Awe. When the video results of these attacks are broadcast in real
time worldwide on CNN, the positive impact on coalition support and
negative impact on potential threat support can be decisive.
The first priority of a doctrine of Rapid Dominance should be to
deter, alter, or affect the will and therefore those actions that are
either unacceptable to U.S. national security interests or endanger
the democratic community of states and access to free markets. These
political objectives are generally those envisioned in the major and
lower regional conflict scenarios (MRC & LRC). Should deterrence fail,
the application of Rapid Dominance in these circumstances should
create sufficient Shock and Awe to the immediate threat forces and
leadership as well as provide a clear message for other potential
threat partners. The doctrine of Rapid Dominance would not be limited
to MRC and LRC scenarios. It has applications in a variety of areas
such as countering WMD, terrorism, and perhaps other tasks. The
challenge is that should deterrence fail, the execution of a response
based on Rapid Dominance must be proportional to the threat, yet
decisive enough to convey the right degree of Shock and Awe. Rapid
Dominance cannot solve all or even most of the world's problems. We
repeat our disclaimer that this is not a silver bullet. However, Rapid
Dominance and its capacity for achieving Shock and Awe could be
applied for egregious threats or violations of international law, such
as:
- Direct military threats to the territory of the U.S., its friends,
and allies;
- Blatant aggression involving a large state crushing a small state;
- Rogue leader/state sponsored terrorism/use of WMD;
- Egregious violations of human rights on a large scale; and
- Threat to essential world markets.
Clearly, the Information Highway is crossing all sovereign borders and
penetrating even the most closed societies. The inequities and
benefits in all societies are becoming known to the masses as well as
the power brokers. The requirement for Rapid Dominance to develop
sophisticated capabilities to penetrate the Information Highway and
create road blocks as well as control inputs/outputs to the highway
both overtly and covertly is fundamental to the concept.
These same techniques also apply to law enforcement agencies targeting
international crime and drug cartels using the highway. Closer
interagency cooperations and coordination between military and law
enforcement activities and capabilities must be established.
Experience with the military involvement in the drug war revealed
considerable cultural differences between these organizations.
Overcoming these cultural differences among organizations is not easy.
The required trust and confidence for sharing sensitive information
and support between these agencies and the military needs to be
developed further. Interagency coordination and cooperation must be
raised to a new level of sophistication. Some laws may need to be
changed. War in Cyberspace does not recognize domestic or foreign
boundaries. In this environment the subjects of Information Warfare
and Information In Warfare take on new meaning and require focused
development. We must become proficient within this environment.
Operational Assumptions
- The enemy picks the time and place to initiate the conflict (i.e.,
we are surprised).
- We then attain control of the initiative through superior speed,
knowledge, and capacity to act and react.
- Our forces are perceived to be invincible; engagements must
convince the enemy there is no hope.
- Combat must be unrelenting and omnipresent at times, places, and
tempo of choosing.
- Allied operations must be thoroughly integrated, from political
objectives through combat to include psychological warfare.
- The enemy must be hit in those areas of greatest importance to him
and devastated by the ferocity and swiftness of our attack.
From these assumptions, certain operational criteria follow that help
to define a Rapid Dominance Force with more specificity in improving:
- Intelligence, indications, and warning on an aggressor's actions
- The length of time required for a decision to react
- Decisive responses at various levels and times after the crises or
conflict begins to develop:
- Respond in 1 to 3 days with air and missile strikes and special
forces
- Respond in 5 to 10 days with more massive power up to and
including a joint task force of corps size
- Respond in 10 to 30 days with a second corps
The Rapid Dominance MCP
As a next step, we need to sketch out what a Rapid Dominance Force
might look like for a corps-sized air, ground, sea, and space joint
task force supported by necessary intelligence assets that can impose
sufficient Shock and Awe to break the will of the adversary. First,
this force will emphasize capabilities to maximize the core
characteristics of knowledge of self, adversary, and environment;
rapidity; brilliance in execution; and control of the environment.
Knowledge means more than dominant battlefield awareness. It means
understanding the adversary's mind and anticipating his reactions. It
means targeting those things that will produce the intended Shock and
Awe. And, it means having feedback and good, timely battle assessment
to enable knowledge to be used dynamically as well as to know how our
forces will react.
