Let a card be drawn, ascertain its designation by means of one of the

sleights already described, or when it is replaced in the pack keep

its position in view. Being previously supplied with a tiny piece of

wax attached to a long hair, press the wax on the card in question,

retaining the hair attached to the thumb or wrist-link. Place the cards

on the table, and by means of the hair pull away from the others the

card that was drawn. The hair will be imperceptible to the audience if

placed facing the performer. While pulling the card away, say that the

card chosen will now walk out of the pack. When it is separated from

the pack the performer should quickly take it, remove the wax, and

expose it to view.

TO DRAW A PARTICULAR CARD FROM A COAT POCKET.

For this trick a _long_ card will be required. _Force_ that card upon

some person, hand him the pack, and request him to be good enough to

place the drawn card in any position in the pack he chooses, and to

place the pack in his own coat pocket, promising that the card drawn

shall be picked out of the pack while in his pocket. The sense of

touch will render the trick perfectly simple, and easy to perform as

promised. The same trick may be varied by placing the cards under a

hat, in a basket, bag, or in any other convenient receptacle.

TO DEAL OUT THE ALTERNATE CARDS IN A PACK SO THAT THE CARDS DEALT OUT

SHALL FALL IN ROTATION AND IN SUITS.

The very greatest care is necessary in arranging the cards for this

trick, as in the event of one card being misplaced, the whole trick

will be spoiled. To arrange the pack sort the suits of spades, clubs,

and diamonds in numerical sequence, and the suit of hearts in the

order of seven, ace, queen, two, eight, three, jack, four, nine, five,

king, six, ten; place the hearts face uppermost so that the seven is

at the bottom and the ten at the top. The other suits are also to be

placed face uppermost, with the aces at the bottom. Sort in together

the suits of clubs and hearts by placing the seven of hearts under the

ace of clubs, the ace of hearts between the ace and two of clubs, and

so on. Place the suit of spades on the top of the suit of diamonds, so

that the ace of spades is immediately atop of the king of diamonds.

Work in together the two half-packs so formed by placing the seven of

hearts under the ace of diamonds, and then take one card alternately

from the bottom of each pack, so that when completely arranged the top

faced card will be the king of spades, and the second card the king of

clubs. The cards are then ready to be brought forward for the trick to

be performed. Turn the pack face downwards, remove the top card and

place it at the bottom, turn up the next card, place the third at the

bottom, turn up the fourth card, and so on, alternately removing a card

to the bottom of the pack and turning up a card. The cards turned up,

commencing with the ace of diamonds, will fall in rotation and in suits.

TO CATCH A SELECTED CARD FROM A PACK THROWN IN THE AIR.

Let a card be drawn by a spectator, replaced by him in the pack, and

by means of the _pass_ or a _false shuffle_ brought to the top by

the performer. _Palm_ the card, again hand the pack to one of the

spectators and request him to throw the whole pack loosely towards you,

and undertake, while the cards are in the air, to pick out the drawn

card. When the cards are thrown thrust the hand smartly into the middle

of the pack, deftly bringing forward the _palmed_ card at the same

time. This is one of the best of the simple sleights-of-hand, and a

little practice will enable any one to make the illusion very pleasing.

THE FOUR RECRUITS.

The following simple deception or puzzle is always received with great

amusement:--Place the four knaves out of an ordinary pack of

cards in a row, state that they represent four recruits, two of whom

were passed, and two refused upon the medical examination owing to a

physical disability; ask the company to designate which were passed

and which refused, and why. Nine people out of ten will fail to detect

any difference, but upon examination of most packs of ordinary cards

it will be found that two of the jacks are printed with _two eyes_ in

each head, whereas the others are printed with _one eye_ only. It may

also be noticed that the kings are usually printed three with two eyes

in each head, and one with one eye only, while the queens are all given

two eyes each. These peculiarities are not so likely to be found in the

modern fanciful cards which are now becoming generally used.

THE FOUR CONFEDERATES.

Let some one draw any four cards from the pack, and tell him to notice

and remember the particulars of one of them. When the four cards are

returned, dexterously place two of them at the bottom and two at the

top of the pack. Under those at the bottom place any other four cards,

and then, taking eight or ten cards from the bottom, spread them out

on the table, and ask if the card fixed upon is among them. If it is

not it will then be apparent that the remembered card is one of the two

at the top of the pack. Make the _pass_ so as to get those two cards

to the bottom of the pack, drawing off the lowest of them; again ask

if that is not the card. If the answer is again "No," bid the right

card to be drawn from the bottom of the pack. If, however, the card

should be among those first shown, the four cards placed under the two

of the four that were held out at the commencement of the trick must

be dexterously removed by making the _pass_ to the top of the pack,

leaving the other two to be dealt with as above described.

THE TRANSMUTABLE CARDS.

For this trick two cards of the same sort, say, for example, the king

of spades, are required in the pack. One of these is to be placed next

to the bottom card, which we will call, but which may be any card, the

seven of hearts. The other is to be placed at the top of the pack; then

shuffle the cards by a false shuffle without disturbing these three

cards, and show some one of the audience that the bottom card is the

seven of hearts. Then privately and secretly drawing this card aside,

take the king of spades from the bottom, which will be supposed to

be the seven of hearts, and place it, face downwards, on the table,

requesting the person to whom the seven of hearts was shown to cover it

with his hand. Again shuffle the cards without displacing the first and

last cards, pass the other king of spades from the top to the bottom

of the pack, and show it to some other person. Draw it privately and

secretly away, bring the seven of hearts to the bottom of the pack,

then place it upon the table and request the second person who believes

it to be the king of spades to cover it with his hand. Take up the

magic wand, wave it, and command the seven of hearts, supposed to be

under the hand of the first person, to change into the king of spades;

and command the king of spades, which is supposed to be under the hand

of the second person, to change into the seven of hearts. Afterwards

request both persons to remove their hands and to take up and show the

cards they have been covering, when, to the astonishment of all, it

will be seen that the performer's commands have been strictly obeyed.

THE TWO CONVERTIBLE ACES.

On the ace of spades fix, by the use of soap or some similar substance,

a heart coloured red, and on the ace of hearts a spade coloured black,

in such a manner that they will easily slip off. Show these two aces

round; then, taking the apparent ace of spades, desire some person to

put his foot or his hand upon it, and during the act of placing on the

ground, or on the table, as the case may be, draw away the spade. In

like manner place the seeming ace of hearts under the foot or hand of

some other person. Then, as in the preceding trick, command the two

aces to change places.

A variety of this trick is sometimes practised with one card only, say

the ace of spades, over which a heart is slightly pasted. After showing

the card to some person, let him hold one end of it, face downwards,

and while he is being amused with the "patter" of the performer who

holds the other end of the card, the heart is slipped off. Then,

placing the card on the table, request that it may be covered with the

hand; knock under the table and command the heart to turn into a spade.

TO TELL THE NUMBER OF CARDS BY THEIR WEIGHT.

Take up a parcel of cards, say forty, among which insert two long

cards; let the first long card be, for example, the fifteenth, and the

other the twenty-sixth from the top. Seem to shuffle the cards, and

then, cutting them at the first long card, poise those cut off in the

left hand, and say, "There should be fifteen cards here." Cut them

again at the second long card, and say, "There are here only eleven

cards." Then holding up the remainder, say, "Here are fourteen cards."

Let the different heaps be then counted, to satisfy the audience as to

the accuracy of the performer's judgment.

TO DISCOVER A CARD DRAWN BY THE THROW OF A DIE.

Prepare a pack of thirty-six cards, in which six different cards are

contained six times. Dispose these cards in such a manner that each of

the six different cards shall follow each other, and let the last of

each suit be a long card. The cards being thus disposed, it follows

that if they are divided into six parcels by cutting at each of the

long cards, these parcels will all consist of similar cards. Let some

person draw a card from the pack, and let him replace it in the parcel

from whence it was drawn, by dexterously offering that pack. Should he

succeed in placing it elsewhere, bring it, by _making the pass_, into

its proper position. Cut the cards several times, so that a long card

may be always at the bottom. Divide the cards in this manner into six

heaps, and giving a die to the person who drew the card, tell him that

the number he throws shall indicate the parcel in which is the card he

drew, which necessarily follows. The performer should place the cards

in his pocket immediately after completing the trick, and be prepared

with another pack to show should any one request to be allowed to

examine the cards.

Many other card tricks might be given that are of a more complicated

nature than the above, but those selected are thoroughly simple and

easy, and of sufficient variety to enable an amateur performer to pass

from one to another without ever being reduced to the necessity of

repetition.

* * * * *

CONJURING WITH AND WITHOUT SPECIAL APPARATUS.

THE TRANSPOSABLE MONEY.

This is a trick fit only for lads with plenty of pocket-money, but

it is both simple and neat. Take two halfpennies and two shillings,

and grind part of each coin on one side only, so that they may be but

of half the usual thickness, then rivet together a shilling and a

halfpenny, and file round the edges of the halfpenny to make it the

same size as the shilling. Place one of these double pieces, with the

shilling upwards, on the palm of the hand, at the bottom of the three

first fingers; place the other piece, with the halfpenny uppermost,

in like manner, on the other hand. Let the spectators notice in which

hand is the halfpenny, and in which the shilling. Then shut both hands,

when the pieces will naturally turn over; open the hands again, and the

coins will apparently have become transposed.

THE PENETRATIVE COIN.

Provide a small box that will shut with a spring, but that can only be

opened with a key, and place this box open in a pocket or some equally

convenient receptacle. Ask some person present to mark a coin, so that

it may be known again, say a shilling, and lend it for the purpose of

the trick. Take this piece in one hand, and being provided with another

coin of the same appearance to place in the other hand, slip the marked

coin dexterously into the small box and close it, change the remaining

coin from one hand to the other, keeping it in view of the company,

in order that it may be supposed to be the marked coin. Place the box

containing the marked coin upon the table, convey away the coin left in

the hand, and pretend to make it pass into the box. Present the box to

the person who lent the coin, and inform him that the marked coin is

therein. Let the key be then given him, and when the box is unlocked,

bid him thoroughly examine the coin, and satisfy himself and the

audience that it is the genuine marked coin handed up by him.

At the best shops at which conjuring apparatus is supplied, boxes

fitting one into the other are provided for this trick, all of which

may be quickly closed at one movement, but which require considerable

manipulation to open one by one.

THE PHANTOM COIN.

Take a sixpence or other small coin, the impression of which is new and

sharply cut, and fasten it unnoticed by means of a bit of common wax to

the end of the thumb. Then, when speaking to some one of the company,

show him the coin, ask him to hold out his hand, in order that the coin

may be placed therein. Keep his eyes turned from his hand by engaging

them in some other direction, press the coin firmly on the palm of his

hand, and bid him close his fingers over the coin, holding it tightly.

The imprint of the coin on the hand will produce a sensation as if

the coin were actually there, but it being stuck to the thumb of the

performer, will, of course, be taken away when the victim closes his

hand. Let the performer then dexterously palm the coin or make away

with it in some other manner, make some cabalistic flourish of the

magic wand, utter some charm, and declare the coin to have vanished.

The person to whom the coin was supposed to be given will, upon opening

and looking at his hand, be astonished to find nothing there.

THE COIN MELTED AND RESTORED.

Borrow from some one of the audience a half-crown piece, for preference

ask for a new coin, and let it be marked before it is handed in.

(N.B.--In conjuring tricks with coins and other articles of common

every-day use, it is always advisable to borrow from the spectators,

as the impression is then conveyed that the articles used are not

specially prepared.) See that there is a good clear space between the

table behind which the conjurer stands and talks, and the audience,

so that without inconveniencing the spectators, or coming too near to

them, he can readily pass round, and stand in front of the table when

the exigencies of the trick require such a position to be taken up.

Provide a lighted candle, and let it be placed upon the table. Having

received the half-crown, look intently at it, rub it smartly on both

sides, place it on the table beside the candlestick, and rub the hands

briskly together--all this by the way of by-play-keeping up in the

meantime some suitable discourse on the nature of metals, the heat

required to melt them, the necessity of developing mesmeric power,

and so on. Take up the coin in the right hand, moving it towards the

left, as though to place it therein, but instead, during its passage,

palm it in the right hand, according to the instructions given for

palming a card.[2] Having pretended to place the coin in the left

hand, close that hand accordingly, as though it really held the coin.

Work about the fingers of that hand, as if to further mesmerise the

coin, and at the same time take the candlestick in the right hand;

this action, while helping the performer the more easily to keep the

coin palmed in a natural manner, will make it appear to the audience

that it is impossible for the coin to have been kept in that hand. The

next appropriate motion is to hold the left hand, still closed, over

the flame of the candle, and to work the fingers as if allowing the

slowly-melting coin to ooze out by degrees, at the same time flicking

the wick of the candle, and if possible damping it slightly, so as

to make it "sputter." In the continuation of the talk, or "patter,"

at this point, call attention to the coin as in the process of being

passed into the candle, open the left hand, and show that the coin is

now no longer therein. After a short lapse of time, and to allow of the

molten silver becoming thoroughly absorbed in the wax or tallow of the

candle, put down the candlestick on the table, and with the fingers

of the right hand (in which, remember, the coin remains palmed) make

believe to draw the now thoroughly melted and absorbed coin out of the

candle through the wick, transferring it bit by bit into the palm of

the left hand. This action should be rapidly performed, and it is well

if, during its progress, the sputtering of the candle can be again

arranged. During the execution of this movement, bring the palmed coin

immediately above the hollow of the left hand, and secretly let it

fall therein. Take the fingers of the right hand from the wick of the

candle, pretend to drop from them the remainder of the recovered metal

into the palm of the left hand, make believe to manipulate it into its

original shape by rubbing it gently with the fingers, as if still hot

and difficult to hold, toss it from hand to hand in order the more

rapidly to cool it, and finally return it to the spectator from whom it

was borrowed.

