The rhyming game is amusing. "I have a word that rhymes with game."

_Interlocutor._--"Is it something statesmen crave?"

_Speaker._--"No, it is not fame."

_Interlocutor._--"Is it something that goes halt?"

_Speaker._--"No, it is not lame."

_Interlocutor._--"Is it something tigers need?"

_Speaker._--"No, it is not to tame."

_Interlocutor._--"Is it something we all would like?"

_Speaker._--"No, it is not a good name."

_Interlocutor._--"Is it to shoot at duck?"

_Speaker._--"Yes, and that duck to maim." Such words as "nut,"

"thing," "fall," etc., which rhyme easily, are good choices. The two

who play it must be quick-witted.

The game of Crambo, in which each player has to write a noun on one

piece of paper, and a question on another, is curious. As, for

instance, the drawer gets the word "Africa" and the question "Have you

an invitation to my wedding?" He must write a poem in which he answers

the question and brings in the other word.

The game of Preferences has had a long and successful career. It is a

very good addition to the furniture of a country parlour to possess a

blank-book which is left lying on the table, in which each guest

should be asked to write out answers to the following questions:

Who is your favourite hero in history?

Who is your favourite heroine?

Who is your favourite king?

Who is your favourite queen?

What is your favourite Christian name for a man?

What is your favourite Christian name for a woman? etc.

The game of Authors, especially when created by the persons who wish

to play it, is very interesting. The game can be bought and is a very

common one, as perhaps every one knows, but it can be rendered

uncommon by the preparation of the cards among the members of the

family. There are sixty-four cards to be prepared, each bearing the

name of a favourite author and any three of his works. The entire set

is numbered from one to sixty-four. Any four cards containing the name

and works of the same author form a book.

Or the names of kings and queens and the learned men of their reigns

may be used, instead of authors; it is a very good way to study

history. The popes can be utilized, with their attendant great men,

and after playing the game for a season one has no difficulty in

fixing the environment of the history of an epoch.

As the numbers affixed to the cards may be purely arbitrary, the

count at the end will fluctuate with great impartiality. The Dickens

cards may count but one, while Tupper will be named sixteen. Carlyle

will only count two, while Artemas Ward will be sixty. King Henry

VIII., who set no small store by himself, may be No. I in the kingly

game, while Edward IV. will be allowed a higher numeral than he was

allotted in life.

Now we come to a game which interests old and young. None are so

apathetic but they relish a peep behind the dark curtain. The

apple-paring in the fire, the roasted chestnut and the raisin, the

fire-back and the stars, have been interrogated since time began. The

pack of cards, the teacup, the dream-book, the board with mystic

numbers, the Bible and key, have been consulted from time immemorial.

The makers of games have given in their statistics, and they declare

there are no games so popular as those which foretell the future.

Now this tampering with gruesome things which may lead to bad dreams

is not recommended, but so long as it is done for fun and an evening's

amusement it is not at all dangerous. The riches which are hidden in a

pack of fortune-telling cards are very comforting while they last.

They are endless, they are not taxed, they have few really trying

responsibilities attached, they bring no beggars. They buy all we

want, they are gained without headache or backache, they are inherited

without stain, and lost without regret. Of what other fortune can we

say so much?

Who is not glad to find a four-leaved clover, to see the moon over his

right shoulder, to have a black cat come to the house? She is sure to

bring good fortune!

The French have, however, tabularized fortune-telling for us. Their

peculiar ability in arranging ceremonials and _fêtes_, and their

undoubted genius for tactics and strategy, show that they might be

able to foresee events. Their ingenuity, in all technical

contrivances, is an additional testimony in the right direction, and

we are not surprised that they have here, as is their wont, given us

the practical help which we need in fortune-telling.

Mademoiselle Lenormand, the sorceress who foretold Napoleon's

greatness and to many of the great people of France their downfall and

misfortunes, has left us thirty-six cards in which we can read the

decrees of fate. Lenormand was a clever sybil. She knew how to mix

things, and throw in the inevitable bad and the possible good so as at

least to amuse those who consulted her.