Rapidity means moving and acting as quickly as necessary and always on
a timely basis. Rapidity can be instant or as required.
Brilliance in operations means achieving the highest standards of
operational competence and, through a superiority of knowledge,
maintaining the ability to impose Shock and Awe through continuously
surprising and psychologically and physically breaking the adversary's
will to resist. This will require training and exercising of joint
land, sea, air, space, and special forces to new standards of
excellence and competence. It is mainly in training where the
difference lies in achieving operational brilliance. This desired
standard of performance can be achieved by making innovations to
permit new levels of battlefield fidelity for training units and
developing leaders.
Control of the environment would include complete signature control on
the entire battle area out to hundreds of miles. We would control our
signatures as well as what we wanted the adversary to see or hear and
what we do not want the enemy to know. Destruction of the adversary's
systems would begin with long-range stealthy, or "stand-off" Zero CEP
weapons, extend to FOG-M type battlefield weapons to close-in systems.
Small units would be able to call in "fires" for 360 degrees on a
nearly instant basis.
Attacks from all aspects would be complemented by deception,
disinformation, surveillance, targeting, and killing. "Pulse" weapons
would be used to disarm and actively deceive the enemy through
disrupting and attacking all aspects of the adversary's electronics,
information, and C4I infrastructure. It is this "lay down" of total
power across all areas in rapid and simultaneous actions that would
impose the Shock and Awe.
The remainder, roughly a third of this Joint Task Force, would consist
of traditional platforms including conventional ground, air, and
amphibious forces, naval battle group forces, and the necessary
supporting logistical, C4I, medical and other capabilities and ground
forces to conduct and sustain conventional or traditional operations
if needed and to support or defend traditionally vulnerable targets
such as ports, roads, and other infrastructure.
Tactical employment is, of course, dependent on the conditions of the
MRC. In general, the most rapidly deployable units of this corps, the
future equivalent of the Eighteenth Airborne Corps, would be sent to
secure or reinforce a limited area into which the remainder of the
force would flow. This AOR would be self-protected. Our goal is that
perhaps a Rapid Dominance force of as few as 2,000 troops could
successfully defend against an enemy of 10-20,000 in an MRC and that a
full corps can be deployed within 5 to 10 days.
These units would arrive quickly and, as directed, begin disarming,
destroying, and disabling the enemy's military wherewithal using
"stand-off" capabilities. Forward-based or long-range reconnaissance
units could be employed/supported by UAVs and overhead surveillance.
Units would be forward deployed in accordance with their time phased
plan. These units would be used either to complete the attack or to
carry it to the adversary, occupy selective territory physically, or
carry out the requirements of the post-war occupation campaign. Should
traditional forces be needed, they would of course be available.
Protection and self-defense would partly be provided by controlling
the environment. In effect, we would cast a cloak around the adversary
and permit the adversary to see and know what we alone provided. This
would leave an adversary blind, deaf, and dumb. With superior and
rapid firepower, the blinded, deafened enemy would be destroyed and
defeated as we saw fit. This would maximize Shock and Awe and help
break the adversary's will.
In OOTW, the Rapid Dominance JTF might function as follows. First, the
ability to deploy dominant force rapidly to attack or threaten to
attack appropriate targets could be brought to bear without involving
manpower-intense or manned sensors and weapons. Second, once deployed,
since self-defense is likely to be required against small arms, mines,
and shoulder carried or mortar weapons, certainly some form of "armor"
or protective vehicles and shelters would be necessary. However,
through the UAVs, C4I, and virtual reality systems, as well as through
signature management and other Shock and Awe weapons including High
Powered Microwave (HPM) and "stun-like" systems, this force would have
more than dominant battlefield awareness.
There are, of course, caveats. Unless strategic or policy objectives
are in line with operational capabilities, military force is unlikely
to be a useful instrument. It is also unlikely that any operational
construct, no matter how brilliantly conceived, could overcome such a
disconnect. Vietnam and Somalia remind us of these limitations.