This is one of the easiest to perform of sleight-of-hand tricks

with coins, but as an introduction to a series of such tricks in a

performance of parlour magic it will be found to be very effective, and

will, if shown in a lively manner, with an accompaniment of appropriate

"patter," never fail to elicit for the encouragement of the performer

considerable applause and admiration.

THE FLYING COINS.

Again ask from some one of the audience the loan of a half-crown piece,

and at the same time take the opportunity--without, however, calling

verbal attention to it--to ostentatiously show the left hand, so that

it may be seen that nothing is held therein. The borrowed coin should

be taken between the finger and thumb of the right hand, and while

it is being handed up, the performer should secretly take a similar

coin from some concealed part of his clothes, and palm it in the right

hand. The palming will be assisted rather than otherwise by taking the

borrowed coin between the thumb and fingers of that hand. That coin is

then to be visibly passed, and distinctly held for a second or two with

the tops of the fingers of the left hand; subsequently, the right hand

is to be brought towards the left, in order that the borrowed coin may

be again visibly taken into the right hand; and while this is being

done the palmed coin being just over the palm of the left hand, should

be secretly let fall therein, just at the moment when the fingers

and thumb of the right hand are taking away the visible coin. As a

consequence, although the borrowed coin will now have been removed from

the left hand, another coin, unknown to the spectators, remains there.

(A little careful practice before a looking-glass will be needed before

the dropping of the secreted coin from the palm of the right hand to

the palm of the left hand can be neatly and artistically managed.) The

pretended passage of the coin from one hand to the other becomes now

a very simple matter. Expatiate upon the great speed at which magic

causes the objects with which it deals to travel, that the closest

possible attention will be needed to detect the coin as it passes; and

as the command "_Pass_" is pronounced, open the left hand, and expose

to the audience the coin hitherto secretly held there; palm the other

coin in the right hand, bringing that hand down carelessly to the side,

or dexterously place the coin in some place of concealment. The latter

can easily and safely be performed, as for some seconds it will be

found that the whole attention of the company will be fixed upon the

coin in the left hand, and a smart natural movement of the right hand

will not then be noticed.

The trick may be continued, and its effect considerably heightened, by

now offering not only to pass another half-crown in the same way, and

adding that, although the pass is too rapid to be made visible, except

to the very quick-sighted, yet, there being two coins involved, it will

be quite possible by the chink to make the pass audible. It will be

evident that the above instructions, with the slight adaptation needed

of jerking the two coins together at the time when the pretended pass

is made, will be all that are sufficient. Another variety of the same

trick, executed in a similar manner, may be performed, to induce the

company to believe that the coins are passed from one hand held on the

top of a table, to the other hand held underneath the table; in short,

there are few tricks so easily and simply capable of variations as

those of the Flying Coins.

THE BOX, THE HALFPENCE, AND THE DIE.

This is a very simple, ingenious little trick, but one that requires

special apparatus, which may, however, be purchased at a trifling cost

at most of the toy-shops, or at any of those establishments from which

conjuring materials are professedly supplied. The materials required

are a block made to represent a pile of ordinary halfpennies (_see_

Fig. 1), out of which a large round piece has been cut (_see_ Fig. 2,

which is Fig. 1 made transparent), and a round pasteboard box that will

cover both blocks (Fig. 3). A loose heap of halfpennies should also be

provided to hand round the room, with a die and a box, in order that

the illusion of the actual halfpennies being used in the performance

of the trick may be kept up. The trick can be best performed by an

operator sitting at one end of a long dining-room table, and, provided

only he is careful to keep his audience at a properly respectful

distance, they may be clustered round the opposite end of the table.

When the exhibited materials have been handed back, the block (Fig. 1)

should be adroitly substituted for the real halfpennies. A simple way

of doing this will be to seem to manipulate the coins into an exactly

even heap; during the manipulation a dexterous movement of one or other

of the hands will enable the necessary change to be made, when the

coins may for convenience, and for the better subsequent developments

of the trick, be placed on a handkerchief or table napkin, spread over

the knees for the purpose. The block (Fig. 1) is to be covered with

the box; the command "Pass" is to be given; the real halfpennies are

to be produced from underneath the table, and thrown thereupon. At

the same time let the box be lifted by slightly pinching it near the

bottom with the finger and thumb of the right hand, by which motion

the block of imitation halfpennies will also be lifted. When the box

is well beyond the edge of the table, and over the lap, relinquish the

pressure, letting the block fall into the lap; throw the box on the

table, and the impression will be created that the halfpennies, upon

being covered with the box, disappeared through, and had to be brought

up from beneath the table. It will be understood that in this simple

deceit, as well as in the more professional sleight-of-hand tricks,

considerable dexterity must be shown to make several of the movements,

that are necessarily described as separate movements, simultaneously.

The die is brought into use in the second part of the trick in the

following manner:--Proceed as above, so far as substituting the real

for the imaginary halfpennies is concerned, and at the same time pass

round the die, in order that it may be duly inspected and examined,

meanwhile place the block in the box secretly, pinching it tightly

so as to hold the block therein. When the die is returned, cover it

visibly with the box, which will secretly contain the block. (Fig. 2).

Pretend to pass the coins up through the table. Remove the box without

removing the block, and it will appear that the magic box has changed

the die into the halfpennies, and that the die has disappeared. It is

scarcely necessary to observe that a reversal of this part of the trick

will, of course, bring back the die, and make the halfpennies disappear.

[Illustration: Fig. 1.--The "Block" of Halfpennies.]

[Illustration: Fig. 2.--The "Block" Showing the Concealed Die.]

[Illustration: Fig. 3.--Pasteboard Box used in the Box, the Halfpence,

and the Die Trick.]

TO PICK A MARKED SHILLING OUT OF A HAT COVERED WITH A HANDKERCHIEF.

Place three shillings taken from some cool place (not the pocket), or

let some one of the audience place three such shillings in a hat, and

cover them with a handkerchief. After this has been done, continue

the "patter" for a minute or two, to allow of the warmth communicated

to the coins by the hand passing away. Then hand the hat and coins to

any one of the audience, and request him to remove any one, but only

one, of the coins. By asking him whether he will be able to recognise

that particular coin again, induce him to retain it for as long a time

as possible in his hand, and, in order that there may really be no

mistake, instruct him how to distinctly mark it by scratching it with

a knife, or in some other equally effectual manner. It is important

that the person taking and marking the coin should not wear gloves.

When all this has been done, let the coin be again placed in the hat,

and covered with the handkerchief. The warmth of the hand of the person

who marked the coin will have made it perceptibly warmer than the other

two, and if the performer is tolerably quick in thrusting his hand into

the hat, there will be no difficulty in detecting this warmth, and

selecting the marked coin. It is not necessary, however, that it be at

once brought out; the performer should make-believe to search for it

for some time before finally withdrawing and exhibiting it.

BURNING THE HANDKERCHIEF.

This is a good sleight-of-hand trick for amateurs. It requires no

special apparatus, and, as here described, gives a good illustration

of the many uses to which the magic wand may be put. Place a lighted

candle on some small table near to, but well removed from contact

with, the spectators; show both hands perfectly empty; borrow a

pocket-handkerchief from some lady present. (N.B.--The handkerchief

should, for the convenience of the performer, be of a small size, and

therefore a lady's handkerchief is preferable.) Take the handkerchief

by the centre, pull it carefully between the left finger and thumb,

and advance to the candle. Before burning it, however, stop and say,

as if in answer to some remark overheard, "Oh, no; the handkerchief

has not been changed. See!" and, at the same time, allow another

inspection of it. Suggest now to its owner that, if burned, she will

desire her handkerchief to be restored again to its proper condition,

and such being the case, announce the necessity of the magic wand

for that purpose. Return to the table on which the wand will have

been placed, which should be some table other than that on which the

candle is standing, and at the same time place, unperceived, between

the left thumb and forefinger, a small piece of material similar to

that out of which a handkerchief is made. The centre of this piece of

cambric should be pointed outwards so that it may be readily pulled

out at the desired moment, the remainder being neatly rolled up and

palmed under the thumb. Place the wand in one of the coat pockets,

and again take the handkerchief, putting it this time into the left

hand, and pull up the small piece of material, completely hiding the

centre of the real handkerchief between the second and third finger

and the palm of the hand. The portion of the smaller material sticking

out from the thumb and forefinger may now be safely burnt, and the

audience may be challenged to see there is no doubt but that it is the

actual handkerchief. (Of course in this, as in all tricks, no person

from the audience must be allowed to approach the performer, except

upon invitation; and, indeed, it is almost always better that articles

to be inspected should be taken by the performer to the audience;

if the audience approaches near to the tricks when being performed

the illusion is generally weakened, if not altogether spoiled.) The

handkerchief being apparently burned at its centre, may, what remains

of it, be now rolled up into a ball, and while this is being done, the

actually burnt piece of material should be separated from the real

handkerchief; then take the magic wand from the pocket, and in doing

so, drop the small semi-burnt piece of cambric, unperceived, into that

pocket, touch the handkerchief with the wand, and return it to its

owner to be examined, when it will be found to be perfectly whole.

THE AUGMENTED COINS.

On a small tray or salver place a number of counters, gilt in imitation

of sovereigns (these counters may be purchased at a very small cost),

and ask of the audience if some one of their number will kindly give

permission to have the coins passed into his hands or pockets. Several

of those present will doubtless volunteer the necessary permission, but

the performer may then protest that one will be sufficient to show his

power, and however much of a wizard he may be, he yet cannot endow all

present with unlimited wealth. The conjurer may further remark that

he will be open and above board, that he will pass coins from himself

to some one of the audience unseen, and without the knowledge of that

one himself. The performer will do well to select for the trick some

person whose countenance indicates an easy disposition, and such an one

should be invited to take from the tray a handful of the coins. This

having been done, the remainder of the counters should be emptied from

the tray on to the table. The person who has taken the handful of coins

should next be asked to count them, and the performer at the same time

must approach him, with the empty salver, carefully held between the

thumb and forefinger of the right hand, in order that the coins, as

they are counted, may be placed therein. It may here be observed that

in the right hand and underneath the salver the performer should have

concealed a small number of similar coins or counters; for convenience

of illustration we will say seven. These counters may very easily be

concealed from sight, inasmuch as the three last fingers which are

to hold them will be naturally covered by the tray. As the assisting

spectator--who, by the way, should be no confederate--counts the

coins one by one, repeat after him the numbers as they are named, to

prevent any mistake or misunderstanding, until he has finished, having

reached, we will suppose, _twenty-two_. He should now be requested to

be good enough to take in one of his hands these twenty-two pieces,

and the performer, suiting the action to the word, will here pour the

twenty-two coins or counters into his own right hand, where they may be

made to imperceptibly mingle with the seven already concealed there, as

before mentioned, and at once the whole twenty-nine should be handed to

and placed boldly into the offered hand of the spectator. As a matter

of experience, it will be found that seven coins so added to twenty-two

will not be detected; but as a further precaution, and to prevent the

possibility of the counters being again numbered, ask the assisting

spectator to keep the hand holding the coins as tightly closed as

possible, and in the other hand to hold the salver, in order still

further to give his assistance and to prove that the salver has nothing

to do with the deception.

The operator should now return to his platform, or behind his conjuring

table, and request that the coins may be held out in the clenched palm

on a level with the heads, or rather a little above the heads, of the

audience generally, in order that no one may be struck by the coins

that are to be made to pass from the performer to take their place

with those held out. The performer himself takes up from the table a

number of counters, say eight, deliberately counting them one by one

as they are taken, and allowing the entire audience to see that here

again there is no deception. (N.B.--Unimportant movements like this

should always be deliberately done.) The spectator whose assistance

hitherto may be described as so valuable should now be asked if he

has any objection to urge why these further eight coins or counters

should not be passed from the performer on the stage or platform to

him at his seat among the audience in the body of the room. It may

confidently be reckoned upon that no objection will be urged. Here,

again, as a preliminary to the final movement by a repetition both

from the performer and the spectator, announce the number of counters

(twenty-two) that are believed to be in the hand of the latter, and

point out that with the eight about to be passed to him there should

then be thirty. At this juncture the eight coins must be dropped into

the hollow of the left hand of the performer; he should bend forward

towards that part of the audience where the assistant for the time

being is situated, and ask him to make a similar movement towards the

platform, the performer indicating by means of his _right_ hand the

exact direction in which the assistant should move. This motion of

the right hand will momentarily divert the attention of the audience

generally from the left hand, which is to be taken advantage of by

secreting the coins in some part of the attire of the performer.

