ENGLISH OPENING.

White. Black. White. Black.

Zukertort. Blackburne. Zukertort. Blackburne.

1. P-QB4 P-K3 | 18. P-K4 QR-QB sq

2. P-K3 Kt-KB3 | 19. P-K5 Kt-K sq

3. Kt-KB3 P-QKt3 | 20. P-B4 P-Kt3

4. B-K2 B-Kt2 | 21. R-K3 P-B4

5. Castles P-Q4 | 22. PxP e.p. KtxP

6. P-Q4 B-Q3 | 23. P-B5 Kt-K5

7. Kt-B3 Castles | 24. BxKt PxB

8. P-QKt3 QKt-Q2 | 25. PxKtP R-B7

9. B-Kt2 Q-K2 | 26. PxP (ch) K-R sq

10. Kt-QKt5 Kt-K5 | 27. P-Q5 dis.(ch) P-K4

11. KtxB PxKt | 28. Q-Kt4 QR-B4

12. Kt-Q2 QKt-B3 | 29. R-B8 (ch) KxP

13. P-B3 KtxKt | 30. QxP (ch) K-Kt2

14. QxKt PxP | 31. BxP (ch) KxR

15. BxP P-Q4 | 32. B-Kt7 (ch) K-Kt sq

16. B-Q3 KR-B sq | 33. QxQ Resigns.

17. QR-K sq R-B2 |

This game, played in the London tournament, 1883, is one of the most

remarkable productions of modern times, neither surpassed nor indeed

equalled hitherto.

_End Games._--A game of chess consists of three branches--the opening,

the middle and the end game. The _openings_ have been analysed and are

to be acquired by the study of the books on the subject. The _middle

game_ can only be acquired practically. The combinations being

inexhaustible in their variety, individual ingenuity has its full scope.

Those endowed with a fertile imagination will evolve plans and

combinations leading to favourable issues. The less endowed player,

however, is not left quite defenceless; he has necessarily to adopt a

different system, namely, to try to find a weak point in the arrangement

of his opponent's forces and concentrate his attack on that weak spot.

As a matter of fact, in a contest between players of equal strength,

finding the weak point in the opponent's armour is the only possible

plan, and this may be said to be the fundamental principle of the modern

school. In the good old days the battles were mostly fought in the

neighbourhood of the king, each side striving for a checkmate. Nowadays

the battle may be fought anywhere. It is quite immaterial where the

advantage is gained be it ever so slight. Correct continuation will

necessarily increase it, and the opponent may be compelled to surrender

in the end game without being checkmated, or a position may be reached

when the enemies, in consequence of the continual fight, are so reduced

that the kings themselves have to take the field--the end game. The _end

game_, therefore, requires a special study. It has its special laws and

the value of the pieces undergoes a considerable change. The kings leave

their passive role and become attacking forces. The pawns increase in

value, whilst that of the pieces may diminish in certain cases. Two

knights, for instance, without pawns, become valueless, as no checkmate

can be effected with them. In the majority of cases the players must be

guided by general principles, as the standard examples do not meet

all-cases.

The handbooks as a rule give a sprinkling of elementary endings, such as

to checkmate with queen, rook, bishop and knight, two bishops, and pawn

endings pure and simple, as well as pawns in connexion with pieces in

various forms. Towards the end of the 19th century a valuable work on

end games was published in England by the late B. Horwitz; thus for the

first time a theoretical classification of the art was given. This was

followed by a more comprehensive work by Professor J. Berger of Gratz,

which was translated a few years later by the late Mr Freeborough.

Encyclopaedia Britannica, 11th Edition, "Châtelet" to "Chicago" Volume 6, Slice 1 · 第 57 / 67 题