The assimilation of intelligence-strategically, culturally, and
operationally-is a central thrust and component of the knowledge
aspect of Rapid Dominance. Our forces must not only fight smarter;
these forces, at all or most levels, must be educated and trained
differently with far more emphasis on intelligence, broadly defined.
This knowledge, when applied rapidly under conditions of brilliance
and in a controlled environment, is a centerpiece of Rapid Dominance.
There must be full comprehension of the adversary across strategic,
political, military, cultural, intellectual, and perceptual lines.
This understanding must go beyond how an adversary might use military
force. Those crucial values that motivate and underlie a nation or a
group must be understood if the appropriate level of Shock and Awe is
to be achieved.
There are also obvious questions that must be answered. Does Rapid
Dominance apply only or mostly to the high end of the conflict
spectrum involving more traditional applications of force to achieve
political objectives, as envisioned in the MRC and LRC scenarios? Yet
to be explored is the degree to which a concept of Rapid Dominance
with Shock and Awe applies to OOTW, countering terrorism against U.S.
interests, controlling rogue states/leaders, etc. What are the
political and military prerequisites to apply Rapid Dominance? Are
they applicable and realistically achievable in the increasingly
complex interaction of national non-government organizations
(PVOs/NGOs) present worldwide to provide health and humanitarian care
to refugees and other disenfranchised people? Would the concept of
Rapid Dominance with a degree of Shock and Awe offend and generate
counterproductive public relations backlash from those who believe
force should only be used as a last resort and then with a measurable
degree of proportionality?
At this point, we can only raise questions and expect to have them
answered at a later date. This line of questions, concerns, and issues
as well as a host of others, needs to be examined up front and
answered in the Rapid Dominance concept development process. We must
be careful that we do not overvisualize Rapid Dominance versus the
reality of credible/affordable capabilities to execute the concept.
Rapid Dominance must still confront the fog of war. Decisions will
still be made based on judgment and confidence in the intelligence
provided, the estimate of threat intentions, knowledge of true center
of gravity targets, and confidence in our own force capabilities to
inflict Shock and Awe. In fact, the key will be the ability to
penetrate this fog with increased clarity and to control events now
unmanageable through more rapid gathering, analyzing, and distributing
actionable information. Complicating the issue is the fact that the
U.S. has not clearly defined its role in the post-Cold War era. As the
world's only credible superpower, the U.S. cannot avoid a leadership
role but neither can it avoid the focused criticism applied to all
leaders. This is the classical "damned if you do and damned if you
don't" syndrome.
At this stage, the concept of Rapid Dominance is a work in progress.
It needs to be "operationalized." By designing a nominal MCP and
fitting with it paper systems and capabilities, we can explore the
answers to many of the questions we raised above. Three steps are
needed to proceed down the road on the way to a real capability.
First, feasibility of the requisite technical capabilities needs to be
established. Second, wargaming of the MCP must be done. Third, and
perhaps most difficult, deriving the means for implementing the most
promising aspects of Rapid Dominance must occur.
An Outline for System Innovation and Technological Integration
Achieving Shock and Awe is central to Rapid Dominance, and therefore
must serve as the key organizing principle for any rigorous
examination and exploitation of system concepts and technologies for
Rapid Dominance. Understanding the interplay between technology and
doctrine is not only or simply a straightforward matter of
establishing operational requirements and then seeking to attain them
through invention and design. It is a complex and interactive process
of experimentation and discovery wherein intellect, hard work,
endurance, and innovation must drive the use of technology. Rather
than make changes, however significant, to modifying current
capabilities or building newer, similar ones, Rapid Dominance seeks to
identify and field systems specifically designed to achieve Shock and
Awe-systems that may break the mold much as the Model T Ford once did
years ago.
The genetic decoders in bioengineering laboratories, computer-aided
design tools used by engineers, vast database management systems in
place in corporate offices, computer-controlled machines enabling
composite materials, and the countless academic, business, and
personal computers are all evidence of the prominent and ever
increasing role information technologies have assumed in modern
economies. Many of the technologies underlying the Information Age are
being spearheaded by U.S. small business and its entrepreneurial
culture. Certainly, from the huge consumer electronics firms in Japan
to software development businesses in India, the rest of the world
participates and competes. But few can deny that U.S. industry
provides the leadership in and is the preeminent developer of
information technologies as they are most broadly defined. This
leadership position, properly leveraged, provides the United States
with an ever increasing military advantage over competing nations.