Everything is now ready to make the necessary "pass," and it may now

be done at the first convenient point of the performer's address.

Give the order "pass," and ask whether the shock of the advent of the

additional counters was not felt. At any rate, ask the audience to

verify, by counting, that the additional coins have duly reached the

assistant's hand; and while all eyes are so occupied get possession

secretly of another counter, and hold it, unperceived, in the right

hand. It will be readily understood that the assistant will have but

twenty-nine counters in his hand, inasmuch as the actual number added

was only seven. Possibly, however, he will be so overwhelmed at the

operation that has been apparently performed that one counter more or

less will not be noticed; or, indeed, he may mis-count one, and, if

so, the trick may be allowed to end; but if not, some allusion to the

thirtieth coin having been dropped in its transit may be made, and

the one palmed in the conjurer's right hand may be apparently brought

out of a handkerchief, fan, lap, or pocket of some one of the other

intervening spectators. At any rate, a careful reading of previously

and subsequently described sleight-of-hand tricks will suggest to an

ingenious lad many methods by which, with the aid of the additional

coin, the latter part of the trick may be extended and varied.

TO GUESS THE TWO ENDS OF A LINE OF DOMINOES.

For this trick a whole set of dominoes is required, and from the set

the performer should secretly secure one which is not a double. Let

the remaining dominoes be well shuffled, and placed according to the

ordinary rules of domino games, and the performer may safely and surely

undertake to tell, without seeing them, the two numbers forming the

extremes of the line which may have been placed during his absence

from the room. The numbers on the extreme ends of the domino line will

correspond with the numbers on the domino secreted by the performer. If

the trick has for any good reason to be repeated, see that the secreted

domino is exchanged for another.

Numerous other simple domino tricks will on this model occur to

frequent players with dominoes, and, indeed, many of the card tricks

may be so adapted as to be shown with dominoes instead of cards. So

much space has been devoted to card tricks that the reader cannot do

better, if he desires to show some domino tricks, than refer back to

the card tricks, and make the necessary adaptations for himself.

THE LOST RING RECOVERED.

This is a trick suitable to the abilities of any amateur, and requires

but little in the way of apparatus, a couple of common toy jewellery

rings, a piece of elastic thread, and a lemon being the appliances

needed. Take a piece of elastic thread, from three to four inches

long; let one end be fastened to one of the rings and the other to the

inside of the performer's coat-sleeve, care being taken to have the

elastic of such a length that it permits the ring to be placed on the

finger, and that when the ring is removed it will fly up the sleeve,

so as to be concealed from the audience. Before commencing to show the

trick, a lemon should be procured, and in the middle of it a slit be

cut crosswise, and into the slit the second ring should be pushed until

it lies in the very centre of the lemon. The slit should be carefully

cut so as to remove no portion of the rind; it will then be found that

when the ring has been pushed into the lemon the slit will close up

and be imperceptible, unless its existence is known. The lemon should

then be cut into slices, nearly but not quite severed, and held so

that if anything were between the slices it would fall out. Of course,

care must be taken that the lemon is so cut as to allow the ring to be

in the middle of one of the slices. A piece of tape and a bodkin have

next to be borrowed. The end of the tape should be slipped through the

eye of the bodkin, and pushed lengthways through the lemon in such a

way that it is passed through the ring. The ends of the tape may now

be given to two different spectators, and they should be instructed to

keep the tape at full stretch. The first ring worn on the performer's

finger, and to which the elastic is attached, must at this juncture be

slipped from off the finger, and held between the thumb and finger,

care being taken that it is so held that the audience cannot see the

elastic thread. The hand should be pointed towards the lemon, the

fingers being then suddenly spread out, and the ring let go, and

it will fly away and become hidden up the performer's coat-sleeve.

Surprise at this sudden disappearance of the ring may be expressed, but

it should be surmised that as it was the performer's intention to pass

it into the lemon, perhaps the lost jewel may of its own accord have

taken its flight thither. Let the performer then go to the lemon, and

separating the divisions into which it has been sliced, push them one

by one apart. Each outer slice should be alternately taken and pulled

off from the tape, keeping the central slice until the last. When this

is reached, again take the knife and cut the slice gradually down,

carefully destroying the slit through which the ring was passed, and

continue cutting until the metal of the ring is visible. The performer

should let some one of the audience disengage the embedded ring, which

will, of course, be found strung upon the tape.

TO GET A RING OUT OF A HANDKERCHIEF.

Obtain a piece of gold or brass wire, and bend it into the form of

a wedding-ring, seeing first that both ends are sharpened. Borrow

from one member of the audience a handkerchief and from another a

wedding-ring, unless the performer has previously provided himself with

a suitable ring for the trick. At any rate, palm the false ring, and

allow the real ring to be inspected by handing it round to the company,

and announce that it is to be made to pass through the handkerchief.

The performer then takes the borrowed handkerchief, and places his hand

underneath it, at the same time substituting the false ring, which

had been previously concealed by being palmed, for the actual ring,

which will in the meantime have been received back again. The false

ring now has to be pressed against the centre of the handkerchief,

and an independent person should be desired to hold the ring covered

by the handkerchief by closing his finger and thumb through the hoop

of the ring. Two other spectators may also here be asked, the one to

hold the handkerchief by two of its corners, and the other by the

other corners, keeping it as far as possible at full stretch, so that

it may be clearly seen that the ring in the handkerchief has not been

merely placed in one of its folds. When the audience have had time to

satisfy themselves on this point, those holding the corners of the

handkerchief may be relieved from their duties, the person holding the

ring, however, still retaining his hold. Request now some other person

to grasp the handkerchief as tightly as he pleases some two or three

inches or more below the ring, the person holding the ring being then

asked to let go. Let a hat or some other object be now held by some

person other than the performer over that part of the handkerchief

that is being grasped and that contains the false ring; the performer

then passes his hand under the hat, opens the false ring by bending

one of its sharpened points a little asunder, brings that point gently

_through_ the fabric of the handkerchief, draws out the remainder, and

carefully rubs the hole made thereby in the handkerchief, in order that

the hole may be concealed. The actual ring should not be placed outside

and over the handkerchief, and upon the hat being removed it will

appear to the audience that the ring has been taken from the inside

and placed over a portion of the handkerchief. The false ring will, of

course before this point of the trick, have been palmed or otherwise

got rid of.

* * * * *

In this short account of card, coin, and other conjuring tricks we

have purposely avoided describing such tricks as require either a long

training or expensive apparatus; but in order to show more clearly

what a very simple affair conjuring is, we will here give an account

of two professional conjuring tricks that have attained a world-wide

celebrity. The first given is a description of the celebrated

Gold-fish Trick, as performed by Herr Frikell, which trick, by the

way, dates long before Frikell's time, although the charm with which

he conjured, by combining the genius of the actor with that of the

conjurer, has given him such a pre-eminence in what he undertook as

to make old tricks appear to be invested with a new charm. The second

description is Robert Houdin's own account of the Cups and Balls Trick,

modifications of which have often been published under the title of

"The Travelled Balls."

THE GOLD-FISH TRICK; OR, HOW TO BRING BOWLS OF WATER IN WHICH

GOLD-FISHES ARE SWIMMING OUT OF AN EMPTY CLOTH.

The performer advances on the stage, and stands quite apart from

any surrounding objects; there is nothing in his dress in any way

unusual, and in his hand he holds an ordinary cloth about four feet

square, which the audience is permitted to examine. Upon the cloth

being returned to him by the audience, he throws it over his left

arm and hand, and after a few seconds produces from under it a glass

bowl full of water, in which gold-fishes are seen swimming; the cloth

is again thrown into the air, shaken, and examined, and the trick is

repeated until four large bowls have been produced from apparently

nowhere. The following describes how the trick is accomplished:--Fig.

2 represents an india-rubber cover, the diameter (_a b_) being about

the same diameter as the top of the bowl; the whole cover turns over

the edge flat about two or three inches, so that the opening (_c d_) is

considerably smaller than the diameter (_a b_). After the bowl (Fig.

1) has been about three-parts filled with water, and two or three

fishes placed in it, the cover (Fig. 2) is stretched over the bowl

(Fig. 3); the part of the cover _a b_ (Fig. 2) is, of course, drawn

over the rim of the bowl (_a´ b´_, Fig. 3); and the part _c d_ (Fig.

2) is in contact with the outside top part of the bowl (_c´ d´_, Fig.

3). The bowl, as now covered, can be turned upside down and carried

sideways, without any fear whatever of the water being spilt. The next

point is how to conceal it about one's person. Fig. 4 represents a

small black bag capable of holding two bowls side by side (_i.e._,

the glass bottom of one in contact with the india-rubber cover of the

other), which is tied round the waist, the tail of a dress-coat being

amply sufficient to hide it. The sleight-of-hand required in performing

the trick is to manage the cloth so that it hides the movement of

the right hand and arm in bringing the bowl out of the pocket into

position. When the bowl is brought under the cloth, rest the bowl on

the right hand, and bring away the left from under the cloth. In taking

off the cloth, incline the bowl very slightly towards one end, peel

off the india-rubber cover by means of the left-hand finger and thumb

inside the cloth. The cover remains in the cloth, and must be conveyed

away into any pocket during the public examination of the bowl. The

direction of the conjurer's eyes must be with the bowl, as should the

eyes rest on the cloth after the bowl has been taken out, people will

at once suspect that there is something there, and possibly put awkward

questions, or ask to examine the cloth too soon. To bring out the four

bowls the conjurer must, after exposing the first two, have the pocket

(Fig. 4) replenished by leaving the stage or retiring to one of the

wings, and allowing two more to be placed therein, unperceived by the

audience, by an assistant.

[Illustration: Fig. 1.--Bowl with Gold-fish.]

[Illustration: Fig. 2.--India-rubber Cover.]

[Illustration: Fig. 3.--The Bowl Covered Over.]

[Illustration: Fig. 4.--The Small Bag for Carrying the Bowls.]

HOUDIN'S CUPS AND BALLS CONJURING TRICKS.

The trick of the cups and balls, though one of the oldest known to

conjurers, still remains one of the most interesting, by reason of the

very slight preparation needed for its exhibition and the simplicity of

its mode of performance.

The apparatus required are (1) three cups, (2) a magic wand, (3)

six small balls, (4) six large balls, and (5) either a bag or shelf

placed secretly on the performer's side of the conjuring table. The

cups should be of polished tin; in form they are truncated cones; the

top is concave, so as to afford a resting place for at least three

of the small balls. The magic wand has been previously referred to,

and one is just as good as another. The small balls, or _muscades_,

as Houdin calls them, are made of cork, and should be a trifle more

than half an inch in diameter. The large balls are made of horsehair,

and covered with leather or woollen cloth. This covering is made

of various colours, according to the particular "passes" which the

performer intends to exhibit. Some balls are also made parti-coloured,

two of the segments being of one colour and two of another. The bag,

or _gibecière_, is made of some tolerably thick material, and is tied

round the waist by strings. It has a wide-mouthed opening, allowing

the hand to take freely therefrom the various articles needed for the

performance of the trick, but it may be dispensed with in the event

of a secret shelf being fitted in the performer's side of the table.

Conjuring tables of special make have, as a rule, all the essential

requirements; but it is not difficult for an ingenious lad to arrange

the necessary table for himself out of a common discarded washstand.

The sleight-of-hand required for the manipulation of the cups and balls

is: (1) To conjure away a small ball, (2) to produce the ball when

required at the tips of the fingers, (3) to secretly introduce a small

ball under a cup or between two cups, (4) to cause a small ball placed

between two cups to disappear, (5) to introduce a large ball under a

cup, (6) to execute sundry "feints," hereafter described.

(1) _To conjure away a small ball._--To do this proceed as

follows:--Hold the ball to be conjured away between the thumb and first

finger, as though to show it, close the hand quickly, leaving the thumb

still outstretched. The ball is so made to roll to the second joint

of the forefinger. Nothing will then be easier than to continue to

roll the ball with the thumb as far as the junction of the two fingers

before mentioned, which are to be slightly opened to facilitate the

introduction of the ball. These two movements are in reality but one,

and must be executed with extreme rapidity.

(2) _To produce a small ball._--The reverse movement to that last

described must be employed: that is to say, roll back the ball with

the thumb to the tips of the fingers. Rapidity in effecting the double

movement is here also most essential.

(3) _To secretly introduce a small ball under a cup._--The ball being

hidden in the hand between the middle and fourth fingers, take hold of

the cup between the two projecting mouldings, and lift it ostensibly to

show that there is nothing beneath it; in replacing it on the table let

go the ball, which by reason of its position naturally falls underneath

the cup, by which it is instantly covered. If the performer finds any

difficulty in releasing the ball, he may facilitate the doing so by a

quick contraction of the fourth finger.

(4) _To pass a small ball between two cups._--In the act of releasing,

as just described, give the ball an upward jerk towards the upper part

of the inside of the cup held in the hand, and quickly slip this cup

over that on which it is desired that the ball should be found.

(5) _To cause the disappearance of a small ball placed between two

cups._--When a ball has been placed as above described, it may in the

following manner be made to disappear:--Take the two cups in the left

hand, putting the fingers of that hand inside the lower cup, and giving

a slight upward jerk, as though to send the ball towards the top of the

upper cup, quickly withdraw the lower cup, at the same time lowering

the upper cup, and so covering and concealing the ball.

