CHAP. XVI.

An account of Play, with several remarkable Occurrences.

T_hus I have told you what you must expect, and now I shall inform you

what to do; but if e’re you think to be complete in this occult Art, you

must by frequent trials reduce my Theory into your Practice._

_In the first place, take this as a_ Maxim, _never Play, but when you

are sure to win and that you might not fail thereof, have you Dice about

you continually of all sorts, which you may buy in_ London _at several

places ready made to your hand, but very dear: It may be when you are in

the Countrey, you cannot be supplied from thence so speedily as your

urgent affairs require, and therefore I would have you make them your

self._

_There are_ Fullams _of two sorts, which you may make run high or low,

that is,_ 6, 5, 4, _or_ 3, 2, 1. _either by drilling holes in the black

spots, and load them with Quick-Silver, stopping up again the said holes

with Pitch, or filling the Corners of the Dice. You may procure also,

(which you must have Implements as necessary in your intended

Profession, as Tools are for any working occupation) I say, there are

Dice which you may get, which will run nothing but a Sise, another a

Cinque, another a Quatre,_ &c. _which are very useful at Tables: for if

you want a Cinque, or so to enter at_ Back gammon _or_ Irish, _hitting

that Blot at an after-game, you recover again, and ten to one but you

win the Game; besides, it is useful for a single Hit at_ Ticktack, _or

for taking points, by joyning two together of a different sort._

_In case of necessity if you have none of these artificial helps about

you, then your hand must supply your wants, by Palming the Die; that is,

having your Box in your hand, you take up both the Dice as they are

thrown nimbly within the hollow of your hand, and put but one into the

Box, reserving the other in your Palm, observing with a quick eye what

side was upward, and so accordingly conform the next throw to your

purpose, by delivering that in the Box, and the other in your hand

smoothly together. You must sometimes use Topping; that is, by

pretending to put both Dice into the Box, whereas you have dropt but

one, holding the other between your fore-fingers, which you turn to your

advantage. Knapping, is when you strike one Die dead, either at Tables

or Hazzard let the other run a Milstone, as we use to say. Slurring, is

when you throw your Dice so smoothly on the Table that they turn not,

for which purpose you must endeavour to choose your Table or the

smoothest part thereof. There are very few that can secure more than one

Die, but I have known some so excellent at it, that they would slurr a

Sise without turning above a yard in length; others I have known, who

could secure two Dice in three at Passage, but that is seldom seen. I

have heard of some so dextrous in casting the Dice, that they would

throw when they pleased less than_ Ames Ace, _through the handle of a

Quart Pot._

* * * * *

Hazzard, In and In, _and_ Passage _are the principal Games in an

Ordinary, you may find Professors enough thereof every where else,

wherefore it is requisite to pass through these several Clashes for fear

of being Cross-bitten or bubbled by some other dexterity, of which they

have variety unimaginable._ Hazzard, _is a Game that maketh a quick

riddance on one side or other, and therefore it hath not its name given

improperly: for it ruinateth speedily, in Setting or Buttring (a term of

art is used among us,) one or other is blown up immediately._

A Main _at_ Hazzard, _is that cast of the Die which is thrown first, but

then it must be above Four, and less than Ten, otherwise it is no Main;

so that hence you may understand there are five Mains,_ 5, 6, 7, 8, and

9, _to these Mains there are seven Chances,_ 4, 5, 6, 7, 8, 9, _and_ 10.

Ames Ace, _and_ Duce Ace, _are general outs or losses to them all;

Eleven is out to_ 5, 6, 8, _or_ 9; _Twelve is out to_ 5, 7, _or_ 9; _but

it nicks_ 6, _or_ 8, _as_ 11, _doth_ 7, _and so doth_ 5, _nick_ 5, _and

so on to_ 9; _after the second throw, the cast that comes first wins.

At_ Hazzard _the cunning Gamester will pray it may be Quatre Ace against

Cinque Duce, or Tray Ace against Cinq Tray; you had need be well verst

before you meddle with this, it being very hazzardous. Though twenty at

a Table set you, you may knock with your Box but at one, and then all

the rest draw their Money; as many as you knock to you must pay if you

loose; if you throw at all, winning, you sweep all; O the sweet that is

in that throw, when a man upon the success of that nick shall boldly

cry_ more Money Gentlemen, _although the Table is covered with

Half-Crowns. If you sett, and the Caster refuse you, if another_ cover

_you, and you accept theereof, it is one and the same thing._

* * * * *

_At_ In and In _you play with four Dice, you may drop from one shilling

to a pound;_ In, _is when any two Doublets appear: Out, when none;_ In

and In, _when three Aces, three Duces, &c. or four of one sort._

* * * * *

_At_ Passage _you are to play with three Dice; you cannot Pass unless

you throw Doublets above Nine, less than nine you are out; all other

throws signifying nothing, you must thrown on. What other criticismes

and crotchets there are in these Games, you cannot understand, otherwise

than by observation in your practice; but as I told you at first, it is

best not to meddle with it at all._

* * * * *

Hereupon my Gentleman took several Dice out of his Pocket, and throwing

them, I saw he could make them run as he listed; my fingers itched to be

at the sport, so that I spent the most part of every day in consulting

what advantages I could find out in Play: nay, in the very night I was

never at rest for dreaming of these confounded Devils bones: the

indefatigable pains I took (to find out the ready way to my

destruction,) made me speedily an accomplisht Gamester; and to show my

Master how I had improv’d my self from his dictations, I engaged with

him at single hand, he entring the List with me, found himself equally,

if not overmatcht.

Hereupon he perswaded me to study how I might contrive an opportunity to

Play, when at one bout we might both sow and reap a plentiful crop, that

might help to a future maintenance. The Plott I laid at a Gentlemans

House five miles distance from _Salisbury_, where I was invited to be

merry, with orders to bring what friends I pleased with me; you may be

sure I carried none but what had Money enough, otherwise no company for

me. Being met together, we were very jovial, and amidst our cups, I

propounded to throw with Dice, who should drink a Glass; it was agreed

on; being all half boozie, I made another proposition to play at

_Hazzard_ round for a Crown and no farther; this motion took as well as

the former, and to work we went.

To be short, I won all their Moneys, hardly leaving our Entertainer a

penny in the House; and fearing he should recruit the next day, and so

farther engage me, my new Comrade perswaded me to trip off, and share,

for it was reasonable he should go snips with me; I therefore caused my

Horse to be brought forth, and notwithstanding the many thousand

perswasions to the contrary, (rewarding the Servants) I took my leave of

them, promising to give what Revenge they pleased the next day, but that

was none of our intent, for early the next morning, we with our booty

rode for _London_.

The English Rogue: Continued in the Life of Meriton Latroon, and Other Extravagants: The Fourth Part · 第 30 / 39 题