Leveraging technology requires more than merely incorporating it into
U.S. forces; it is likely to include a significant redesign of both
forces and leadership to embrace these rapidly evolving technologies.
Many of the technologies that will support Rapid Dominance are already
discernible. Unlike the impact of nuclear weapons, it is unlikely that
a single technology or system will emerge to produce Rapid Dominance.
It will only be attainable through the broadest integration of
strategic concepts, doctrine, operational needs, technological
advances, system design, and appropriate organization of command,
control, training and education. And only a large, immensely capable
country such as the U.S. may be able to achieve this.
Rapid Dominance seeks to integrate this confluence of strategy,
technology, and innovation. Four core characteristics were defined
earlier as crucial:
- Complete knowledge of self, adversary, and the environment;
- Rapidity;
- Brilliance of execution; and
- Control of the environment.
What follows is illustrative rather than exhaustive of how technology
can be used in a broad system approach. Many of these technologies
currently are being addressed within the defense community. Analysts,
military strategists, acquisition planners, and even "futurists" are
wrestling with the meaning and consequences of the Information Age.
Our focus on systems and technologies begins with these four
characteristics.
Knowledge of Self, Adversary, and Environment
In the modern threat environment, it is difficult to estimate where
the next crisis may occur, let alone the next war. Even 5 years ago,
who would have foreseen the significant involvement of the U.S.
military in places like Somalia, Haiti, Rwanda, Bosnia, and the South
China Sea? To which hot spots can we expect to see U.S. troops
deployed over the next 5 years? Over the next 20? In this section we
argue that, in addition to improving our force capabilities, the U.S.
must develop an intelligence repository far more extensive than during
the Cold War, covering virtually all the important regions and
organizational structures throughout the world.
During the Cold War, intelligence agencies focused more on a bipolar
world and built sizable organizations to collect information on "the
other side." This same intelligence structure, in the main, is in
place today facing a multipolar world, where any number of power
structures-whether they be states, international organizations, or
even small groups of individuals-must be monitored with an
understanding that extends to their leadership, culture, economic
direction, and military capability.
As the technologies relevant to knowing the adversary and his
environment are examined, an emerging theme is the clear shift from
technology developments that once resided within our government to
those driven by commercial demands. For example, the information
technologies used by U.S. intelligence agencies are of such
complexity, importance, and expense that they are referred to as
"national assets" and are developed and managed by large, dedicated
organizations. Even here, commercial companies are rapidly encroaching
on what once seemed to be an unassailable market position in Earth
observation systems. One may already purchase synthetic aperture radar
interferometry images from any number of sources, and panchromatic
visual images with one meter resolution will soon be available over
the counter for remarkably little cost. Indeed, the only real barrier
to this burgeoning market is the understandable concerns that
governments have with allowing such technology to be widely available.
In areas such as encryption and data security, commercial developers
are more likely to reach limits of government acceptance before those
of technological capability.
With untold billions invested in communications systems, even the most
modern U.S. military communication systems often compare poorly with
commercial systems. While this has long been the case for fielded
systems, it is becoming true for even the most sophisticated research
and development programs being undertaken by defense organizations.
As a case in point, one may consider a program recently initiated by
the Defense Advanced Research Projects Agency (DARPA) called
Battlefield Awareness and Data Dissemination (BADD). At the heart of
this program, large amounts of data are collected within a vast
database residing on commercial computers and enterprise management
systems. This information is then disseminated to the troops through
the commercial Global Broadcast System (GBS) onto "set-top" boxes, an
enabling technology that was developed commercially. Even with this
leveraging of private industry, there is a real question as to whether
DARPA will be able to field a system that would compete well with
surprisingly similar commercial systems. Internet channels planned by
media industry giants such as BSkyB will offer multi-megabit,
interactive, digital data connections to the Net merely as an
enticement for subscribers to enroll for their full digital
broadcasting service (200 to 300 channels of digital video and sound).