(6) _To cause the appearance of a large ball on a table._--This effect,

which generally produces special astonishment, is produced by the

simplest possible means. Lift one of the cups with the right hand, and

point to the spot from which it was removed. While the eyes of the

audience are directed to that spot bring the cup adroitly to the edge

of the table, introduce into it, with the left hand, one of the large

balls, and immediately bring the cup and the ball to the middle of

the table, keeping the ball in position with the little finger of the

right hand. In some cases, in putting the ball into the cup, it may

be squeezed in order to make it stick in the bottom; the elasticity

of the ball will readily admit of this. When it is desired again to

produce the ball it will only be necessary to bring down the cup with a

smartish rap on the table.

The "passes" of the cups and balls may be varied indefinitely. Every

conjurer arranges a series to suit his own taste, and the examples we

have here selected will be sufficient for the guidance of amateurs.

It must, however, be admitted that there is but little substantial

difference between the passes. The effect is always one or more balls

made to appear in one place when the spectators believe them to be

in another. It follows that these passes, however varied in point of

form, should be exhibited with moderation, so as not to weary the

audience, or to put sharp-sighted and curious spectators in the way of

discovering how the tricks are performed.

* * * * *

CLAIRVOYANCE OR SECOND SIGHT.

Second Sight is properly classified with Parlour Magic, inasmuch as

there is more in it than is intended to meet the eyes or ears of the

audience, and "Clairvoyance" now almost invariably forms some part of

the entertainment given by the majority of professed conjurers. It is

much beyond our province to go into the description of the elaborate

training that Robert Houdin and his sons went through before they

were able to give their renowned representations; but with them

_sharp-sightedness_, combined with a wonderful power of taking into

the mind, at a glance, numerous objects, was of more importance than

_Second Sight_, whatever scientists may decide that faculty to be.

_Clairvoyance, or Second Sight_, when applied to conjurers' tricks

and private entertainments, is the art of telling the name and

description of articles by a person whose eyes are blindfolded. Much

as _Clairvoyance_ has, from time to time, astonished people before

whom it has been represented, but who have not been initiated into its

mysteries, and much as it undoubtedly will still continue to mystify,

yet, when its first principles are mastered, it will be seen by all

that, although it may form the basis of capital entertainments, yet

it, like the conjuring tricks we have already described, is not, after

all, so wonderful as was imagined. The whole system of presumed _Second

Sight_ rests with two persons (or more, if necessary); the one advances

to the audience to receive such articles as it may be desired to ask

questions about of the other, who is blindfolded, and who is supposed

to possess the power or faculty of _Second Sight_. These questions

and answers are arranged into a system which constitutes the art of

_Clairvoyance_. Sometimes, too, confederates with articles already seen

by the blindfolded performer take part in the deception as part of

the audience; but, in an ordinary way, this is not at all necessary.

In our system, which will require some pains and care to carry out,

there should be a series of questions, each one of which will denote

the answer to be given. The questions should be very simple, so as not

themselves to appear strange or leading, and the questions, with the

corresponding answers, must be carefully committed to memory by _both_

performers. In order that the manner of the deception may be thoroughly

understood, we give just a few illustrations of the system of questions

and answers, which will be useful as models to those desiring to

draw up a set for themselves. We will suppose that some articles of

jewellery have been handed in for the clairvoyant to name. The other

performer will proceed, according to the articles handed in, with the

following questions, first saying himself, "Now, I have had passed to

me some articles of jewellery, which the clairvoyant will describe, and

I will proceed to question him about them."

If the article first held up is a bracelet, the question may be--"_Let_

the company know what I hold in my hand."

If a watch--"_What_ is this that you are to describe?"

If a brooch--"_Now_ what do I hold up?"

If an ear-ring--"To what _use_ is this put?"

If a gentleman's watch-chain--"Say, in _brief_, what I have in my hand."

If a ladies' watch-chain--"Describe, at _length_, what I have in my

hand."

If a gentleman's ring--"Say, what is in my _hand now_?"

If a lady's ring--"Say _now_, what is in my _hand_?"

If a breast-pin--"Say what I hold up now."

If a stud--"What is this for?"

The words italicised should be pronounced with emphasis, as they will

give the clue needed; certain articles cannot be so well indicated in

the questions, and greater care must therefore be taken in committing

the corresponding questions and answers to memory.

Suppose, further, that a brooch has been held up, and that it has to

be more fully described, proceed by telling the audience that the

blindfolded clairvoyant will say of what metal the brooch is made.

If of gold--Question to put--"If of gold or silver?"

If of silver--"If of silver or gold?"

If neither gold nor silver, but a common imitation--"Of what metal is

this brooch made?"

If set with stones--"Is it set with a stone or stones?"

If unset--"How is it set?"

If with a topaz--"_Tell_ the name of the stone."

If with an emerald--"_Endeavour_ to name the setting."

If with pearls--"_Please_ say how set."

If with opals--"Kindly name the setting to the company."

If with diamonds--"_Describe_ the stone with which it is set?"

If with turquoise--"I must _trouble you_ to name the setting."

If with garnets--"_Guess_ the setting."

If with jet--"_Just_ say the nature of the setting."

If with cornelian--"_Come_, now! what is the setting?"

If with amethyst--"_Announce_ the name of the stone."

And so on, arranging questions for colours, for materials, for

miscellaneous articles, such as personal wearing apparel, chimney

ornaments, nicknacks, &c. &c.

* * * * *

VENTRILOQUISM AND POLYPHONY.

These are two distinct branches of the same art or science of sounds,

which may be cultivated by all, but with a success that will vary

according to the special gifts or endowments of the student. Those

possessed of ventriloquial powers have the opportunity of considerably

annoying their fellow mortals if so inclined, but on the other hand

they have also the means of affording them very considerable amusement

and entertainment.

_Ventriloquism_ is a vocal mimicry of sounds, by which an illusion

is produced on the hearer that the sound comes, not from the mimic,

but from some external source. The various descriptions of vocal

mimicry are usually treated under two heads, namely:--1st, The simple

imitation of the voices of persons, animals, musical instruments, and

other sounds and noises of every description, in which no illusion is

intended, and which is generally known by the name of _Polyphony_; 2nd,

the imitation of those voices, sounds, and noises not as originating

in the mimic, but in some other and appropriate source at a given or

varying distance, in any or even in several directions successively,

and which goes by the more general designation of _Ventriloquism_.

The above may be taken as a scientific and fairly accurate definition

of the terms in question; and if in the treatment of this subject the

distinctions above laid down are not strictly adhered to, they will be

departed from only so far as it will be necessary to make the subject

interesting to the reader and easily understood by the student. For

the encouragement of all, we would say that more or less success as

a ventriloquist may be attained by any one. Indeed, Professor Lee

states that he attained the art without a single lesson and as the

result merely of observation and practice. He says further that the

chief requisites for its acquirement are--"A throat and lungs of

average strength, ability to retain sounds in the memory, and the

faculty of mimicry as to tone, look, and even gait, for these in no

small degree contribute to the effect which the artist desires to

produce." It is not at all an unusual thing to meet persons able to

describe and imitate minutely a conversation carried on between half

a dozen persons. To a certain extent this is ventriloquism, and the

gift is capable of very considerable development. In short, the young

practitioner must have the power of enunciating well, and that as far

as possible without any perceptible motion of the lips; of disguising

his voice, so as to imitate other voices and sounds, and of adapting

the degree to the apparent source of the sound.

The relative properties of sound and capacity of hearing are so little

understood, that it is generally supposed a ventriloquist throws his

voice somewhere or other, as it is loosely expressed; a ventriloquist

is often asked, for example, to throw his voice up a chimney or outside

the house. This, of course, is a feat impossible to perform; all the

ventriloquist can do is to speak and utter sounds with precisely

similar organs to those possessed by every one. A ventriloquist does,

however, imitate sounds that strike the ear, as if caused by some

object at a distance. For example, a ventriloquist in imitating the

music which cats so much delight to indulge in on the roofs during

a summer's night, does not trouble himself to make the fearful row

the cats make, but only the sound of the row as it comes to the ear

subdued by distance and by passing through the intermediate ceilings

and walls. It is most important that this distinction between noises as

they are and noises as they are heard, should be constantly borne in

mind during the practice of ventriloquism, and it should be remembered,

as an axiom by all learners of the art, that "near sounds are louder

than distant ones, and _vice versâ_." The fact that _loudness_ as a

property of sound is so little understood is one of the main causes of

the success of so many ventriloquists. The performer by his speech or

his acting leads the audience to expect to hear sounds as from a given

quarter, and the sounds being heard as from an unknown quarter are

believed to be from the quarter indicated. A strange sound being heard

by a roomful of people will elicit cries all round of, "What was that?"

hardly two of the company attributing the sound to the same cause,

and possibly all to the wrong one. One of the commonest and easiest

of ventriloquial deceptions is that of making a man's voice issue as

it were from the chimney. As, however, no one present will be likely

ever to have heard an actual voice proceeding from a chimney, it will,

nine cases out of ten, be the speech or action of the practitioner

accompanied by a strange or unknown sound that will give the real

force to the deception. As a consequence, therefore, it follows that a

ventriloquist, to amuse his audience, must have powers over and beyond

those needed for mimicking sounds; he must be somewhat of an actor;

and as in conjuring, so in this, he must indulge in abundance of what

we then termed "patter." The ventriloquist's deceptions must be well

practised and frequently rehearsed, but he must also well prepare and

study the discourse of which his ventriloquial powers will be but the

illustration.

Baron Mengen, a celebrated ventriloquist, says of himself, that to make

sounds appear muffled or to come from a distance he presses his tongue

against the teeth, and thus "circumscribes a cavity between the left

cheek and the teeth, in which cavity the voice is produced by the air

held in reserve." He furthermore adds, that it is necessary to well

manage the breath, and to respire as seldom as possible.

The ventriloquist must understand the difference between vocal and

other sounds, as embodying the distinction between _ventriloquism_ in

its highest development and mere _polyphony_. Mere sounds, that are

not vocal sounds, can be produced in the vocal tube apart from the

larynx. Some of them are of a definite and uniform pitch, while others

are mere noises, such as rustling, whispering, gurgling, snoring, and

many others. On the contrary, phonation, or the production of voice, is

a result of actions taking place under mechanical laws of acoustics,

combined with the physiological laws of muscular movement. The pitch of

the voice essentially depends on the tension of the vocal ligaments,

the loudness of their vibration, and the quality depends on the form

and size of the vocal tube and the organisation of the larynx. The form

and size of the vocal tube may be altered by dilating or contracting

the pharynx, by dilating or contracting the mouth, by contracting

the communication between the pharynx and the mouth, by altering the

form of the mouth's cavity, and in other minor ways; and it will be

found that each of these modifications of the vocal tube confers a

peculiarity of quality to the voice.

The mimicry of mere sounds will be found by the young practitioner to

be a comparatively easy matter, and he may soon be able to entertain

his friends with fairly accurate imitations of the buzzing and humming

of flies, bees, wasps, and other insects; of knife-grinding, of sawing

and planing of wood, of falling objects, of cats mewing, of dogs

barking, &c. &c. Instructions as to how to imitate these various sounds

would be of little use; each one must find out for himself. In fact,

an ear acutely perceptive to the nice distinctions of sound is about

the only real qualification needed for the attainment of success in the

practice of _polyphony_, as distinct from _ventriloquism_.

In treating the higher part of the subject, which deals with these

illusions in which the voice counterfeits sounds, and also represents

them in such a manner that they appear to issue from their appropriate

source, some further remarks are needed on the questions of _direction_

and _distance_ of sounds. A little way back we repudiated the idea

that ventriloquists threw their voices anywhere; and we return now to

the subject to explain away the delusion, or rather the ignorance out

of which the idea has grown. Man does not hear the distance which a

sound has travelled; he only judges the distance from experience, by

comparing the loudness with which he hears with the known distance

and corresponding loudness of similar sounds. Experience proves, as

previously stated, that error is generally the result of attempting

off-hand to decide either the distance or the direction of an unknown

sound. Bearing in mind, then, that near sounds are louder than distant

ones, sounds having the same pitch, quality, and duration, may be

produced with a graduated reduction or increase of loudness, which,

falling in succession on the ear, will suggest to the mind a varying

distance of the sound's source. The young practitioner should put this

theory into practice, and, at the same time, imitate the sounds of

voices and objects heard at different known distances. By these means

he will the more readily be able to reproduce such sounds when they are

required to form some part of his entertainment. For his encouragement

he should also remember that slight defects in the imitation of

distant voices and sounds may be expected to pass without question.

Further, if the _distance_ from which a sound has travelled is rarely

accurately judged, the would-be ventriloquist will be still further

encouraged by learning that the judgment as to the _direction_ whence

a sound comes is still more fallible. It is notorious, for example,

that a person in a house cannot, by the noise made by an approaching

carriage, judge with any degree of certainty whether it is coming from

the right or the left. The direction whence a sound comes seems to be

judged of by the right or left ear receiving the stronger impression;

but this, of course, can only be when the sounds come from the level,

or thereabouts, of the ear; if above, this mode of judgment, however

accurate it may be made by practice, fails; hence it is that professed

ventriloquists make so many of their unseen characters speak either

from above or below the audience. The practice of holding an apparent

conversation with some imaginary person, or persons, on the roof or

below the floor, almost invariably forms parts of a ventriloquial

entertainment, the performer indicating, either directly or indirectly,

the direction from which he wishes his audience to believe the sound

is coming. Directly, by asking questions such as "Are you up there?"