In this game, which can be bought at any bookstore, the _cavalier_,

for instance, is a messenger of good fortune, the clover leaf a

harbinger of good news, but if surrounded by clouds it indicates great

pain, but if No. 2 lies near No. 26 or 28 the pain will be of short

duration, and so on.

Thus Mlle. Lenormand tells fortunes still, although she has gone to

the land of certainty, and has herself found out whether her symbols

and emblems and her combinations really did draw aside the curtain of

the future with invisible strings. Amateur sybils playing this game

can be sure that they add to the art of entertaining.

The cup of tea, and the mysterious wanderings of the grounds around

the cup, is used for divination by the old crone in an English

farmhouse, while the Spanish gypsy uses chocolate grounds for the same

purpose. That most interesting of tragic sybils, Norna of the Fitful

Head, used molten lead.

Cards from the earliest antiquity have been used to tell fortunes.

Fortuna, courted by all nations, was in Greek Tyche, or the goddess of

chance. She differed from Destiny, or Fate, in so far as that she

worked without law, giving or taking at her own good pleasure. Her

symbols were those of mutability, a ball, a wheel, a pair of wings, a

rudder. The Romans affirmed that when she entered their city she threw

off her wings and shoes, determined to live with them forever. She

seems to have thought better of it, however. She was the sister of the

Parcae, or Fates, those three who spin the thread of life, measure it,

and cut it off. The power to tell fortunes by the hand is easily

learned from Desbarolles' book, is a very popular accomplishment, and

never fails to amuse the company and interest the individual.

It must not be made, however, of too much importance. It never amuses

people to be warned that they may expect an early and violent death.

Then comes Merelles, or Blind Men's Morris, which can be played on a

board or on the ground, but which now finds itself reduced to a

parlour game. This takes two players. American Bagatelle can be played

alone or with an antagonist. Chinese puzzles, which are infinitely

amusing, and all the great family of the Sphinx, known as puzzles, are

of infinite service to the retired, the invalid, and weary people for

whom the active business of life is at an end.

We may describe one of these games as an example. It is called The

Blind Abbot and his Monks. It is played with counters. Arrange eight

external cells of a square so that there may be always nine in each

row, though the whole number may vary from eighteen to thirty-six. A

convent in which there were nine cells was occupied by a blind abbot

and twenty-four monks, the abbot lodging in the centre cell and the

monks in the side cells, three in each, giving a row of nine persons

on each side of the building. The abbot suspecting the fidelity of his

brethren often went out at night and counted them. When he found nine

in each row, the old man counted his beads, said an _Ave_, and went to

bed contented. The monks, taking advantage of his failing sight,

contrived to deceive him, so that four could go out at night, yet have

nine in a row. How did they do it?

The next night, emboldened by success, the monks returned with four

visitors, and then arranged them nine in a row. The next night they

brought in four more belated brethren, and again arranged them nine in

a row, and again four more. Finally, when the twelve clandestine monks

had departed, and six monks with them, the remainder deceived the

abbot again by presenting a row of nine. Try it with the counters, and

see how they so abused the privileges of conventual seclusion!

Then try quibbles: "How can I get the wine out of a bottle if I have

no corkscrew and must not break the glass or make a hole in it or the

cork?"

The _raconteur_, or story-teller, is a potent force. Any one who can

memorize the stories of Grimm, or Hans Christian Anderson, or

Browning's "Pied Piper," or Ouida's "Dog of Flanders," or Dr. Holmes'

delightful "Punch Bowl," and tell these in a natural sort of way is a

blessing. But this talent should never be abused. The man who, in cold

blood, fires off a long poetical quotation at a dinner, or makes a

speech when he is not asked, in defiance of the goose-flesh which is

creeping down his neighbours' backs, is a traitor to honour and

religion, and should be dragged to execution with his back to the

horses, like a Nihilist. It is only when these extempore talents can

be used without alarming people that they are useful or endurable.