Understanding that there is much more to BADD than the little
discussed here, one still almost wonders whether DARPA could simply
buy a subscription and connect it to an appropriate, commercial,
network management system. More to the point, if even well funded and
aggressive technology development organizations such as DARPA find it
difficult to remain ahead of commercial advancements, there may be a
fundamental lesson to be learned regarding the management of
defense-related technologies.
Knowledge and Intelligence
"Intelligence" is comprised of five categories of knowledge and
understanding: a society's leadership; culture and values; the
strategic, political, economic, and physical environment; military
capabilities and orders of battle; and comprehensive battlefield
information. Examples of technologies and system approaches of
potential relevance in these areas are discussed below.
Understanding potential adversaries, coalition partners, and involved
neutral countries implies an infrastructure for acquiring an in-depth
knowledge about cultures, leadership values, and other driving factors
that allow us, when needed and on a timely basis, to get "into their
minds." Applicable technologies include automated language
translators, interactive and autonomous computer simulations, advanced
database systems for organizing and understanding data and
transactions of individuals and institutions, and computerized
educational systems for training and learning these skills.
Collecting sufficient and timely environmental information is crucial
to Rapid Dominance. Logistics, demographics, and infrastructure are
broad areas of collection along with geography, road/rail/ship lanes,
utility sites and corridors, manufacturing, government sites, military
and paramilitary facilities, population demographics, economic and
financial pressure points (such as oil wells or gold mines), and major
dams and bridges. Technologies used to provide environmental awareness
include traditional means such as satellites that can be augmented
with dynamic sensor management tools for optimizing observation
routines. The vast quantities of data that reside on the world's
computer networks, if properly exploited, provide another rich source
of information. Data mining tools, such as Web crawlers, gatherers,
brokers, and repositories that pull and organize data from public
networks, will be essential to building a more complete picture of
potential adversaries. Since not all databases and host computers are
cooperative with these methods, offensive information warfare tools
will be required to obtain specific pieces of information that are
vital for national security purposes.
Once data are collected, they must be processed and disseminated and
then stored for future access. Enterprise data storage and retrieval
systems that are capable of working with many terrabytes (1,000
gigabytes) of information are already commonplace. Since it is
impossible for humans to comprehend such vast quantities of
information without some assistance, data exploitation tools (filters,
fusion, automatic target recognition, image understanding, etc.) will
be crucial technologies. Finally, the information, once processed,
will be of little use if not disseminated to the right people in a
timely fashion. "Intelligent data" dissemination and wide bandwidth
communications are examples of essential technologies emerging in this
area.
In addition to knowledge about regions and locations where U.S. force
may be applied, it is important to maintain vigilance and up-to-date
knowledge on specific "hot spots" and to have sufficient flexibility
within the system to shift attention rapidly to new areas. Systems
addressing this more time-sensitive set of tasks would include light,
quickly deployable satellites, high altitude and endurance unmanned
aerial vehicles, manned platforms, and unattended ground sensors.
As a crisis unfolds and the insertion of U.S. troops or other military
action becomes more probable, information needs and the number of
information consumers both increase dramatically. Information that
must be collected and correlated include targeting, battle damage
assessment (BDA), weather, terrain, infrastructure, tracking of
special targets, logistics, position and status of our own troops,
identification friend or foe (IFF), and status of material. It is
vitally important that sufficient sensor systems work in all weather
conditions and at night to maintain the "operations tempo" required by
Rapid Dominance.
Battlefield awareness requires three information technologies:
collection, fusion, and dissemination of real-time actionable
information to a shooter. Rapid Dominance requires an unprecedented
level of real-time information collection that will be provided by
sensor systems such as space platforms, UAVs, unattended ground
sensors, and advanced manned reconnaissance platforms. In addition,
the entire infosphere of the adversary will be monitored not only for
classic information such as operational commands but also to determine
the shock effect being created by Rapid Dominance operations.
Collecting data from cooperative sources such as one's own troops,
allies, and friendly non-combatants is also critical. While _Operation
Desert Storm_ showed the value of self-location sensors such as GPS,
the friendly fire casualties demonstrated that there is still work to
be done in terms of giving each commander and soldier sufficient
information to operate effectively. Much of this information, such as
the physiological status of individual combatants, is not currently
collected, and much of what is sensed is not properly disseminated.