"Are you down below?" or indirectly, by holding the hand to the ear

and straining, as if listening for sounds from above or below, as the

case may be. By these and similar means, before a sound is produced,

the audience will be prepared to expect it to come from the suggested

direction, and the ventriloquist has merely, by his adjustment of the

vocal loudness, to indicate the necessary distance, when the error in,

or want of judgment of the audience, will complete the illusion which

he has thus already commenced. It has been observed by careful students

of the art that the effect which is produced on sound by its travelling

a distance from any direction is--

1. That its loudness is reduced in proportion to the distance.

2. That its pitch remains unaltered.

3. That its quality or tone is somewhat softened.

4. That its duration remains unaltered.

5. That human speech is somewhat obscured, chiefly in the consonant

sounds.

It is very necessary that the student should study and bear in mind

the full meaning and bearing of these five observations, and that his

action should be guided thereby, remembering that the ventriloquist

imitates the sound, _not as it is heard at its source_, but as it is

heard after travelling from its source to the ear, that is, _as it

strikes the ear_. A skilful ventriloquist will effect his imitations

without any scarcely perceptible movement of his lips, jaws, or

features; but when such movements are absolutely necessary, he will

contrive not to let the audience see them, by turning away for the

moment, his face from the audience, sometimes even not showing so much

as the profile. With a little practice it will soon become easy to

speak without moving the jaw, and it is the movements of the jaw which

disturb the features. The labial sounds, such as _b_, _p_, _m_, when

the jaw is thus fixed, can be made with the slightest possible motion

of the lips. During ventriloquy, the lips and jaws being always more

or less open, this slight labial movement generally remains unnoticed,

unless special attention be directed to it. Practice, too, should be

made to produce all the modifications of the voice without distorting

the features or moving the lips more than is absolutely necessary.

The preceding outline of the philosophy of ventriloquism is sufficient

to exhibit the nature of the art, and we will now proceed with a few

hints as to how certain sounds are to be produced, premising, however,

that they will not be numerous, as no definite rules can be laid down.

A bass and somewhat sepulchral tone is produced in the lower part of

the throat, in much the same manner as when attempting to gurgle,

except that the lips should remain closed, and the head kept in its

natural position.

The greater the distance from which a sound has apparently to come,

the nearer must the tip of the tongue be brought to the front of the

mouth, the greater must be the contraction of the muscles, and the

articulation must be made in the upper part of the throat.

The natural voice may be easily disguised by wearing a pair of

pince-nez spectacles, with a very strong spring. The spring pressing on

the air-passages of the nose will considerably alter the tone of the

voice.

To make the sound of a voice appear as coming from the other side of a

partition, or through a door, it is only necessary to open the mouth

slightly, to fix the jaws fast, to draw back and roll the tongue, and

then to speak; the sound then, instead of being formed in the mouth,

will be formed in the pharynx, and appear to come from beyond such

material as may be indicated by the action or natural speech of the

performer.

To imitate the sound of the same voice after the door has been opened,

or the partition removed, requires somewhat different management. The

voice must not, of course, be altered from the original pitch, but

must be made in another part of the mouth. To do this, the lips should

now be tightly closed, one corner of the mouth (that away from the

audience) should be drawn downwards towards the ear, the lips opened

at that corner only, and the words to be spoken breathed out of the

opening so formed.

To make a sound seem as coming from a distance is accomplished in a

similar manner to that in which a sound is made to appear as coming

from the other side of a door or wall, except that according to the

distance from which the sound is represented as coming, must the palate

of the mouth be thrown more or less back towards the pharynx, when

the sound will be reflected in the cavity so formed, and appear to

come from above or below, or according to the direction in which the

ventriloquist holds his mouth and face. The voice, of course, may be

made to come nearer or to recede, according to the varying size of the

cavity described.

A ventriloquist should always have in his mind the knowledge that

distant or muffled sounds are more or less indistinct, and as certain

consonant sounds are ventriloquially difficult to utter, they may

safely be slurred over, rather than risk the success of the illusion by

moving the lips. For example: if the imitated voice is to be made say,

"See what you are doing there, you bad boy," it should be spoken as if

the labial consonants were omitted, and as if it were written "See 'ot

you're doing there, you' ad whoy." A little careful preparation will

soon enable the performer to dispense with such consonant sounds as

those mentioned, except for his own natural voice.

As a general rule, it may be said that insect-sounds are produced more

by the lips than the throat; but most sounds that are not phonetic may

be produced in various ways, and the discovery of them must be left to

the imitative powers of the reader.

It has already been observed that ventriloquism will be found of great

service in making entertainments of parlour magic, clairvoyance, and

the like more lively. It is related of Comte, the celebrated French

conjurer, that ventriloquism added a great charm to his performances,

but that he made the chief use of his powers in that direction when

on his travels, as he found that they served as puffs for his public

entertainments, and were a great help in attracting crowds. At Tours,

for instance, it is stated he induced the people to break in four

doors, to rescue a man supposed to be dying of hunger. At another place

he renewed the miracle of the prophet Balaam's ass, by making a donkey,

carrying an exceedingly stout man, complain of his excessive weight.

Upon another occasion, at a fair, Comte saw a countryman driving a pig

in order to offer it for sale. The pig was so fat that it could hardly

move, and the following dialogue took place:--

_Comte_: "What's the price of your pig, my good man?"

_Man_: "A hundred francs, sir, at your service."

_Comte_: "The price is too much; seventy francs is abundance."

_Man_: "One hundred francs is the price, neither more nor less; take

the pig at that or leave it."

_Comte_: "Stay (and approaching the animal); I am sure your pig is

more reasonable than are you. (Addressing the pig) Tell me on your

conscience, my fine fellow, are you worth one hundred francs?"

To which the pig was believed to reply in a hoarse and hollow voice:

"You are a long way out; I'm not worth the half--I'm measled, and, if

you buy me, you will be taken in."

Finally, we would recommend our young friends to practise those few

sounds we have mentioned, and others will soon come naturally; to bear

in mind our observations as to sounds from a distance and from various

directions; and before attempting anything like a set entertainment, to

write out beforehand and to rehearse over and over again the dialogues

to be introduced. Strange sounds may sometimes be tried, secretly, in

order to try the effect on others; but care must be taken, if ever

ventriloquism is used for practical joking, and the nerves and feelings

of those against whom the joke is to be directed well considered, or

mischief may attend what would otherwise be perfectly innocent.

FOOTNOTE:

[2] A coin or other article may be as easily palmed as a card, and in

the same manner, except that the muscles of the hand found between

the fleshy cushions at the root of the thumb and little finger will

be found most convenient for holding such articles as a half-crown, a

glass ball, or a cork. Still smaller articles may be held securely and

secretly between the bottom parts of any two of the fingers.

FIRESIDE FUN.

During the long winter evenings, when families are assembled together

for the Christmas vacations, pleasant and profitable hours may be spent

quietly sitting round the fire and indulging in such mental games and

pastimes as will be explained in this section. The English language

is composed of words of various construction, and it is our intention

in the few following pages to describe some of the many ways in which

combined amusement and information may be obtained by exercises in

word and letter puzzles; to speak of the different kinds of acrostics,

enigmas, charades, rebuses, and the like, and how they are made; to

give a few examples of each; and generally to do what we can to help

wile away pleasantly some of those hours which, it is feared, in some

circles may hang heavily for want of that specific instruction which it

will be our object to impart. Moreover, we will treat here of authors,

cities, rivers, countries, mountains, and other matters, so that fair

opportunity is offered to our young friends to turn to account such

knowledge as they possess; and it is hoped that they may be encouraged

to seek further information on the subjects that these various subjects

give rise to.

DECAPITATIONS.

There are English words in abundance which, being shorn of their

initial letter or syllable, form other words of different meanings.

Such words will be considered under the heading of "Decapitations."

It will always afford amusement and interest to an assembled company

if some one of their number selects an appropriate series of words,

and gives an impromptu arrangement, in prose, doggerel verse, or good

rhyme if he can, of the several significations of the various words

thus arrived at, leaving others to puzzle out the series of words from

the descriptions given. In propounding the puzzle, in this and in other

cases to be hereafter described, the proposer should exercise his wit

and ingenuity in making it as amusing as possible. A judicious play

upon words is always appreciated, and sure to cause mirth; indeed, the

maxim "that the worse the pun the better the joke" should be borne in

mind and acted upon when indulging in "Fireside Fun."

We proceed with a few illustrations of "Decapitations," the appropriate

solution being given after each puzzle:--

My whole is a word of one syllable, and expresses a species of

grain.

Behead me, and you make me very warm.

Once again, and at meal times I shall be called into requisition.

And yet again remove my initial letter, and I remain a simple

preposition.

_Answer_: Wheat, heat, eat, at.

My whole is but an atom when complete;

You'll find it both in light and heat.

Behead me once, and you behold

A pleasure ground for young and old.

Decapitate again, and you will find

I long ago preserved mankind.

_Answer_: Spark, park, ark.

I have used all my whole this puzzle to frame,

But if you behead me, then murder you name;

Behead me again, and not dead as supposed,

For I still live and breathe, but am much indisposed.

_Answer_: Still, kill, ill.

As an illustration of "Decapitation" of words by syllables rather than

by letters, we give the following:--

My whole is significant of dissolution.

Behead me, and I am a school exercise significant of construction.

Behead me again, and I denote the place attained by the exercise.

_Answer_: Decomposition, composition, position.

My whole is unbearable.

Beheaded, I am bearable.

Again beheaded, I am easily moved.

Once more beheaded, I remain a solid piece of furniture.

_Answer_: Insupportable, supportable, portable, table.

The following words, among many others, are suitable for

"Decapitation":--

Abate (bate, ate); abundance (bun, dance); abroad (broad, road); bail

(ail, _il_, French for he); bland (land, and); clout (lout, out);

discomfort (comfort, fort); draft (raft, aft); drear (rear, ear); drill

(rill, ill); drink (rink, ink); dwell (well, ell); encompass (compass,

pass); invalid (valid, lid); chair (hair, air); seat (eat, at); shire

(hire, ire); slate (late, ate); and so forth.

CURTAILMENTS AND RETAILINGS.

Here we find an enlargement and modification of the "Decapitation"

series of puzzles, obtained by varying the endings as well as the

beginnings of words, or by varying the endings only. From the examples

given it will be seen that it is legitimate to make these variations in

different ways. The first examples involve the removal of final letters

only to make words of different significance.

Complete, I am a privilege exclusive,

By many sought with hope illusive;

Curtail me, and for sacred use I'm claimed;

Once more, and your own head you've named;

Curtail again, in Erin's Isle I then abound,

And if again you venture, a father will be found.

_Answer_: Patent, paten, pate, Pat, pa.

Curtail a patriarchal dwelling-place, and find the number of that

council in ancient Rome of which Appius Claudius was the chief.

_Answer_: Tent, ten.

Curtail the miser's treasure, and it becomes grey with age or white

as the frost on the grass.

_Answer_: Hoard, hoar.

A monarch curtailed becomes to all a blood relation, said by Hamlet

to be less than kind.

_Answer_: King, kin.

Curtail that organ which is said by some to be the seat of all

emotion, and there remains one of the five senses.

_Answer_: Heart, hear.

In many words the final letters, particularly the last three, when

standing alone, do not, unless re-arranged, express a word conveying

sense or meaning, but by an easy and simple re-arrangement or

transposition can be made to do so. This may be seen in such words as--

Sword, word (_ord_ transposes into _rod_).

Scent, cent (_ent_ transposes into _ten_).

Puzzles of this class are usually included among "Retailings," and the

above examples of "sword" and "scent" are examples combined of both

Decapitation and Retailing.

Again, in other words, the finals can be made to express two or more

words of different meanings, as--

Fowl, owl (which also transposes into _low_).

Scant, cant, ant (which also transposes into _tan_).

The following is a combined Decapitation and Retailing puzzle, the

retailing being effected by a transposition of the letters:--

Strike my whole, and 'twill give you a light.

Behead and retail me, I'm the gossip's delight.

Behead me once more, and your heads I'll adorn;

Once again, and I'm left at last all forlorn.

_Answer_: Match, chat (_atch_ transposed), hat, at.

Many words of more than one syllable may be treated under this puzzle,

by lopping off the original ending and substituting some other which

will make a word of an entirely different meaning, thus:--

Retail what is needed to bury the dead,^a

With that on which doctors rely for their bread;^b

These together combined should be bright and clear,

And be taken for breakfast without any fear.^c

_Answer_: ^a Coffin, ^b fee, ^c coffee.

We will now give a few puzzles founded on one or more of the previous

examples; but our young readers will find that "Retailings" offer a

much wider range of words from which to select than do "Decapitations."

