Drawing the future

Drawing starts with seeing and leads to a way of envisioning and

understanding the world different from the understanding

filtered through language. From a cognitive viewpoint, drawing

implies that persons constituting their identity in the act of

drawing know the inside and the outside of what they render. To

draw requires that things grow from their inside and take shape

as active entities. Visible and invisible parts interact in

drawing, surface and volume intersect, voids and fills extend in

the visual expression, dynamically complementing each other.

Each line of a drawing makes sense only in relation to the

others. In contrast to words and sentences, elements of a drawing

conjure understanding only through the drawing. Visual

representation, as opposed to language expression, attains

coherence as a whole, and the whole is configurational. One can

write the word table without ever experiencing the object

denominated. Extracted from direct or mediated experiences,

knowledge about the object and its functions is a prerequisite

for drawing an old table or conceiving a new one. To design

means to express in a language that involves rendering. It also

involves understanding that practical expectations are connected

to the projected object. Consequently, to design means to

experience the table in advance of its physical embodiment. Thus

designing is the virtual practical experience, at the borderline

between what is and what new experiences of self-constitution

require.

In designing, people virtually project their own biological and

cultural characteristics in whatever they conceive. This

corresponds to the reality that design is derived from practical

experiences, extending what is possible to what is desirable.

Functionality expresses this condition, though only partially.

With the emergence of conditions embodied in the underlying

structure reflected in literacy, image and literate

renditions-statements of goal and purpose, descriptions of means,

procedures for evaluation-met. Literacy then effected changes in

the condition of design. These are reflected as general

expectations of permanence, universality, dualism, centralism,

and hierarchy. International style-an expression that really

covers more than the name of a style-reflects these literate

expectations from design.

Is drawing natural? The meaning of such a question can be

conjured only if articulated with its pendant: Is literacy

unnatural or artificial? Everything already stated about drawing

implies that it is not natural, though it is closer to what it

represents than words are. Except for metaphoric qualifications,

there is no such thing as drawing an abstraction of drawing,

although there is abstract drawing. Through drawing, persons

constitute themselves as having the ability to see, to understand

(for instance, the invisible part of objects, how light affects

an image, how color or texture makes an object seem lighter or

rounder), to relate to the pragmatic context as definitory of the

meaning of both the object-real or imagined-and the drawing.

Different contexts make different ways of drawing possible.

Disconnected from the context, drawing is almost like the babble

of a child, or like a fragmented, unfinished expression.

Vitruvius had a culture of drawing very different from that of

the many architects who followed him. Critics who compared him

to Le Corbusier and his architectural renditions, to the

architects of post-structuralism, and to the deconstructivists

and deconstructivist designers declared the drawings of these

architects to be ugly, bad, or inappropriate (Tom Wolfe went on

record with this). At this instance, drawing ceases to be an

adjunct to art; it petitions its own legitimacy.

If we ignore the pragmatic context and the major transition from

a design initially influenced by language-Vitruvius wrote a

monumental work on architecture-the statement stands. But what

we face here is a process in time: from design influenced by the

pragmatics embodied in Vitruvius' work, to design subordinated to

literacy, and finally to design struggling for emancipation as a

new language, in which the critical component is as present as

the constructive impulse to change the world.

Design carries over many formal requirements from practical

experiences subordinated to literacy. But there is also an

underlying conflict between design and language, moreover

between design and literacy. This conflict was never resolved

inside the experience of designing. In society, literacy imposed

its formative structure on education, and what resulted was

design education with a strong liberal arts component. Needless

to say, designers, whether professionals in the field or students

(designers-to-be), resented and resent the assumption that their

trade needs to be elevated to the pedestal of the eternal values

embodied in literacy. Instead of being stimulated to discover

the need for literacy-based values in concrete contexts, design

and design education are subjected to the traditional smorgasbord

of history, language, philosophy, a little science, and many

free choices. Its own theoretic level, or at least the quest for

a theory, is discarded as frivolous. Moreover, the elements

grouped under intuition are systematically explained away,

instead of being stimulated.

Whereas the context of education allows for the artificial

maintenance of literacy- based training programs in design, the

broader context of pragmatic experiences confirms the dynamic

changes design brought about since the profession ascertained

its identity. The conflict between training and engaging prompted

efforts to free design from constraints that affect its very

nature: How do we get rid of the mechanical components of design

(paste-up, rendering, model making)? These efforts came from

outside the educational framework and were stimulated by the

general dynamics of change from the pragmatics of literacy to

the pragmatics of the civilization of illiteracy. The change

brought about the emergence of new design tools that open fresh

perspectives for the expression of design: animation,

interactivity, and simulation. It also encouraged designers to

research within the realm of their domain, to inquire into the

many aspects of their concern, and to express their findings in

new designs. The computer desktop and various rapid prototyping

tools brought execution closer to designers. It also introduced

new mediating layers in the design process.

The Civilization of Illiteracy · 第 156 / 217 题