It would be hard to overstate the importance of information
dissemination within Rapid Dominance. Administering Shock and Awe
requires a spectrum of attacks that the adversary is unable to fathom,
but our own forces must operate effectively, even aggressively, within
an environment that could easily lead to serious information
bottlenecks and overload. Commercial technologies will be key to the
U.S. developing a structure to effectively disseminate information.
Already, commercial communications technologies such as global
broadcast satellites and protocols like those underlying the Internet
have been used as stop gaps by the U.S. military in major deployments.
Merely transmitting the right information at the right time will not
be sufficient for operations enabling Rapid Dominance. Information
will need to be fused to create knowledge-based displays. The
technologies that will be important in this area go beyond the data
fusion algorithms currently in place and should leverage heavily off
of technologies in fields such as computer image generation, virtual
reality, and advanced simulation.
Rapidity
In a technology sense, rapidity includes the speed of operational
planning, determining appropriate action, deployment, and employment
all focused toward minimizing response time. Three factors combine to
make military planning far more difficult today than in the Cold War
era. First, there is great uncertainty early on in the location of a
conflict, who the adversary may be, and with whom one may be allied.
Second, there is normally very little time available for planning,
with the military sometimes having only weeks or days before
committing troops to an unanticipated mission. Third, vastly more
information is available to the planner, which is both a blessing and
a curse. Several technologies that partially define Intelligent
Dynamic Planning will make it easier for the commander to plan Rapid
Dominance:
- Model based planning
- Machine intelligence
- Dynamic planning based upon feedback and new information
- Selectively automated decision aides (commanders associate)
- Imbedded rehearsal and training
- Brilliance in Execution
It is impossible to institutionalize brilliance. However, the standard
can be set. The Dynamic Planning noted above is part of the capability
for this characteristic as are the systems and technologies discussed
below.
Technologies Critical to Achieving Brilliance in Rapid Dominance
For shock to be administered with minimum collateral damage, key
targets of value must be neutralized or destroyed, and the enemy must
be made to feel completely helpless and unable to consider a
meaningful response. Furthermore, the enemy's confusion must be
complete, adding to a general impression of impotence. Most
importantly, strategic targets, military forces, leadership and key
societal resources must be located, tracked, and targeted. This will
require substantial sensor, computational, and communication
technologies. Designated targets must be destroyed rapidly and with
assurance. Finally, the status and position of friendly forces must be
known at all times, and the logistics supporting them must be
sufficiently flexible to allow for rapid movement, reconfiguration,
and decentralization of location.
Several technologies that can help in this are discussed below, as
divided into the following subsections: sensors, computational
systems, communications and system integration.
Sensor Technologies
Sensor technologies are grouped into four areas: active, passive,
imbedded, and processing.
_Active sensors:_ By far, the most important of the energy-emitting
sensors is radar. Among the best all-weather capabilities of any type
of sensor, the role for and capabilities of radar have steadily
increased since the Second World War. Radar systems are used for early
warning, air defense, air asset management, air traffic control, naval
fleet defense, detection and tracking of moving ground targets,
missile targeting, missile terminal guidance, terrain data
development, and weather prediction. For Rapid Dominance, radars and
other active sensors must operate with low probability of intercept.
Particularly with stealthy systems, this will present a unique
challenge to military systems where one may not expect a great amount
of "spin-on" from the commercial sector. It is vitally important to be
able to sense the enemy under all conditions and environments. Sensors
must penetrate foliage and walls and detect threats such as
underground and underwater mines.
There are many other important active sensor classes, three of which
are active acoustics, lidar and magnetic anomaly detectors. Broadband
underwater active acoustics could address pressing needs such as
shallow-water anti-submarine warfare and mine detection (both buried
and silt covered). The practical application of lidar is a relatively
recent development enabled by advances in laser, power management, and
data processing technologies. Lidar can be used for fire control,
weapon guidance, foliage penetration (vegetation is translucent in the
near infrared (NIR) regime), and target imaging/recognition. Lidar
detects shape directly and shape fluctuations such as vibration and
motion and has proven very hard to spoof. Magnetic anomaly detectors
will continue to find application in areas of anti-mine and
anti-submarine warfare and in screening for weapons at security
checkpoints and elsewhere.