More fun, however, will be obtained by combining the two. The

word _transpose_ is used in some books instead of _retail_; but

_transpositions_, properly so-called, will be treated later on:--

Complete, I am common,

Beheaded, I am a ceremony,

Retailed, I am a head-dress.

_Answer_: Trite, rite, tire.

Complete, I am a servant,

Beheaded, I am an apartment,

Retailed, I am an extensive waste.

_Answer_: Groom, room, moor.

Complete, I grow within a field

And pleasant pasture often yield;

Decapitate, a suitor then

Is quickly brought before your ken.

Behead again, I am a word

Oft on the cricket field is heard.

Restore my head, cut off my tail,

To name a spice you will not fail.

Behead me now, and you will find

The master passion left behind.

Complete me as I was before,

Put on my head, my tail restore,

My second letter take away,

An envelope I am, you'll say.

Now, if you but curtail once more,

I'll show an inlet on the shore.

_Answer_: Clover, lover, over, clove, love, cover, cove.

A word expressing bitter hate

My total does disclose,

'Tis shared alike by small and great

'Twixt those who still are foes.

Now change the scene, take off my head,

A lady comes to view,

A sweeter name may ne'er be said

Than this, if tales be true.

Decapitate once more, and lo!

Small insects now appear;

Retail at once, in French 'twill show

Whence daylight comes so clear.

Restore, take off my head again,

And now in winter I am chiefly seen,

But in summer, too, I'm cooling when

Your lips are parched, I ween.

My whole restore, yet not my tail,

Transposed, then I will name

What we in justice cannot fail

To designate a claim.

_Answer_: Malice, Alice, lice, ciel, ice, claim.

Complete, I am shrill;

Beheaded, a musical instrument;

Beheaded and transposed, I denote equality.

_Answer_: Sharp, harp, par.

Complete, I'm in a difficulty.

Behead me, and I show signs of grief.

Once more, and I am a useful seed;

Again, and I am what philosophers name our ancestors.

Transposed, I am a vegetable.

_Answer_: Scrape, crape, rape, ape, pea.

Complete, I am a reproof.

Beheaded, I am a portion of land.

Beheaded again and transposed, and I become the lot of all humanity.

_Answer_: Chide, hide, die.

Complete, I am without rule or method.

Beheaded and transposed, I am a mythological true friend;

Again, and I give expression to sounds of grief.

_Answer_: Random, Damon, moan.

My whole is a metal.

Beheaded, curtailed, and transposed, I am a noted English poet.

Beheaded and transposed, I then become an American poet.

Curtailed again, and I name one of Italy's chief rivers.

_Answer_: Copper, Pope, Poe, Po.

Sufficient examples of puzzles of this nature will have been given to

show that very many of the words of every-day use may be made to serve

for Retailings.

Still another form of the word puzzle known as Retailings consists in

choosing some word which, upon the addition of one or more letters at

the end, will make one or more different words of distinct meanings, as

in the following examples:--

I am often heard in parliamentary debates. Retail me, and I am the seat

of all affections and passions; retail me again, and I am your near

neighbour when seated round the fireside.

_Answer:_ Hear, heart, hearth.

I am a disagreeable noise. Retail me, and I help to express an

agreeable sound; retail me again, and I am sullied and soiled.

_Answer:_ Din, ding (_ding_, _dong_, the sound of bells), dingy.

I am an earl famous in Scottish story. Retail me, and I am used for

manure; once more, and expect stormy weather.

_Answer:_ Mar, marc (refuse of fruit and seeds from which the oil has

been pressed), March.

I am a plant and its fruit. Retail me, and I am a well-known fruit;

retail me again, and I am a gem.

_Answer:_ Pea, pear, pearl.

I am of great warmth. Retail me, I am bleak and barren; retail me

again, and I am a pagan.

_Answer:_ Heat, heath, heathen.

ANAGRAMS.

The inversion or transposition of the letters of a word or sentence

to form a new word or phrase is an anagram. This is indeed a literary

amusement which will extend the intellect and quicken the thinking

powers of all ingenious riddlers who seek to excel in this mental

pastime. In past ages it engaged the attention of statesmen and

divines, and many wise and witty persons have devoted their leisure

hours to this exercise of ingenuity.

The term anagram, in its proper sense, means the letters of one or

several words written backwards, being derived from two Greek words

"_ana_" (backwards) and "_gramma_" (letter). Thus the word _live_ would

form its anagram--_evil_; but the term anagram is now used in the

wider sense in which we explained it. Our young friends must not be

discouraged at their first attempts in forming anagrams--their anagrams

may have little merit, crude efforts seldom have much to recommend

them--but perseverance here, as elsewhere, will be rewarded. The true

merit of an anagram springs from an apt association of ideas, and a

close relation between the transposed words and the original from which

they are derived. This involves much practice, great thought, and an

infinitude of patience, but is productive of real enjoyment.

The father of the Earl of Beaconsfield, Isaac D'Israeli, devoted a

chapter in his "Curiosities of Literature" to a consideration of the

anagrams which he had met with in his wonderful research. The chapter

should be read by all who wish to excel in these literary exercises,

and from it we have selected a few of the choice specimens recorded

therein:--

"Charles James Stuart--claims Arthur's seat," "James Stuart--a just

master." "An eccentric dame in the reign of Charles I. believed herself

to be gifted with the spirit of prophecy, but as her prophesies were

usually against the Government of the day, she was eventually brought

by them into the Court of the High Commission. She based her claim

as prophetess upon an anagram she had formed on her name: 'Eleanor

Davies--Reveal, O Daniel.' This anagram was imperfect, as it had one

_l_ too many, and the letter _s_ was omitted, but it satisfied her. The

bishops reasoned with her out of the Scriptures to no avail, but one of

the Deans of Arches vanquished her with her own weapons. He took a pen

and hit upon this excellent anagram, 'Dame Eleanor Davies--Never so mad

a ladie.'"

An anagram on the late Princess Charlotte, daughter of George IV., is

also considered worthy of record:--

"Princess Charlotte Augusta of Wales," transformed into "P.C., her

august race is lost. O fatal news."

The elder D'Israeli had a keen perception and a thorough appreciation

of the points in a good anagram. If this is hereditary, the younger

Disraeli, the late Prime Minister of England, no doubt appreciated

the ingenuity of the opponent who converted his title into a stinging

comment on the result of the general election of 1880:--

"The Earl of Beaconsfield--Self-fooled; can he bear it?"

The names of celebrated men and women of the present day, and those who

have come down to us in the pages of history offer a wide field for the

young riddler.

The following are samples, new and old, of this species of anagram,

which we have collected from various sources, in the hope that they may

incite our young friends to fresh exertions:--

"Louis Napoleon--Ape no lion, Soul."

"Lord Monteagle (he who gave information of the Gunpowder Plot)--Go,

tell no dream."

"Horatio Nelson--Lo! nation's hero."

A better one than this was composed by Dr. Burney--

"Honor est a Nilo--His honor is from the Nile."

"Marie Antoinette--Tear it, men; I atone."

"Selina, Countess of Huntingdon--See, sound faith clings to no nun."

"James Watt--Wait steam (the 'J' being converted into 'I')."

"Lord Palmerston--So droll, pert man."

"William Ewart Gladstone--A man to wield great wills."

"Leon Gambetta--Able man to get."

"Florence Nightingale--Cling on, feeling heart."

"The Marquis of Lansdowne--Landowner, oft squeamish."

"Alfred Tennyson, poet laureate--Neat sonnet or deep tearful lay."

It will be noticed that several of the examples that we have given are

particularly apt, anagramatically describing some special feature in

connection with the person selected for experiment.

The names of flowers, birds, &c., can be treated in like manner

and afford much amusement. For instance, who would recognise "The

calceolaria" when transformed into "Eat coal, Charlie," or the

"Geranium," "Ear in mug," the "Heliotrope," "Hit or elope"?

Bird-fanciers would be at a loss to discover "The nightingale" in "High

gale in tent," or "The turtle dove" in the words "Eve, let truth do."

And if we turn to Natural History fresh illustrations abound--"Cool'd

rice" effectually disguises that carnivorous reptile the "Crocodile."

WORD SQUARES.

This is a form of word puzzle which has only to be known to become

widely popular, demanding ingenuity and patience of no common order

before it is mastered. On first setting out we will confine ourselves

to words of four letters. Each line of words from left to right and

downwards must form the same word. One example will clearly show our

meaning.

+---------+

1 | M E A D |

2 | E D G E |

3 | A G U E |

4 | D E E D |

+---------+

1 2 3 4

These letters being read from left to right and downwards, the first

row and the first column will be found to form the same word; the

second row and the second column the same; and so on. This is the

basis of the puzzle. It requires some research to select the fitting

words, when words of four letters only are used, but when words of five

letters are employed we are more puzzled; with words of six letters

our perplexities increase, and upon proceeding to higher numbers we

are almost prompted to be content with what has already been attained.

But difficulty is the great charm to the true riddler, who finds the

construction of riddles to be "a whetstone of patience," as Camden

aptly named it years ago.

In propounding these puzzles the synonyms only of the different words

out of which the puzzle squares are to be formed are to be supplied,

and care must be taken in the selection of the words that they are of

the same number of letters. The following illustration will assist to

make our meaning clear:--

1. Compensations (Amends). 2. A favourite (Minion). 3. To assist

(Enable). 4. To eat sparingly (Nibble). 5. A coin (Dollar). 6. Sarcasms

(Sneers).

+-------------+

1 | A M E N D S |

2 | M I N I O N |

3 | E N A B L E |

4 | N I B B L E |

5 | D O L L A R |

6 | S N E E R S |

+-------------+

1 2 3 4 5 6

The riddler has to puzzle out the answers of the six words, and write

down the answers as shown in the accompanying diagram, always being

careful to see that the words, when written out, are the same in the

columns and rows of the corresponding numbers. This illustration will

completely let our readers into the mysteries of "_word squares_," and

we will now give a few specimens selected from a large quantity which

have come under our notice.

_Four letters._ (1) A river in Oxfordshire ISIS

(2) A portion of our body SIDE

(3) A thought IDEA

(4) A chair SEAT

(1) A very common male Christian name JOHN

(2) A river in the United States OHIO

(3) The noise of a serpent HISS

(4) A portion of the human face NOSE

(1) My first has regal powers to sway, KING

(2) Is worshipped as my second, in a way; IDOL

(3) In harmony my third is sweet and clear; NOTE

(4) My fourth 'midst hills is ever near. GLEN

_Five letters._ (1) A period of time W E E K S

(2) A very common female name E L L E N

(3) To avoid by artifice or stratagem E L U D E

(4) A small anchor K E D G E

(5) A contemptuous contortion of face S N E E R

_Six letters._ (1) A poetical name for old England A L B I O N

(2) A Portuguese province in Africa L O A N D A

(3) A town in East Prussia B A R T E N

(4) Something aimed at or designed I N T E N T

(5) A town in Denmark O D E N S E

(6) A town in France N A N T E S

BIRDS, FRUITS, AND FLOWERS ENIGMATICALLY EXPRESSED.

Little difficulty will be experienced in the construction or solution

of this simple form of enigma. It will, however, be found to possess a

charm all its own, which will add greatly to the mirth and gaiety of

the social circle. The following examples will let our readers into the

whole secret of this pleasant pastime:--

_Birds._--What a severe attack of quinsey prohibits you from doing.

_Ans._--Swallow.

An architect well known to fame.

_Ans._--Wren.

A portion of a whole, and a continued range of hills.

_Ans._--Part-ridge.

What a coward does in the hour of danger.

_Ans._--Quail.

Equality, and a state of utter decay.

_Ans._--Par-rot.

A monarch, and a toiler of the seas.

_Ans._--King-fisher.

_Fruits._--A vowel, and a cooking apparatus.

_Ans._--O-range.

To give way to anxiety and sorrow.

_Ans._--Pine.

The greatest crime in a school-boy's calendar.

_Ans._--Peach.

The colour of growing herbage, and a challenge.

_Ans._--Green-gage.

_Flowers._--The title of one of Macaulay's Lays, and the name of one

of the public funds.

_Ans._--Virginia Stock.

What a good conscience gives to its possessor.

_Ans._--Heart's-ease.

An Irish vehicle, and a people who live under one government.

_Ans._--Car-nation.

What honey is, and the name of more than one king.

_Ans._--Sweet-william.

A religious devotee, and a babe's head gear.

_Ans._--Monk-hood.

A noted Quaker, and a _handy_ article of dress.

_Ans._--Fox-glove.

REBUSES.

Dr. Johnson and succeeding dictionary makers give as the meaning of

the word Rebus, "a word represented by a picture;" but we need not

go further than its literal translation, "by things," to arrive at a

true idea of this enigma. The Rebuses with which we are now about to

concern ourselves will be formed by a series of objects (things) which,

when taken as a whole, will be found to complete the riddle. This is

a pastime in which many of our great men have taken delight. Lord

Macaulay is to be credited with the following:--

Here's plenty of water you'll all of you say, (c) Sea

And, minus the h, a thing used every day, (a) Hay

And here is nice beverage, put them together; (t) Tea

What is it, with claws, but with never a feather? CAT.

We doubt whether this was one of the historian's first efforts, for

every endeavour must have a beginning, and this rebus bears the marks

of a practised hand.

