The Sense of Design

To design means to literally involve oneself in a practical

experience with signs. To design means to express, in various

signs, thoughts, feelings, and intentions pertinent to human

communication, as well as to project oneself in artifacts

appropriate to human practical experiences. In the remote age of

direct practical experiences, there was no design. The practice

of signs entails the possibility to transcend the present. In

nature, future means insemination; in culture, future is

in-signation: putting into sign, i.e., design. In its broadest

definition, design is the self-constitution of the human being

as an agent of change. This change covers the environment,

conceiving artifacts (tools included), shelter, clothing,

rituals, religious ceremonies, events, messages, interpretive

contexts, interactions, and more recently, new materials and

virtual realities. Shakespeare, who would have enjoyed the

intense fervor of our age, gave a beautiful description of

design: "...imagination bodies forth/The forms of things unknown"

(Midsummer Night's Dream). Although design contains elements

ensuing from experiences involving language, design is

essentially a non-verbal human activity. Its means of expression

and communication are grounded in the visual, but extend to

sound, texture, odor, taste, and combinations of these

(synaesthesia), including rhythm, color, and movement.

To the human being involved in practical experiences of

self-constitution, the realm of nature appears as given. In

counter-distinction and in retrospect, human nature appears as

designed. In some cases, design is an act of selection: something

is picked up from the environment-a stick, stone, plant-and

assigned an a-natural function through implementation: mark

territory, aid an activity, support a structure or the human

body, trap animals or humans, attack or defend against attack,

color skin or clothing. In other cases, selection is followed by

some form of framing, such as the frame of the ritual around a

totem pole, animal sacrifice, mourning, and celebrations of

fecundity and victory. Selection and framing are related to

efficiency expectations. They embody the hope for help from

magic forces and express willingness to pursue goals that

support the individual, family, and community. Between the

present of any experience and the future, the experience of

design bridges in the form of new patterns of interaction

(through tools, artifacts, messages), recurrences, and extensions

of consequences of human activity from the immediate to the

future.

The projection of biology into an experience of long-lasting

consequences implies elements of planning, no matter how

rudimentary, and expectations of outcome. It also leads to new

human relations in family-based interactions, education, shared

values, and patterns of reciprocal responsibility. Random sexual

encounters that reflect natural drives are not designs.

Awareness of reciprocal attraction, shared feelings, and

commitments extending well beyond the physical encounter can be

identified as a design component present even in sexuality.

Between the design component of sexual consequence of the

evolving human being and the design of offspring by selection of

a partner, by selection of genetic traits catalogued in semen

banks, by genetic splicing and mutation, and by all that is yet

to come upon us, there is a difference that reflects the altered

human pragmatic condition.

Of real interest here is how the future is captured in design.

Moreover, we want to know how it unfolds in practical

experiences of design by which human beings extend their reality

from here and now to then and there. In ways different from

language, design gives the human being another experience of time

and space. This experience is for the most part coherent with

that of language. But it can also make individuals constituting

themselves through design work aware of aspects of time that

the language experience misses altogether or makes impossible.

Designs are expressed in drawings and eventually complemented by

models testifying to the experiences of volume, texture, and

motion. The anticipated time dimension is eventually added in

simulations. Design liberates the human being from total

conditioning through language.

Within the convention of design, signs are endowed with a life of

their own, supported by the energy of the persons entering the

convention. This is how human symbolism, of confirmed vitality

and efficiency, is factually established. Symbols integrated in

human experience are given the life of the experience. The entire

heritage of rituals testifies to this. Today the word ritual is

used indiscriminately for any habitual preparation, from bathing

to watching TV to after-game celebrations. Initially, rituals

appeared as dynamic designs centered around episodes of life and

death. Their motivation lay in the practical experience; their

unfolding in connected interactions acquired an aesthetic

quality from the underlying design.

From the earliest known experiences, the implicit aesthetic

component is the optimizing element of the experience. This

aesthetic component extends perceived formal qualities found in

nature to the aesthetics of objects and activities in the realm

of human nature. The language of design expresses awareness of

these formal characteristics. Practical experiences display a

repetitive pattern: the optimal choice (of shapes, colors,

rhythms, sounds, movement) is always pleasing. The quality

through which pleasure is experienced is not reducible to the

elements involved, but it is impossible without them. Selection

is motivated by practical expectations, but guided by formal

criteria. Individuals involved in the earliest pragmatic

framework were aware of this. Other formal criteria make up a

generic background. One of the recurrent patterns of the

practical experience of design is to appropriate the formal

quality associated with what is pleasing in nature and to

integrate it in the optimal shaping of the future. This is how

the aesthetic dimension of human practical experiences resulted

within such experiences.

Notation systems (e.g., the quipu, representational drawings on

stone or on the ground, or hieroglyphics) that eventually became

writing can be classified as design, not lastly in view of their

aesthetic coherence. Only when rules and expectations defined by

verbal language take over notation does writing separate from

design and become part of the broader experience of language. We

can now understand why changes in verbal language, as it

constituted a framework for time and spatial experiences, were

not necessarily reflected in changes in design. By the time

literacy became possible, the underlying structure that led to

it was embodied in the use of language. This is not true, to the

same extent, in the practice of design. It is at this juncture

that design is ascertained as a profession, i.e., as a practical

domain with its own dynamics and goals. By no coincidence,

engineering design emerged in the context of the pragmatics

that began with building pyramids, ziggurats, and temples, and

culminated in the Industrial Revolution in the design of

machines. The broad premise of the Industrial Age is that

everything is a machine: the house, the carriage, stoves, the

contraptions used in literate education, schools, colleges,

institutions, art studios, even nature.

From a relatively focused and homogeneous field of practical

experiences within industrial society, design evolved, in the

civilization of illiteracy, as an overriding concern that

extended to many specialized applications: tool design, building

and interior design (architecture), jewelry design, apparel

design, textile design, product design, graphic design, and to

the many fields of engineering (including computer-aided

design), interactive media and virtual reality, as well as

genetic engineering, new materials design, event design (applied

to politics and various commodities), networking, and education.

Technologies, from primitive to sophisticated, supporting visual

languages made possible complexities for which the intuitive use

of visual expression is not the most effective. Consequently,

the scope of design-oriented practical experiences changed.

Design now affords more integrative projects of higher levels of

synaesthesia, as well as experiences involving variable

designs-that is, designs that grow together with the human being

self-constituted in practical interactions with the designed

world.

In the pragmatic framework based on the digital, design replaced

literacy more than any other practical experience has. The

results of design are different in nature from those of

literacy. As optimistic as one can become about a future not

bound to the constraints of literacy, it takes more to

comprehend the sense of design at a time when evolutionary

progress is paralleled by revolutionary change.

The Civilization of Illiteracy · 第 155 / 217 题