Electronic emissions are of themselves a liability only where they
create a signature of use to an enemy. The ability to emit energy, yet
in ways that are less discernible, should be an attractive avenue to
explore for the future. The coordinated application of many sensor
platforms, some of which may be completely passive, in conjunction
with emitting sensors is a potentially major area of exploration.
_Passive sensors:_ Among the passive sensor types, the most important
for U.S. forces is forward-looking infrared (FLIR). FLIR technology
has allowed the U.S. to "own the night," as was handily displayed in
_Operation Desert Storm_. Some of the significant technology
advancements underway in this area include multiple wavelength
sensors, very large focal planes, and the increasing performance of
uncooled sensors. Particularly in the area of uncooled sensors,
commercial developments are underway that promise to drastically
reduce the cost of competent IR sensors.
Other passive sensor technologies of note include hyperspectral
visible/NIR collection and processing and inexpensive, scatterable,
unattended ground sensors (acoustic, seismic, "hot spot," etc.).
Hyperspectral imaging allows target searches to be conducted in the
frequency domain, as opposed to the spatial domain as is the norm
today. This provides a powerful new input for automatic target
recognition (ATR) systems, is useful for addressing low observables
(LO), and is especially important for remote imaging assets.
Unattended ground sensors allow critical areas to be monitored
continually. For example, the actual area of operations for Scuds in
ODS was relatively small, but it was very difficult for then-current
sensing systems to oversee. Technologies being developed in the area
of microelectromechanical systems, in particular, hold promise for
enabling capable and inexpensive sensor fields.
_Imbedded sensors:_ Monitoring the position and status of Blue and
friendly forces and assets is of equal importance in tracking the
enemy. GPS presented a tremendous advantage to troops in ODS. This
capability needs to be extended down to the individual soldier, and
the status of all critical material and personnel needs to be tracked.
_Sensor signal processing:_ Finally, the signals from modern sensors
are of limited use without proper processing and presentation to the
user. This area will be developed further in the computational
technologies section. Technologies that are historically grouped with
sensor systems include automatic target recognition, imbedded
multisensor fusion and correlation, and displays.
Computational Technologies
The capabilities of the integrated circuit (IC), and in particular the
microprocessor, continue to increase unabated. Certainly, physical
limits must be approached at some point, but each looming barrier has
so far been met by technological innovation. Nevertheless, should the
march of IC improvements slow somewhat, the software and networking
technologies that are being developed at an accelerating pace will
permit the vision of Rapid Dominance to become of ever increasing
utility.
Rapid Dominance requires the collection, management, and fast access
of enormous quantities of information. Technologies that will enable
this include computational hardware advances such as increasingly
powerful workstations, reduced-cost image generators, massively
parallel machines, compact displays, reduced-cost memory devices
(i.e., DRAM, RAID, and optical jukeboxes) client/server-specific
database engines, reconfigurable simulation cells, "wearable" PCs,
advanced human-computer interface (HCI) techniques (i.e., voice
interfaces and those coming to define "virtual reality"), and PCMCIA
technology for peripherals (i.e., digital comms boards, miniaturized
hard drives, and modems).
Software advances will be even more critical for Rapid Dominance.
Areas of importance include:
- Network data engines
- Object-oriented architectures
- Advanced modeling and simulation
- Machine intelligence
- Automatic target recognition
- Computer-aided software engineering (CASE) tools
Network technologies are just now emerging but are being driven at a
frenzied pace in the commercial marketplace. A variety of advanced
tools beyond "hot link" browsing are being introduced daily. Data
browsers, brokers, gatherers, and network repositories are being
released, as demonstrated by products like _Harvester_ and _Netscape's
Catalog Server_. Platform independent languages such as JAVA and their
associated virtual computational engines promise the same network
flexibility for programs that is now enjoyed by data.