Subjoined are further examples of the Rebus enigma:--

^a A gatherer of honey; ^b a form of supplication; ^c a fruit; ^d a

bird; ^e a title; ^f a fish oft found on the breakfast-table; ^g one

of Ireland's emblems; ^h a forest tree; ^i a county in the north of

England.

If these words you rightly puzzle out,

'Twill prove you know what you're about

Join their initials, 'twill produce a word

Which if applied to you would be absurd.

_Answer_: ^a Bee; ^b Litany; ^c Orange; ^d Canary; ^e King; ^f Haddock;

^g Emerald; ^h Ash; ^i Durham.--BLOCKHEAD.

(_a_) The flower that vies in beauty with the rose;

(_b_) An emblem of peace;

(_c_) A dark blue flower, with green leaves, which blooms in shelter;

(_d_) The sweet briar will recall my name.

These joined together, as above,

The word will surely rhyme with dove.

Answer: ^a Lily; ^b Olive; ^c Violet; ^d Eglantine.--LOVE.

First in the path of Duty, (D)

And ranking first in Art, (A)

Foremost in Virtue and in Vice, (V)

Leading all in Immortality, (I)

And foremost in Devotion. (D)

Pore over these with studious care,

A kingly name is hidden there.

_Answer_: DAVID.

Eleven letters I contain;

And if you now would find the same,

Know that a figment of the brain

Will straightway help you to my name.

My 2, 3, 6 is a human being; my 4, 5, 6 is a snare; my 2, 3, 4 is

a contraction of a girl's name; my 6, 7, 8 is a contraction of a

boy's name; my 8, 10, 11 is the name of a weight; my 11, 10, 8

implies negation; my 4, 10, 8 the past tense of a verb signifying to

acquire; my 2, 3, 8 is a web of rope yarn; my 1, 6, 11 is a place

of entertainment for man and beast; my 2, 1, 6, 8 is the name of an

aromatic plant; my 6, 7, 8, 9, 10, 11 is an immense combination of

people.

_Answer_: 1 2 3 4 5 6 7 8 9 10 11

I m a g i n a t i o n.--IMAGINATION.

ARITHMOREMS.

The Arithmorem is, perhaps, the most modern of all riddles, and

will, we anticipate, be a novelty to many of our readers. In its

construction, figures are substituted for Roman numerals, and letters

are added to complete the word it is desired to disguise. These

letters, however, may be, and indeed should be, transposed out of

their proper order, so that the solution of the riddle may be the more

difficult. For example, "54 and e," written as follows, by substituting

the Roman numerals LIV. for the figures 54, give LIVE. That is an

Arithmorem in its first stage and simplest form. Our examples will

illustrate its fuller development. It must, however, be understood that

in the solution the words used are to be looked upon only as so many

letters and treated accordingly, as is the case in anagrams.

(1) (_a_) 602 and fee (a handsome structure).

(_b_) 201 " orant (a medicine to produce sleep).

(_c_) 1550 " osage (to be happy and joyous).

(_d_) 57 " ten song (a famous traveller).

(_e_) 151 " egan (partaking of a celestial nature).

(_f_) 56 " stone (an author or authoress).

(_g_) 556 " e (the incarnation of evil).

The initials will name a country dear to all lovers of liberty and

freedom:--

_Answer_: (_a_) 602 = D C I I and F E E, or Edifice.

2 6 3 5 4 7 1

(_b_) 201 = C C I " O R A N T, " Narcotic.

4 8 7 5 3 2 1 6

(_c_) 1550 = M D L " O S A G E, " Gladsome.

7 4 2 6 5 3 1 8

(_d_) 57 = L V I I " T E N S O N G, " Livingstone.

1 3 2 4 8 11 10 7 9 5 6

(_e_) 151 = C L I " E G A N, " Angelic.

7 5 6 4 3 1 2

(_f_) 56 = L V I " S T O N E, " Novelist.

5 3 6 7 8 2 1 4

(_g_) 556 = D L V I " E " Devil.

1 5 3 4 2

--ENGLAND.

Arithmorems may be elaborated so as to partake of the nature of double

acrostics, as in the next examples:--

(2) (_a_) 751 and e pay one (a book of reference).

(_b_) 550 " a no go (a Venetian mode of conveyance).

(_c_) 100 " thy ear (an amateur sailor).

(_d_) 6 " spoor (a conditional stipulation).

(_e_) 1050 " e satan (an improvised juror).

The initials and finals read downwards will name, the former the

country from which the latter assisted a whole nation to emigrate:--

_Answer_: (_a_) 751 = D C C L I and E P A Y O N E, or E ncyclopedi A.

(_b_) 550 = D L " A N O G O, " G ondol A.

(_c_) 100 = C " T H Y E A R, " Y achte R.

(_d_) 6 = V I " S P O O R, " P rovis O.

(_e_) 1050 = M L " E S A T A N, " T alesma N.

--EGYPT, AARON.

(3) (_a_) 51 and u bath (a large flat fish).

(_b_) 51 " a nob (a name given to persons whose hair

is not of a natural colour).

(_c_) 5 " ber (a part of speech).

(_d_) 551 " asu ana (a Spanish province).

(_e_) 201 " ran to (a stupefying drug).

(_f_) 102 " r n t (an acid).

(_g_) 250 " uoapa (a town on the Mexican coast).

The initials and finals, read as before, will resolve themselves

respectively into the name of a well-known town in the West Indies, and

the chief product for which it is celebrated:--

_Answer_: (_a_) 51 = L I and U B A T H, or H alibu T.

(_b_) 51 = L I " A N O B, " A lbin O.

(_c_) 5 = V " BER, " V er B.

(_d_) 551 = D L I " A S U A N A, " A ndalusi A.

(_e_) 201 = C C I " RANTO, " N arcoti C.

(_f_) 102 = C I I " RNT, " N itri C.

(_g_) 250 = C C L " UOAPA, " A capulc O.

--HAVANNA, TOBACCO.

Without giving the full details, as above, showing how the puzzles

are to be worked out, we will now give some examples of Arithmorems

which form the names of persons who have, in their different ways of

life, made those names illustrious and honoured. Afterwards will be

found the titles of books, names of birds, beasts, and fishes. These

various examples will show what a vast source of entertainment is here

disclosed for the display of wit, ingenuity, and knowledge.

1.--1,051 and _run the tar_. Is honoured as a reformer.

2.--550 " _after the rage_. Is honoured as a kingly king.

3.--1,251 " _shout brush rope_. Is honoured as a discoverer.

4.--102 " _no east warns_. Is honoured as a mathematician.

5.--701 " _H. larks seen_. Is honoured as a novelist.

6.--150 " _hat, robe or tent_. Is honoured as a novelist (lady).

7.--550 " _Yes, fear not, n.n._ Is honoured as a poet.

8.--1,506 " _Ad hue._ Is honoured as an historian.

ANSWERS.

^1 Martin Luther,^2 Alfred the Great, ^3 Christopher Columbus, ^4

Sir Isaac Newton, ^5 Charles Dickens, ^6 Charlotte Bronte, ^7 Alfred

Tennyson, ^8 David Hume.

_Puzzles._ _Answers._

101 and Or burn nose so. Robinson Crusoe.

657 " Few fear oak. Vicar of Wakefield.

1,552 " Ah! for that one. Heart of Midlothian.

151 " A pen. Pelican.

1,001 " Pat rang, Ptarmigan.

1,100 " Roar not. Cormorant.

50 " A pet one. Antelope.

550 " Opera. Leopard.

1,500 " Or ye dar. Dromedary.

105 " No hay. Anchovy.

2 " Bet what. Whitebait.

651 " Harp. Pilchard.

50 " On port lent a hoy. Anthony Trollope.

551 " In jam is bee ran. Benjamin Disraeli.

5 " Cors nil ort mem. Mortimer Collins

101 " Sink oil well. Wilkie Collins.

100 " Nor real meat fry. Florence Marryat.

105 " To pay more rent. Coventry Patmore.

1,500 " For jaunty he on sea. James Anthony Froude.

It will afford a capital exercise in the use of the Roman numerals if

our young readers will amuse themselves by working out the details of

the solutions of the aforesaid puzzles and answers.

DIAMOND PUZZLES AND WORD PUZZLES OF VARIOUS SHAPES.

These puzzles are formed upon the same general principle as described

in "Word Squares." The peculiarity of the different puzzles is

disclosed in the names, and we will proceed by giving one example of

each.

The _Diamond Puzzle_ is arranged by selecting letters or words that may

be set forth in the shape of a diamond, thus:--

_Puzzle._ _Answer._

1.--A letter that is both vowel and consonant. W

2.--A Jewish tribe. dAn

3.--A Trojan woman. heLen

4.--A character in "Guy Mannering." berTram

5.--A Grecian hero. agamEmnon

6.--A novelist and poet. walteRscott

7.--A character in _The Tempest_. sebaStian

8.--A character in _Love's Labour's Lost_. merCade

9.--Effervescence. frOth

10.--A letter of the Greek alphabet. eTa

11.--A consonant. T

The central letters read downwards or horizontally name a great

novelist and poet--Walter Scott.

The following is an example of a _Diagonal Puzzle_:--

_Puzzle._ _Answer._

1.--My first is a ticket. LabeL

2.--My second is a voice in music. tEnOr

3.--My third is a water-bird. diVer

4.--My fourth is an expensive ornament. jEwEl

5.--My last is a sharp instrument, useless to boys, RazoR

but often longed for by boys.

Read from left to right, diagonally, and vice versâ, as shown by

the capital letters, and discover the names of two Irish writers of

rollicking humour--Lever and Lover.

The _Conical Puzzle_ is arranged in this manner:--

_Puzzle._ _Answer._

1.--A consonant. B

2.--An English river. wYe

3.--An island builder. coRal

4.--Furrows cut by a tool. groOves

5.--A lover's message. valeNtine

The central letters read downwards as in the Diamond Puzzle will give

the name of one of England's greatest poets--Byron.

The next example is of an _Oblique Puzzle_:--

_Puzzle._ _Answer._

1.--Malicious retaliation. R evenge.

2.--A musical term. O ctave.

3.--An ecclesiastical assembly. S ynod.

4.--A Scottish river near Elgin. S pey.

5.--The pen's close companion. I nk.

6.--A negative. N o.

7.--A personal pronoun. I.

The initials form the name of a celebrated composer of music--Rossini.

The next form given is _Pyramidal_:

_Puzzle._ _Answer._

1.--A consonant I serve to name, P

2.--A portion of the human frame, eYe

3.--A title of nobility, baRon

4.--Similitude behold in me, parAble

5.--A town that may in Wales be found, beauMaris

6.--With blood I ever do abound, sanguIneous

7.--And I an English town proclaim. barnarDcastle

In Durham you may find the same.

Now take the centres, which are meant

To tell you what I represent--Pyramid.

The last form we give is that of a _Cross_:--

A female name. aMy

Hostility. wAr

Metal. oRe

Partaken of food. aTe

The mind satisfied by evidence. convInced

A contract. indeNture

Equidistant. ParaLlels

The official residence of a consul. consUlate

Food consumed. aTe

A pronoun. sHe

A beverage. tEa

A period of time. eRa

The central letters give the name of a reformer--Martin Luther.

CRYPTOGRAPHY.

This word, being derived from the Greek, "cryptos," a secret, and

"graphein," to write, almost explains itself.

Cryptographs are formed by a substitution of one letter for another

throughout a sentence, or by using figures, signs, &c., in the place

of letters. Cryptography as a science is supposed to enter largely

into State diplomacy, secret correspondence being maintained by its

means with the various State officials scattered over the globe. In the

commercial world it is a fact that such correspondence is transmitted

by telegraph with much saving of labour and money and with perfect

secrecy, each correspondent possessing a key which enables him to

translate into plain words and sentences the otherwise unintelligible

jumble of signs. The "agony column" of the daily papers often contains

specimens of cryptographic writing, most mysterious to the general

reader, but plain to those for whom it is intended. It is, however, as

a means of amusement that Cryptography here finds a place.

The first requisite is to provide ourselves with a key. The following

will serve as an example:--

A. B. C. D. E. F. G. H. I. J. K. L. M.

8. z. w. t. 3. s. r. v. 4. p. n. m. l.

N. O. P. Q. R. S. T. U. V. W. X. Y. Z.

a. 5. e. i. o. u. f. 2. h. 6. g. x. d.

Shakspere's "Seven Ages" will then read thus:--

8mm fv3 65omtu 8 uf8r3,

8at 8mm fv3 l3a 8at 65l3a l3o3mx em8x3ou.

fv3x v8h3 fv34o 3g4fu 8at fv34o 3afo8aw3u,

8at 5a3 l8a 4a v4u f4l3 em8xu l8ax e8ofu,

v4u 8wfu z34ar u3h3a 8r3u.

In the solution of this and kindred puzzles the student should examine

very carefully to find out the letters, figures, or signs that most

often recur--they will be found to stand for _t_, _s_, and the vowels,

and as soon as these letters are discovered the translation is easy. We

will vary the key, and still this suggestion will hold good.

A. B. C. D. E. F. G. H. I. K. L. M.

e. k. w. m. t. b. c. o. a. s. r. f.