Perhaps we might make our Christmas Holidays a little more gay. There

are old English and German customs beyond the mistletoe, and the tree,

and the rather faded legend of Santa Claus. There are worlds of

legendary lore. We might bring back the Leprechaun, the little

fairy-man in red, who if you catch him will make you happy forever

after, and who has such a strange relationship to humanity that at

birth and death the Leprechaun must be tended by a mortal. To follow

up the Banshee and the Brownie, to light the Yule log, to invoke the

Lord of Misrule, above all to bring back the waits or singing-boys who

come under the window with an old carol, and the universal study of

symbolism,--all this is useful at Christmastide, when the art of

entertaining is ennobled by the song "Glory to God in the highest, and

on earth peace, good-will toward men."

The supper-table has unfortunately fallen into desuetude, probably on

account of our exceedingly late dinners. We sup out, we sup at a ball,

but rarely have that informal and delightful meal which once wound up

every evening.

Mrs. Elizabeth Montague, in her delightful letters, talks about the

"Whisk, and the Quadrille parties, with a light supper," which amused

the ladies of her day. We still have the "Whisk," but what has become

of _lansquenet_, quadrille basset, piquet, those pretty and courtly

games?

Whist! Who shall pretend to describe its attractions? What a relief to

the tired man of affairs, to the woman who has no longer any part in

the pageant of society! What pleasure in its regulating, shifting

fortunes. We have seen, in its parody on life, that holding the best

cards, even the highest ones, does not always give us the game. We

have noticed that with a poor hand, somebody wins fame, success, and

happiness. We have all felt the injustice of the long suit, which has

baffled our best endeavours. We play our own experience over again,

with its faithless kings and queens. The knave is apt to trip us up,

on the green cloth as on the street.

So long as cards do not lead to gambling, they are innocent enough.

The great passion for gambling is behind the game of boaston, played

appropriately for beans. We all like to accumulate, to believe that we

are fortune's favourite. What matter if it be only a few more beans

than one's neighbour?

That is a poorly furnished parlour which has not a chess table in one

corner, a whist table properly stocked, and a little solitaire table

for Grandma. Cribbage and backgammon boards, cards of every variety,

bezique counters and packs, and the red and white champions for the

hard-fought battle-field of chess, should be at hand.

Playing cards made their way through Arabia from India to Europe,

where they first arrived about the year 1370. They carried with them

the two rival arts, engraving and painting. They were the _avants

couriers_ of engraving on wood and metal, and of the art of printing.

Cards, begun as the luxuries of kings and queens, became the necessity

of the gambler, the solace of all who like games. They have been one

of the worst curses and one of the greatest blessings of poor human

nature.

"When failing health, or cross event,

Or dull monotony of days,

Has brought us into discontent

Which darkens round us like a haze"--

then the arithmetical progression of a game has sometimes saved the

reason. They are a priceless boon to failing eyesight.

Piquet, a courtly game, was invented by Etienne Vignoles, called La

Hire, one of the most active soldiers of the reign of Charles VII.

This brave soldier was an accomplished cavalier, deeply imbued with a

reverence for the manners and customs of chivalry. Cards continued

from his day to follow the whim of the court, and to assume the

character of the period, through the regency of Marie de Medicis, the

time of Anne of Austria and of Louis XIV. The Germans were the first

people to make a pack of cards assume the form of a scholastic

treatise; the king, queen, knight, and knave tell of English customs,

manners, and nomenclature.

The highly intellectual game of Twenty Questions can be played by

three or four people or by a hundred. It is an unfailing delight by

the wood fire in the remote house in the wood, or by the open window

looking out on the lordly Hudson of a summer's night. It only needs

that one bright mind shall throw the ball, and half a dozen may catch.

Mr. Lowell once said there was no subject so erudite, no quotation so

little known, that it could not be reached in twenty questions.

But we are not all as bright as James Russell Lowell. We can, however,

all ask questions and we can all guess; it is our Yankee privilege.

The game of Twenty Questions has led to the writing of several books.

The best way to begin is, however, to choose a subject. Two persons

should be in the secret. The questioner begins: Is it animal,

vegetable or mineral? Is it a manufactured object? Ancient or modern?

What is its shape, size and colour? What is its use? Where is it now?

The object of the answerer is of course to baffle, to excite

curiosity; it is a mental battledore and shuttlecock.

It is strange that the pretty game of croquet has gone out of favour.

It is still, however, to be seen on some handsome lawns. Twenty years

ago it inspired the following lines:--

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