Perhaps the most important area of technology development for Rapid
Dominance is the development of practical object-oriented
architectures and protocols. Protocols such as CORBA, OLE, ALSP, HLA
and DIS[1] are changing the face of computing, making it much easier
to link programs and databases, and access and correlate information
that was previously "entombed" within its legacy application.
[Footnote 1: CORBA (common object request broker architecture), OLE
(object linking and embedding), ALSP (aggregate level simulation
protocol), HLA (high-level architecture), DIS (Distributed Interactive
Simulation). These are all protocols or the architectures defining
protocols that, in part, enable disparate software and/or hardware
components to be linked or otherwise share information and logical
elements.]
One interesting application area migrating toward an object-oriented
approach is geospatial databases. In the past, geospatial data were
stored as either raster-based or vector information, and significant
processing was required for users to make queries regarding roads,
areas, or objects such as building sites. A new approach, called a
spatial database engine, creates intuitive objects from standard
geospatial databases and uses commercial databases to add attributes
to the objects. This is a very powerful technique that allows
geospatial data, a key element of warfighting, to be managed quickly
and efficiently using commercial-off-the-shelf (COTS) software. It is
particularly useful for distributed databases such as one would find
on a network.
Modeling and simulation is also benefiting from object-oriented
technologies. Simulations were once stand-alone codes. If one wanted
to simulate a joint battle, one began with an existing model (i.e.,
land combat) and then modified it to include other components (i.e.,
aircraft and ships). Similarly, if a new technology were to be
modeled, new code normally had to be written, even in cases where
good, validated, stand-alone technology models existed. The obvious
drawbacks to this approach are that it is costly, often produces
inferior simulations for the new additions, and quickly results in
extremely large codes with commensurate large code management
problems. Object-oriented approaches allow models and simulations to
be linked to form a richer environment for examining new technologies
and joint force structures.
Linking force-on-force simulations with design tools such as
computer-aided design (CAD) programs and physics-based simulations
presents a new type of tool referred to as simulation-based design.
Once fully realized, this capability will allow new technologies to be
much more easily evaluated, introducing a source for greater
efficiency into today's somewhat haphazard acquisition system.
Simulations based on object-oriented architectures also promise more
flexibility that will enable scenarios and unexpected situations to be
made as inputs and simulated rapidly, forming the core for a
battlefield visualization system capable of modeling "what if"
situations. Outputs from these simulations could be used for mission
rehearsal. Even today, pilots and special operations forces often "fly
through" crude, three-dimensional renderings of a mission area to
familiarize themselves with information such as surface-to-air missile
(SAM) sites and landmarks.
The promise of computational technologies brings with it potential
vulnerabilities that must be protected against threats. In a world
where information plays a vital role in warfare, information
collection and processing tools will become targets. Defenses against
information warfare must be developed. The threat is real and is
growing especially in the commercial and private sectors. Even today,
malicious hackers devise data-destroying viruses and distribute them
through a plethora of electronic media; numerous sites on the Net are
dedicated to the discussion and development of offensive computer
viruses, with ample tools for even the novice to download and employ.
Moreover, computer crimes cost the world economy billions of dollars
annually. Although information warfare poses serious threats, the
realm of information is where operations underlying Rapid Dominance
most reside, and the enemy will find himself fully engaged should he
choose to fight on our terms. Rapid Dominance is essentially
information warfare on a grand scale in all dimensions of offensive,
defensive and leveraging effective use of available information.
Communication Technologies
One of the modern communication devices being fielded within U.S.
forces today is the SINGCARS radio. With a data rate of somewhat less
than 10 kbps, SINGCARS is woefully inadequate for supporting Rapid
Dominance. However, more appropriate technologies are emerging:
- GBS and other satellite broadcast services
- Wider bandwidth, digital communication protocols
- Asynchronous transfer mode (ATM) switches
- Advanced comm relay platforms (UAV, Lightsat, Iridium, etc.)
GBS, for example, figures prominently in the BADD (battlefield
awareness and data dissemination) program that aims at providing close
to 30 Mbps of data broadcast bandwidth. This will be supported by
multi-terrabyte databases, advanced data browsers, and query managers,
and will be linked to the Joint Tactical Internet.