N. O. P. R. S. T. U. V. W. Y.

s. l. i. y. d. n. h. j. p. g.

A few lines from Byron's "Childe Harold" will then read thus:--

Notflysadhieceasnotmtpgflys,

Panokytenoerraswtsdtesmpanowottserrkrllf.

Rehcoascnotwrlhmdepegpanoiregbhrdwlys,

Esmrajascedabteynowlsneas'mslnlfk,

Esmcrlpascasnlmeg.

* * * * *

Below is a love letter, which requires much deciphering, but which is

followed by a translation:--

H.

20 cwt., Half Moon,

MOST EXPENSIVE HELPER, _Initial walking month_.

A small obligated beefsteak headcovering the pawnbroker's purchase

6 exclamation timepiece correctly. Myself design taking thee 2

the dried grass place-of-sale house of amusement 2 the ocean

testament-myself-the-thigh-shiver-pointed weapons pastime of a village.

With kind Cupid,

Myself cured pork always thine,

MALE CAT DONKEY.

TRANSLATION.

Hoverton Crescent,

DEAREST ADA, _1st March_.

We must meet at uncle's by 6 o'clock precisely. I intend taking you to

the Haymarket Theatre to see William Shakspere's play of "Hamlet."

With kind love,

I am, ever yours,

THOMAS.

CHRONOGRAMS.

A chronogram is a sentence or inscription in which occur words,

containing, as initial letters or otherwise, letters that represent

the Roman numerals. In some chronograms the initial letters only are

counted as forming the solution of the puzzle, but in others all the

letters contained which may be used as Roman numerals are taken into

account. History supplies us with many first-rate chronograms; in fact,

it was once the custom to strike medals with chronogrammatic sentences,

in which the date of the occasion commemorated was set forth by the

initial letters of the superscription.

Queen Elizabeth died in the year 1603, and the following chronogram

relating to that event has come down to us:--

"My Day Is Closed In Immortality."

The initial letters of this sentence are M = 1000; D = 500; I = 1; C =

1 2 3 4

100; I = 1; and I = 1; or, MDCIII = 1603.

5 6

Gustavus Adolphus, Sweden's great hero, commemorated one of his

victories, obtained in the year 1632, by a medal on which was struck

the following chronogrammatical inscription:--

C h r I s t V s D V X; ergo T r I V M p h V s.[3]

3 6 4 2 4 5 6 4 1 4

In this chronogram all the letters representing the Roman numerals have

been brought into use, which arranged in the order set forth by the

figures printed beneath them, read as MDC = 1600; VVVV or 4 × 5 = 20; X

= 10; and II or 1 × 2 = 2; or, 1632.

These illustrations afford a fair insight into the construction and

design of the Chronogram proper. A few illustrations of this riddle in

its more modern form now follow:--

Write one thousand down, quite plain,

Then half of two, then add again

Fifty and one's final letter;

You can then do nothing better

Than, after every evening meal,

Walk the distance I reveal.

_Answer_: M (1,000), I (half of two), L (fifty), E (onE's final

letter)--MILE

"After supper walk a mile."--_Old English Proverb._

_Puzzle._ _Answer._

A famous English warrior duke, } MARLBOROUGH.

Whose battles are renowned; }

A celebrated admiral, } DRAKE.

Who first the globe sailed round; }

A navigator who was killed } COOK.

By savage treachery; }

A noted voyager who first } CABOT.

America did see; }

A sailor second in command } COLLINGWOOD.

In great Trafalgar's fight; }

The vessel in which Nelson fell, } VICTORY.

In his struggle for the right. }

The initials of these six words take,

And place them side by side;

Then they will name, as thus arranged,

The year when Nelson died.

_Answer_: M = 1,000; D = 500; CCC = 300; V = 5; or, 1805.

To half-a-dozen add six, and to the result add five hundred. The whole

will represent a word signifying clear, lucid, bright, or glowing.

_Answer_: (Half-a-dozen), VI; (six), VI; (five hundred), D; or, VIVID;

or, Vivid.

_Puzzle._ _Answer._

A poet who in blindness wrote } MILTON.

His work of greatest fame; }

Another who, in Charles's reign, } DRYDEN.

Did make himself a name; }

Then he who's often Father called } CHAUCER.

Of our English poetry; }

The far West claims this modern bard, } LONGFELLOW.

So rich in symphony; }

The scolding wife of Socrates, } XANTIPPE.

Her name you surely know; }

The Prince of Latin poets last, } VIRGIL.

We call on you to show. }

The initials of these names you'll find In order written down,

Will give the date in which the Plague Did rage in London town.

_Answer_: MDCLXV; or, 1665.

If from five you take five, you may leave a word denoting contempt or

dislike.

_Answer_: FIVE; V (or 5) taken away, leaves FIE, or fie!

One thousand two hundred and nothing and one,

Transposed, give a word expressive of fun.

_Answer_: M (one thousand), CC (two hundred), O (nothing), I (one) =

M C C C O I; or, COMIC.

3 5

A thousand and fifty and one transpose,

'Twill produce a fruit in Spain that grows.

_Answer_: M (a thousand), L (fifty), and ONE; or,

M L O N E transposed.

1 3 4 5 2

LOGOGRAMS.

As its name implies, a logogram is a puzzle in which a word is made to

undergo several transpositions, by the addition, subtraction, reversion

of order, or substitution of a letter or letters.

To Lord Macaulay we are indebted for some of the choicest specimens of

this class of word puzzling. One of his logograms has been selected,

and is given here, because it so clearly displays all the peculiarities

of this class of riddle, and because it is also such a marvel of

ingenuity and skill, and at the same time is so happily expressed.

"Cut off my head, how singular I act!

Cut off my tail, and plural I appear;

Cut off my head and tail--most curious fact!

Although my middle's left, there's nothing there!

What is my head, cut off? A sounding sea!

What is my tail, cut off? A flowing river!

Amid their mingling depths I fearless play,

Parent of softest sounds, though mute for ever."

The answer is, Cod; and every line reveals a fresh play upon the word.

Cut off its head, and it is _od_ (odd), singular; its tail, and it is

plural, Co. (the abbreviation for Company); cut off its head and tail,

and it is O (nothing); the head cut off, is a sounding Sea (C); its

tail, a flowing river--Dee (D). Amid their (the sea and the Dee) depths

the _Cod_ may play, parent of softest _sounds_ (the air bladder of the

cod, a favourite delicacy to many), yet mute for ever.

Charles James Fox, the history of whose early life has been written

by Mr. G. O. Trevelyan, is to be credited with the following clever

logograph:--

"What is pretty and useful, in various ways;

Though it tempts some poor mortals to shorten their days;

Take one letter from it, and then will appear

What youngsters admire every day in the year;

Take two letters from it, and then, without doubt,

You are what that is, if you don't find it out."

_Answer_: Glass, Lass, Ass.

Our next example is rather a long one, but claims a place of honour

wherever logograms are treated. This was also written by Lord Macaulay.

"Come, let us look close at it: 'tis a very ugly word;

One that should make us shudder whenever it is heard;

It may not be always wicked, but it must be aways bad,

And speaks of sin and suffering enough to make one sad.

Folks say it is a compound word, and that is very true;

But then they decompose it, which of course they're free to do.

But why of the twelve letters should they take off the first three,

And leave the nine remaining, as sad as they can be?

For while they seem to make it less, in fact they make it more,

And let the brute creation in, that was left out before.

Let's see if we can't mend it; 'tis possible we may,

If only we divide it in some newer-fashioned way.

Suppose, instead of three and nine, we make it four and eight;

You'll say, ''Twill make no difference--at least, not very great.'

Yet only see the consequence; that's all that needs be done

To change the weight of sadness to unmitigated fun.

It clears off swords and pistols, conscriptions, bowie knives,

And all the horrid weapons by which people lose their lives.

The native voice of merriment's compressed into one word,

Which chases away sorrow whenever it is heard.

Yes, four and eight, my friends, let that be yours and mine,

Though all the host of demons may exult in three and nine."

_Answer_: Man-slaughter, Slaughter, Man's-laughter.

The next specimen we give is by William Pitt, first Earl of Chatham.

"To discover the name that my verse would express

A letter you'll first from the alphabet guess;

Which letter, by this may be easily known,

Its shape is the very reverse of your own.

My next, if a fair one too rashly exposes

A beauteous complexion of lilies and roses,

What the beams of the sun will infallibly do

To deaden their lustre and sully their hue.

Add to these, what induces the amorous swain

To persist in his vows, though received with disdain.

These, joined all together, will make up the name

Of a family known in the annals of fame."

_Answer_: S-tan-hope (Stanhope).

Robert B. Brough, the dramatist, was in early life most sensitive

to criticism, and gave vent to his spleen in this somewhat bitter

logogram:--

"Cut off my head, and you will quickly see

Something disliked by you and me;

Cut off my tail, and then it is clear

The past of a verb will quickly appear;

Cut off my head and my tail also,

You'll have a conjunction then, I trow.

Whole, I'm an insect, not over clean,

Dreaded at picnics in meadows green;

To critics, to publishers, intimate friends,

My name a most delicate piquancy lends;

When they smile in their guile, and hiss as they sing,

And hide under flatteries a venomous sting."

_Answer_: Wasp, Asp, Was, As.

The following words will be found suitable for use in puzzles of this

nature:--

Span. (Snap, spa, asp, pan, nap.)

Price. (Rice, ice, rip, rep.)

Lady. (Lad, day, lay.)

Angel. (Angle, glean, leg, glen, lane, gale, Lea.)

Degrade. (Grade, dare, dear, ear, are, dad, gear.)

Legate. (Eaglet, eagle, gale, lag, gat, get, let.)

Copper. (Pope, Poe, Po, core.)

METAGRAMS.

This riddle is formed by changing the initial letter of a particular

word again and again, so as to produce as many words as possible of

different meanings. Our first example affords a good illustration of

the process to be pursued.

Well known to all as a covering for the head; Cap.

Change my initial, a doze I mean instead. Nap.

Once more, and an opening you will see; Gap.

Exchange again, I'm found inside a tree. Sap.

Once more, I mean then to befall. Hap.

Again, I'm used by travellers, one and all. Map.

Again, in this my mother often nursed me. Lap.

Exchange again, and this my food would be. Pap.

Again, and a sharp blow you've spelled. Rap.

Once more, and a blow that's hardly seen or felt. Tap.

The following clever Metagram is from the pages of the "Modern Sphinx,"

a book which contains upwards of a thousand different examples of the

various kinds of riddles and puzzles in existence:--

There's a word, you'll agree, commencing with B }

That expresses a cool pleasant shade; } BOWER.

But remove letter B and substitute C, }

Apprehensively shrinking 'tis made; } COWER.

Take away letter C, replace it by D, }

It will name what's bestowed on a bride; } DOWER.

Now if D is erased and by G replaced, }

A Welsh word, meaning crooked, is spied; } GOWER.

Thus far very well, now substitute L, }

We are going down now you will say; } LOWER.

Letter L shall be gone, and M be put on, }

There's a man cutting grass to make hay; } MOWER.

But when M shall have fled put P there instead, }

It will name what is mentioned of steam; } POWER.

Pray just now P erase, put R in its place, }

There's a man gliding down with the stream; } ROWER.

But now take R away, put S there, we say, }

That a farmer at work then it names; } SOWER.

If for S you put T you surely will name }

A noted place close by the Thames. } TOWER.

The following is a good specimen metagram:--

Of letters four, I do denote

A man of wisdom great,

But cooks do often me devote

To share--alas!--a goose's fate;

But change my head, and then, instead,

Part of a book you'll find;

And if again I'm carefully read,

A youth who walks behind;

Change once again, and then you will

A furious passion see,

Which reason vainly tries to still,

Keep far removed from me;

Another change, and you will then

See I'm remuneration

Earned by all grades of working men

Throughout the British nation;

But change my head once more, and then

A prison I appear,

From which sweet sounds oft issue forth

That pleasant are to hear.

_Answer_: SAGE. PAGE. RAGE. WAGE. CAGE.

Below is a list of some words suitable for Metagrams, together with the

various changes which each word allows:--

Bear, Tear, Lear, Gear, Wear, Hear, Pear, Year, Rear, Fear, Sear,

Dear, and Near.

Book, Cook, Hook, Look, Nook, Rook, Took.

Waste, Taste, Paste, Caste, Baste.

Bine, Fine, Kine, Dine, Line, Mine, Nine, Pine, Vine, Wine.

Bound, Found, Hound, Mound, Pound, Round, Sound, Wound.

Cork, Pork, Fork, York.

Dame, Fame, Game, Came, Lame, Name, Same, Tame.

Cake, Lake, Rake, Sake, Take, Wake.

Tent, Rent, Lent, Kent, Dent, Cent, Bent.

Vast, Mast, Last, Fast, Cast, Past.

Heather, Feather, Leather, Weather.

Palter, Falter, Salter, Halter.

Basket, Casket, Gasket.

WORD CAPPING.

Word puzzles under this name are to be found in some old riddle books,

but such puzzles are now usually known, and have been here described

under the more modern name of Metagrams. (_See_ previous page.)

PARAGRAMS.

Cassell's Book of In-door Amusements, Card Games, and Fireside Fun · 第 7 / 8 章