HOW TO DRAW INFERENCES

Bridge is in this respect a much easier game than Whist. In Bridge

the declaration and the exposed dummy hand, both absent in Whist,

lend enormous assistance in locating the cards.

The beginner invariably becomes interested in his own cards, or those

of the dummy, and plays without paying any particular attention to

the card that is led or to the one that wins the first trick; in

other words he knows nothing about the location of the cards in that

particular suit, and his disregard of the fall of the cards continues

throughout the entire hand.

A notice which nothing escapes, the ability to count cards, and

absolute confidence in your partner’s play, is the _sine qua non_ of

correct inferences.

Notice particularly the card that your partner leads; if it be a

high card, understand what it indicates; and, if it be a low card,

ascertain whether it is led from a long or a short suit.

Watch the cards as they fall, the adversaries’ as well as your

partner’s, with unceasing attention, and make a mental interpretation

of each play, with due allowance for the dealer’s false cards.

Don’t jump at a conclusion which masses the remaining cards of

a suit, but count each suit accurately, with a certainty of the

particular cards that must be held by the dealer and your partner.

Much of the intellectual enjoyment of Bridge is derived from playing

your hand in conjunction with your partner’s. Credit your partner

with playing for the common interest of the hands and place absolute

confidence in the information he gives you. A trust in your partner’s

Bridge ability will overcome many an obstacle in the way of drawing

inferences.

Advanced Bridge; The Higher Principles of the Game Analysed and Explained · 第 108 / 256 题